Péter Karkus

dblp:154/9692 · DBLP profile ↗
← Back
16ranked-venue papers
4as first author
10since 2021 · last 2025
0000-0002-1474-9771ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 4 first-author · 9 since 2021Systems, architecture and hardware · 7 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models
abstract
Traffic simulation aims to learn a policy for traffic agents that, when unrolled in closed-loop, faithfully recovers the joint distribution of trajectories observed in the real world. Inspired by large language models, tokenized multi-agent policies have recently become the state-of-the-art in traffic simulation. However, they are typically trained through open-loop behavior cloning, and thus suffer from covariate shift when executed in closed-loop during simulation. In this work, we present Closest Among Top-K (CAT-K) rollouts, a simple yet effective closed-loop fine-tuning strategy to mitigate covariate shift. CAT-K fine-tuning only requires existing trajectory data, without reinforcement learning or generative adversarial imitation. Concretely, CAT-K fine-tuning enables a small 7M-parameter tokenized traffic simulation policy to outperform a 102M-parameter model from the same model family, achieving the top spot on the Waymo Sim Agent Challenge leaderboard at the time of submission. The code is available at https://github.com/NVlabs/catk.
Zhejun Zhang, Péter Karkus, Maximilian Igl, Wenhao Ding, Yuxiao Chen 0008, Boris Ivanovic, Marco Pavone 0001
CVPR2
2025 STORM: Spatio-TempOral Reconstruction Model For Large-Scale Outdoor Scenes
abstract
We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations—parameterized by 3D Gaussians and their velocities—in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding. For more details, please visit our project at https://jiawei-yang.github.io/STORM/.
Jiawei Yang 0002, Boris Ivanovic, Yuxiao Chen 0008, Yan Wang 0051, Boyi Li 0001, Yurong You, Apoorva Sharma, Maximilian Igl, Péter Karkus, Danfei Xu, Yue Wang 0041, Marco Pavone 0001
ICLR10
2025 LoRD: Adapting Differentiable Driving Policies to Distribution Shifts
abstract
Distribution shifts between operational domains can severely affect the performance of learned models in self-driving vehicles (SDVs). While this is a well-established problem, prior work has mostly explored naive solutions such as fine-tuning, focusing on the motion prediction task. In this work, we explore novel adaptation strategies for differentiable autonomy stacks (structured policy) consisting of prediction, planning, and control, perform evaluation in closed-loop, and investigate the often-overlooked issue of catastrophic forgetting. Specifically, we introduce two simple yet effective techniques: a low-rank residual decoder (LoRD) and multi-task fine-tuning. Through experiments across three models conducted on two real-world autonomous driving datasets (nuPlan, exiD), we demonstrate the effectiveness of our methods and highlight a significant performance gap between open-loop and closed-loop evaluation in prior approaches. Our approach improves forgetting by up to 23.33% and the closed-loop out-of-distribution driving score by 9.93% in comparison to standard fine-tuning. https://github.com/rst-tu-dortmund/LoRD
Christopher Diehl, Péter Karkus, Sushant Veer, Marco Pavone 0001, Torsten Bertram
ICRA2
2024 Partial-View Object View Synthesis via Filtering Inversion
abstract
We propose Filtering Inversion (FINV), a learning framework and optimization process that predicts a renderable 3D object representation from one or few partial views. FINV addresses the challenge of synthesizing novel views of objects from partial observations, spanning cases where the object is not entirely in view, is partially occluded, or is only observed from similar views. To achieve this, FINV learns shape priors by training a 3D generative model. At inference, given one or more views of a novel real-world object, FINV first finds a set of latent codes for the object by inverting the generative model from multiple initial seeds. Maintaining the set of latent codes, FINV filters and resamples them after receiving each new observation, akin to particle filtering. The generator is then finetuned for each latent code on the available views in order to adapt to novel objects. We show that FINV successfully synthesizes novel views of real-world objects (e.g., chairs, tables, and cars), even if the generative prior is trained only on synthetic objects. The ability to address the sim-to-real problem allows FINV to be used for object categories without real-world datasets. FINV achieves state-of-the-art performance on multiple real-world datasets, recovers object shape and texture from partial and sparse views, is robust to occlusion, and is able to incrementally improves its representation with more observations.
