Demo Data from EDBT 2026 / reviewers in the wild / expert
Shenke Xiao
dblp:154/6711
· DBLP profile ↗
4ranked-venue papers
1as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 57% Approximation and online algorithms · 20% Mathematical optimization · 16% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Approximation and online algorithms
approximation algorithms |
0.7 | 2 | 2020 | Optimal Common Contract with Heterogeneous Agents · AAAI 2020 Computational Issues in Time-Inconsistent Planning · AAAI 2017 |
Mathematical optimization › continuous optimization
convex optimization |
0.6 | 1 | 2022 | Optimal Anonymous Independent Reward Scheme Design · IJCAI 2022 |
Algorithmic game theory and mechanism design › mechanism design
contract design |
0.4 | 1 | 2020 | Optimal Common Contract with Heterogeneous Agents · AAAI 2020 |
Algorithmic game theory and mechanism design › multi-agent systems › multi-agent learning
heterogeneous agents |
0.4 | 1 | 2020 | Optimal Common Contract with Heterogeneous Agents · AAAI 2020 |
Graph algorithms and graph theory
graph algorithms |
0.3 | 1 | 2017 | Computational Issues in Time-Inconsistent Planning · AAAI 2017 |
Algorithmic game theory and mechanism design
mechanism design |
0.3 | 1 | 2017 | Computational Issues in Time-Inconsistent Planning · AAAI 2017 |
Algorithmic game theory and mechanism design › bounded rationality
time-inconsistent planning |
0.3 | 1 | 2017 | Computational Issues in Time-Inconsistent Planning · AAAI 2017 |
Algorithmic game theory and mechanism design
incentive mechanism |
0.1 | 1 | 2017 | Computational Issues in Time-Inconsistent Planning · AAAI 2017 |
Methods — techniques the papers use, named apart from their topics
approximation algorithm · 0.9dynamic programming · 0.4graph deletion · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Optimal Anonymous Independent Reward Scheme DesignabstractWe consider designing reward schemes that incentivize agents to create high-quality content (e.g., videos, images, text, ideas). The problem is at the center of a real-world application where the goal is to optimize the overall quality of generated content on user-generated content platforms. We focus on anonymous independent reward schemes (AIRS) that only take the quality of an agent's content as input. We prove the general problem is NP-hard. If the cost function is convex, we show the optimal AIRS can be formulated as a convex optimization problem and propose an efficient algorithm to solve it. Next, we explore the optimal linear reward scheme and prove it has a 1/2-approximation ratio, and the ratio is tight. Lastly, we show the proportional scheme can be arbitrarily bad compared to AIRS. Mengjing Chen, Pingzhong Tang, Zihe Wang 0001, Shenke Xiao, Xiwang Yang |
IJCAI | 4 |
| 2022 | A competitive analysis of online failure-aware assignmentabstractMotivated by a new generation of Internet advertising that has emerged in the live streaming e-commerce markets (e.g., Tiktok) over the past five years, we study a variant of online bipartite matching problem: advertisers send ad requests to influencers (aka, key opinion leaders) on a social media platform. Each influencer has a maximum number of ad requests she can accommodate. We assign a fixed number of influencers to an advertiser when she enters the platform. The advertiser then matches with each of the assigned influencers with a probability, which can be thought of as a set of negotiations between the advertiser and the set of assigned influencers. Unlike the standard online assignment problems, the outcome of any of these matches is not revealed throughout the session (negotiations take time). Our goal is to maximize the expected number of matches between advertisers and influencers. We put forward a new deterministic algorithm with a competitive ratio of $1/2$ and prove that no deterministic algorithm can achieve a better competitive ratio. We also show that the competitive ratio can be improved when randomness is allowed. We then study a setting where a match is successful with either probability 0 or a fixed $p$. We present an optimal randomized algorithm that achieves a competitive ratio of $1-1/e$ in this setting. Mengjing Chen, Pingzhong Tang, Zihe Wang 0001, Shenke Xiao, Xiwang Yang |
UAI | 4 |
| 2020 | Optimal Common Contract with Heterogeneous AgentsabstractWe consider the principal-agent problem with heterogeneous agents. Previous works assume that the principal signs independent incentive contracts with every agent to make them invest more efforts on the tasks. However, in many circumstances, these contracts need to be identical for the sake of fairness. We investigate the optimal common contract problem. To our knowledge, this is the first attempt to consider this natural and important generalization. We first show this problem is NP-complete. Then we provide a dynamic programming algorithm to compute the optimal contract in O(n2m) time, where n,m are the number of agents and actions, under the assumption that the agents' cost functions obey increasing difference property. At last, we generalize the setting such that each agent can choose to directly produce a reward in [0,1]. We provide an O(log n)-approximate algorithm for this generalization. Shenke Xiao, Zihe Wang 0001, Mengjing Chen, Pingzhong Tang, Xiwang Yang |
AAAI | 1 |
| 2017 | Computational Issues in Time-Inconsistent PlanningabstractTime-inconsistency refers to a paradox in decision making where agents exhibit inconsistent behaviors over time. Examples are procrastination where agents tend to postpone easy tasks, and abandonments where agents start a plan and quit in the middle. To capture such behaviors and to quantify inefficiency caused by such behaviors, Kleinberg and Oren (2014) propose a graph model with a certain cost structure and initiate the study of several interesting computation problems: 1) cost ratio: the worst ratio between the actual cost of the agent and the optimal cost, over all the graph instances; 2) motivating subgraph: how to motivate the agent to reach the goal by deleting nodes and edges; 3) Intermediate rewards: how to incentivize agents to reach the goal by placing intermediate rewards. Kleinberg and Oren give partial answers to these questions, but the main problems are open. In this paper, we give answers to all three open problems. First, we show a tight upper bound of cost ratio for graphs, and confirm the conjecture by Kleinberg and Oren that Akerlof’s structure is indeed the worst case for cost ratio. Second, we prove that finding a motivating subgraph is NP-hard, showing that it is generally inefficient to motivate agents by deleting nodes and edges in the graph. Last but not least, we show that computing a strategy to place minimum amount of total reward is also NP-hard and we provide a 2n- approximation algorithm. Pingzhong Tang, Yifeng Teng, Zihe Wang 0001, Shenke Xiao, Yichong Xu |
AAAI | 4 |