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Yen-Yu Chang

dblp:155/0319 · DBLP profile ↗
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7ranked-venue papers
2as first author
6since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 39% Graph learning · 22% Video understanding and tracking · 15%
Databases, data mining, and information retrieval
1 paper
Data mining · 87% Graph data management · 13%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
motion estimation
0.712023
Tracking Everything Everywhere All at Once · ICCV 2023
Computer vision › Video understanding and tracking
motion representation
0.712023
Tracking Everything Everywhere All at Once · ICCV 2023
Computer vision › 3D vision › 3d shape analysis
3d shape understanding
0.612022
ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer · CVPR 2022
Robotics › Robot manipulation › tactile sensing
object property estimation
0.612022
ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer · CVPR 2022
Geometric modeling and processing
reverse engineering
0.612022
Point2Cyl: Reverse Engineering 3D Objects from Point Clouds to Extrusion Cylinders · CVPR 2022
Machine learning › Graph learning
graph representation learning
0.512021
Inductive Representation Learning in Temporal Networks via Causal Anonymous Walks · ICLR 2021
Machine learning › Graph learning › graph representation learning
inductive representation learning
0.512021
Inductive Representation Learning in Temporal Networks via Causal Anonymous Walks · ICLR 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
temporal network
0.512021
Inductive Representation Learning in Temporal Networks via Causal Anonymous Walks · ICLR 2021
Data mining
anomaly detection
0.512021
F-FADE: Frequency Factorization for Anomaly Detection in Edge Streams · WSDM 2021
Data mining › anomaly detection › streaming anomaly detection
edge stream anomaly detection
0.512021
F-FADE: Frequency Factorization for Anomaly Detection in Edge Streams · WSDM 2021
Computer vision › 3D vision
3d shape analysis
0.212022
Point2Cyl: Reverse Engineering 3D Objects from Point Clouds to Extrusion Cylinders · CVPR 2022
Computer vision › 3D vision
3d shape reconstruction
0.212022
ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer · CVPR 2022
Computer vision › 3D vision
point cloud segmentation
0.212022
Point2Cyl: Reverse Engineering 3D Objects from Point Clouds to Extrusion Cylinders · CVPR 2022
Graph data management
dynamic graph
0.112021
F-FADE: Frequency Factorization for Anomaly Detection in Edge Streams · WSDM 2021