Fan-Yun Sun, Jonathan Tremblay, Valts Blukis, Danfei Xu, Boris Ivanovic, Péter Karkus, Stanley T. Birchfield, Dieter Fox, Yunzhu Li, Jiajun Wu 0001, Marco Pavone 0001, Nick Haber
3DV7
2024 DTPP: Differentiable Joint Conditional Prediction and Cost Evaluation for Tree Policy Planning in Autonomous Driving
abstract
Motion prediction and cost evaluation are vital components in the decision-making system of autonomous vehicles. However, existing methods often ignore the importance of cost learning and treat them as separate modules. In this study, we employ a tree-structured policy planner and propose a differentiable joint training framework for both ego-conditioned prediction and cost models, resulting in a direct improvement of the final planning performance. For conditional prediction, we introduce a query-centric Transformer model that performs efficient ego-conditioned motion prediction. For planning cost, we propose a learnable context-aware cost function with latent interaction features, facilitating differentiable joint learning. We validate our proposed approach using the real-world nuPlan dataset and its associated planning test platform. Our framework not only matches state-of-the-art planning methods but outperforms other learning-based methods in planning quality, while operating more efficiently in terms of runtime. We show that joint training delivers significantly better performance than separate training of the two modules. Additionally, we find that tree-structured policy planning outperforms the conventional single-stage planning approach. Code is available: https://github.com/MCZhi/DTPP.
Zhiyu Huang, Péter Karkus, Boris Ivanovic, Yuxiao Chen 0008, Marco Pavone 0001, Chen Lv 0001
ICRA2
2024 DistillNeRF: Perceiving 3D Scenes from Single-Glance Images by Distilling Neural Fields and Foundation Model Features
abstract
We propose DistillNeRF, a self-supervised learning framework addressing the challenge of understanding 3D environments from limited 2D observations in outdoor autonomous driving scenes. Our method is a generalizable feedforward model that predicts a rich neural scene representation from sparse, single-frame multi-view camera inputs with limited view overlap, and is trained self-supervised with differentiable rendering to reconstruct RGB, depth, or feature images. Our first insight is to exploit per-scene optimized Neural Radiance Fields (NeRFs) by generating dense depth and virtual camera targets from them, which helps our model to learn enhanced 3D geometry from sparse non-overlapping image inputs. Second, to learn a semantically rich 3D representation, we propose distilling features from pre-trained 2D foundation models, such as CLIP or DINOv2, thereby enabling various downstream tasks without the need for costly 3D human annotations. To leverage these two insights, we introduce a novel model architecture with a two-stage lift-splat-shoot encoder and a parameterized sparse hierarchical voxel representation. Experimental results on the NuScenes and Waymo NOTR datasets demonstrate that DistillNeRF significantly outperforms existing comparable state-of-the-art self-supervised methods for scene reconstruction, novel view synthesis, and depth estimation; and it allows for competitive zero-shot 3D semantic occupancy prediction, as well as open-world scene understanding through distilled foundation model features. Demos and code will be available at https://distillnerf.github.io/.
Seung Wook Kim 0001, Jiawei Yang 0002, Cunjun Yu, Boris Ivanovic, Steven Lake Waslander, Yue Wang 0041, Sanja Fidler, Marco Pavone 0001, Péter Karkus
NeurIPS10
2023 Tree-structured Policy Planning with Learned Behavior Models
abstract
Autonomous vehicles (AVs) need to reason about the multimodal behavior of neighboring agents while planning their own motion. Many existing trajectory planners seek a single trajectory that performs well under all plausible futures simultaneously, ignoring bi-directional interactions and thus leading to overly conservative plans. Policy planning, whereby the ego agent plans a policy that reacts to the environment's multimodal behavior, is a promising direction as it can account for the action-reaction interactions between the AV and the environment. However, most existing policy planners do not scale to the complexity of real autonomous vehicle applications: they are either not compatible with modern deep learning prediction models, not interpretable, or not able to generate high quality trajectories. To fill this gap, we propose Tree Policy Planning (TPP), a policy planner that is compatible with state-of-the-art deep learning prediction models, generates multistage motion plans, and accounts for the influence of ego agent on the environment behavior. The key idea of TPP is to reduce the continuous optimization problem into a tractable discrete Markov Decision Process (MDP) through the construction of two tree structures: an ego trajectory tree for ego trajectory options, and a scenario tree for multi-modal ego-conditioned environment predictions. We demonstrate the efficacy of TPP in closed-loop simulations based on real-world nuScenes dataset and results show that TPP scales to realistic AV scenarios and significantly outperforms non-policy baselines.
Yuxiao Chen 0008, Péter Karkus, Boris Ivanovic, Xinshuo Weng, Marco Pavone 0001
ICRA2
2023 Planning with Occluded Traffic Agents using Bi-Level Variational Occlusion Models
abstract
Reasoning with occluded traffic agents is a significant open challenge for planning for autonomous vehicles. Recent deep learning models have shown impressive results for predicting occluded agents based on the behaviour of nearby visible agents; however, as we show in experiments, these models are difficult to integrate into downstream planning. To this end, we propose Bi-Ievel Variational Occlusion Models (BiVO), a two-step generative model that first predicts likely locations of occluded agents, and then generates likely trajectories for the occluded agents. In contrast to existing methods, BiVO outputs a trajectory distribution which can then be sampled from and integrated into standard downstream planning. We evaluate the method in closed-loop replay simulation using the real-world nuScenes dataset. Our results suggest that BiVO can successfully learn to predict occluded agent trajectories, and these predictions lead to better subsequent motion plans in critical scenarios.
Filippos Christianos, Péter Karkus, Boris Ivanovic, Stefano V. Albrecht, Marco Pavone 0001
ICRA2
2023 Receding Horizon Planning with Rule Hierarchies for Autonomous Vehicles
abstract
Autonomous vehicles must often contend with conflicting planning requirements, e.g., safety and comfort could be at odds with each other if avoiding a collision calls for slamming the brakes. To resolve such conflicts, assigning importance ranking to rules (i.e., imposing a rule hierarchy) has been proposed, which, in turn, induces rankings on trajectories based on the importance of the rules they satisfy. On one hand, imposing rule hierarchies can enhance interpretability, but introduce combinatorial complexity to planning; while on the other hand, differentiable reward structures can be leveraged by modern gradient-based optimization tools, but are less interpretable and unintuitive to tune. In this paper, we present an approach to equivalently express rule hierar-chies as differentiable reward structures amenable to modern gradient-based optimizers, thereby, achieving the best of both worlds. We achieve this by formulating rank-preserving reward functions that are monotonic in the rank of the trajectories induced by the rule hierarchy; i.e., higher ranked trajectories receive higher reward. Equipped with a rule hierarchy and its corresponding rank-preserving reward function, we develop a two-stage planner that can efficiently resolve conflicting planning requirements. We demonstrate that our approach can generate motion plans in ~7-10 Hz for various challenging road navigation and intersection negotiation scenarios.
Sushant Veer, Karen Leung, Ryan K. Cosner, Yuxiao Chen 0008, Péter Karkus, Marco Pavone 0001
ICRA5
2021 Differentiable SLAM-Net: Learning Particle SLAM for Visual Navigation
abstract
Simultaneous localization and mapping (SLAM) remains challenging for a number of downstream applications, such as visual robot navigation, because of rapid turns, featureless walls, and poor camera quality. We introduce the Differentiable SLAM Network (SLAM-net) along with a navigation architecture to enable planar robot navigation in previously unseen indoor environments. SLAM-net encodes a particle filter based SLAM algorithm in a differentiable computation graph, and learns task-oriented neural network components by backpropagating through the SLAM algorithm. Because it can optimize all model components jointly for the end-objective, SLAM-net learns to be robust in challenging conditions. We run experiments in the Habitat platform with different real-world RGB and RGB-D datasets. SLAM-net significantly outperforms the widely adapted ORB-SLAM in noisy conditions. Our navigation architecture with SLAMnet improves the state-of-the-art for the Habitat Challenge 2020 PointNav task by a large margin (37% to 64% success). Project website: http://sites.google.com/view/slamnet
Péter Karkus, Shaojun Cai, David Hsu
CVPR1
2020 Particle Filter Recurrent Neural Networks
abstract
Recurrent neural networks (RNNs) have been extraordinarily successful for prediction with sequential data. To tackle highly variable and multi-modal real-world data, we introduce Particle Filter Recurrent Neural Networks (PF-RNNs), a new RNN family that explicitly models uncertainty in its internal structure: while an RNN relies on a long, deterministic latent state vector, a PF-RNN maintains a latent state distribution, approximated as a set of particles. For effective learning, we provide a fully differentiable particle filter algorithm that updates the PF-RNN latent state distribution according to the Bayes rule. Experiments demonstrate that the proposed PF-RNNs outperform the corresponding standard gated RNNs on a synthetic robot localization dataset and 10 real-world sequence prediction datasets for text classification, stock price prediction, etc.
Xiao Ma 0006, Péter Karkus, David Hsu, Wee Sun Lee
AAAI2
2020 Discriminative Particle Filter Reinforcement Learning for Complex Partial observations
Xiao Ma 0006, Péter Karkus, David Hsu, Wee Sun Lee
ICLR2
2020 Differentiable Mapping Networks: Learning Structured Map Representations for Sparse Visual Localization
abstract
Mapping and localization, preferably from a small number of observations, are fundamental tasks in robotics. We address these tasks by combining spatial structure (differentiable mapping) and end-to-end learning in a novel neural network architecture: the Differentiable Mapping Network (DMN). The DMN constructs a spatially structured view-embedding map and uses it for subsequent visual localization with a particle filter. Since the DMN architecture is end-to-end differentiable, we can jointly learn the map representation and localization using gradient descent. We apply the DMN to sparse visual localization, where a robot needs to localize in a new environment with respect to a small number of images from known viewpoints. We evaluate the DMN using simulated environments and a challenging real-world Street View dataset. We find that the DMN learns effective map representations for visual localization. The benefit of spatial structure increases with larger environments, more viewpoints for mapping, and when training data is scarce. Project website: https://sites.google.com/view/differentiable-mapping.
Péter Karkus, Anelia Angelova, Vincent Vanhoucke, Rico Jonschkowski
ICRA1
2019 Factored Contextual Policy Search with Bayesian optimization
abstract
Scarce data is a major challenge to scaling robot learning to truly complex tasks, as we need to generalize locally learned policies over different task contexts. Contextual policy search offers data-efficient learning and generalization by explicitly conditioning the policy on a parametric context space. In this paper, we further structure the contextual policy representation. We propose to factor contexts into two components: target contexts that describe the task objectives, e.g. target position for throwing a ball; and environment contexts that characterize the environment, e.g. initial position or mass of the ball. Our key observation is that experience can be directly generalized over target contexts. We show that this can be easily exploited in contextual policy search algorithms. In particular, we apply factorization to a Bayesian optimization approach to contextual policy search both in sampling-based and active learning settings. Our simulation results show faster learning and better generalization in various robotic domains. See our supplementary video: https://youtu.be/IIJTbBAOufDY.
Robert Pinsler, Péter Karkus, Andras Gabor Kupcsik, David Hsu, Wee Sun Lee
ICRA2
2017 QMDP-Net: Deep Learning for Planning under Partial Observability
abstract
This paper introduces the QMDP-net, a neural network architecture for planning under partial observability. The QMDP-net combines the strengths of model-free learning and model-based planning. It is a recurrent policy network, but it represents a policy for a parameterized set of tasks by connecting a model with a planning algorithm that solves the model, thus embedding the solution structure of planning in a network learning architecture. The QMDP-net is fully differentiable and allows for end-to-end training. We train a QMDP-net on different tasks so that it can generalize to new ones in the parameterized task set and “transfer” to other similar tasks beyond the set. In preliminary experiments, QMDP-net showed strong performance on several robotic tasks in simulation. Interestingly, while QMDP-net encodes the QMDP algorithm, it sometimes outperforms the QMDP algorithm in the experiments, as a result of end-to-end learning.
Péter Karkus, David Hsu, Wee Sun Lee
NIPS1
2016 Recursive Constraint Manifold Subsearch for Multirobot Path Planning with Cooperative Tasks
abstract
The Cooperative Path Planning (CPP) problem seeks to determine a path for a group of robots which form temporary teams to perform tasks. The multi-scale effects of simultaneously coordinating many robots distributed across the workspace while also tightly coordinating the members of teams increases the difficulty of planning. Previous research produced the Constraint Manifold Subsearch (CMS) algorithm that can find minimal length paths to the CPP problem. However, CMS as currently formulated cannot handle more general cost functions, such as minimizing energy expenditure, and cannot handle task schedules that require multiple input teams to merge to form a set of multiple output teams. Furthermore, as CMS must couple planning for all interacting teams, it does not scale well to very large environments. In this paper, we rederive the CMS algorithm using a task graph to reason about inter-team dependencies, allowing the use of more general cost functions and task schedules. We then introduce the recursive CMS (rCMS) algorithm that exploits the reformulation to split the CPP into independent subproblems, significantly reducing computational complexity. Simulation studies show that rCMS can solve substantially larger problems than CMS.
Péter Karkus, Glenn Wagner, Howie Choset
SOCS1