Methods — techniques the papers use, named apart from their topics

neural network · 1.1differentiable closed-form estimation · 1.1test-time optimization · 0.7bijections · 0.7implicit neural representation · 0.6online streaming · 0.5frequency factorization · 0.5causal anonymous walks · 0.5
YearPublicationVenuePosition
2026 Beyond Generic Responses: Target-Aware Strategies for Countering Hate Speech
Yen-Yu Chang, Daryna Dementieva, Alexander Fraser 0001
LREC1
2023 Tracking Everything Everywhere All at Once
abstract
We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically operate within limited temporal windows, struggling to track through occlusions and maintain global consistency of estimated motion trajectories. We propose a complete and globally consistent motion representation, dubbed OmniMotion, that allows for accurate, full-length motion estimation of every pixel in a video. OmniMotion represents a video using a quasi-3D canonical volume and performs pixel-wise tracking via bijections between local and canonical space. This representation allows us to ensure global consistency, track through occlusions, and model any combination of camera and object motion. Extensive evaluations on the TAP-Vid benchmark and real-world footage show that our approach outperforms prior state-of-the-art methods by a large margin both quantitatively and qualitatively. See our project page for more results: omnimotion.github.io.
Qianqian Wang 0002, Yen-Yu Chang, Ruojin Cai, Zhengqi Li, Bharath Hariharan, Aleksander Holynski, Noah Snavely
ICCV2
2022 ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer
abstract
Objects play a crucial role in our everyday activities. Though multisensory object-centric learning has shown great potential lately, the modeling of objects in prior work is rather unrealistic. ObjectFolder 1.0 is a recent dataset that introduces 100 virtualized objects with visual, acoustic, and tactile sensory data. However, the dataset is small in scale and the multisensory data is of limited quality, hampering generalization to real-world scenarios. We present ObjectFolder 2.0, a large-scale, multisensory dataset of common household objects in the form of implicit neural representations that significantly enhances ObjectFolder 1.0 in three aspects. First, our dataset is 10 times larger in the amount of objects and orders of magnitude faster in rendering time. Second, we significantly improve the multisensory rendering quality for all three modalities. Third, we show that models learned from virtual objects in our dataset successfully transfer to their real-world counterparts in three challenging tasks: object scale estimation, contact localization, and shape reconstruction. ObjectFolder 2.0 offers a new path and testbed for multisensory learning in computer vision and robotics. The dataset is available at https://github.com/rhgao/ObjectFolder.
Ruohan Gao, Zilin Si, Yen-Yu Chang, Samuel Clarke, Jeannette Bohg, Li Fei-Fei 0001, Wenzhen Yuan 0001, Jiajun Wu 0001
CVPR3
2022 Point2Cyl: Reverse Engineering 3D Objects from Point Clouds to Extrusion Cylinders
abstract
We propose Point2Cyl, a supervised network transforming a raw 3D point cloud to a set of extrusion cylinders. Reverse engineering from a raw geometry to a CAD model is an essential task to enable manipulation of the 3D data in shape editing software and thus expand their usages in many downstream applications. Particularly, the form of CAD models having a sequence of extrusion cylinders - a 2D sketch plus an extrusion axis and range - and their boolean combinations is not only widely used in the CAD community/software but also has great expressivity of shapes, compared to having limited types of primitives (e.g., planes, spheres, and cylinders). In this work, we introduce a neural network that solves the extrusion cylinder decomposition problem in a geometry-grounded way by first learning underlying geometric proxies. Precisely, our approach first predicts per-point segmentation, base/barrel labels and normals, then estimates for the underlying extrusion parameters in differentiable and closed-form formulations. Our experiments show that our approach demonstrates the best performance on two recent CAD datasets, Fusion Gallery and DeepCAD, and we further showcase our approach on reverse engineering and editing.
Mikaela Angelina Uy, Yen-Yu Chang, Minhyuk Sung, Purvi Goel, Joseph Lambourne, Tolga Birdal, Leonidas J. Guibas
CVPR2
2021 Inductive Representation Learning in Temporal Networks via Causal Anonymous Walks
Yanbang Wang, Yen-Yu Chang, Yunyu Liu, Jure Leskovec, Pan Li 0005
ICLR2
2021 F-FADE: Frequency Factorization for Anomaly Detection in Edge Streams
abstract
Edge streams are commonly used to capture interactions in dynamic networks, such as email, social, or computer networks. The problem of detecting anomalies or rare events in edge streams has a wide range of applications. However, it presents many challenges due to lack of labels, a highly dynamic nature of interactions, and the entanglement of temporal and structural changes in the network. Current methods are limited in their ability to address the above challenges and to efficiently process a large number of interactions. Here, we propose F-FADE, a new approach for detection of anomalies in edge streams, which uses a novel frequency-factorization technique to efficiently model the time-evolving distributions of frequencies of interactions between node-pairs. The anomalies are then determined based on the likelihood of the observed frequency of each incoming interaction. F-FADE is able to handle in an online streaming setting a broad variety of anomalies with temporal and structural changes, while requiring only constant memory. Our experiments on one synthetic and six real-world dynamic networks show that F-FADE achieves state of the art performance and may detect anomalies that previous methods are unable to find.
Yen-Yu Chang, Pan Li 0005, Rok Sosic, M. H. Afifi, Marco Schweighauser, Jure Leskovec
WSDM1
2018 Designing Non-greedy Reinforcement Learning Agents with Diminishing Reward Shaping
abstract
This paper intends to address an issue in RL that when agents possessing varying capabilities, most resources may be acquired by stronger agents, leaving the weaker ones "starving". We introduce a simple method to train non-greedy agents in multi-agent reinforcement learning scenarios with nearly no extra cost. Our model can achieve the following goals in designing the non-greedy agent:non-homogeneous equality, only need local information, cost-effective, generalizable and configurable. We propose the idea of diminishing reward that makes the agent feel less satisfied for consecutive rewards obtained. This idea allows the agents to behave less greedy with-out the need to explicitly coding any ethical pattern nor monitor other agents' status. Given our framework, resources distributed more equally without running the risk of reaching homogeneous equality. We designed two games, Gathering Game and Hunter Prey to evaluate the quality of the model.
Fan-Yun Sun, Yen-Yu Chang, Yueh-Hua Wu, Shou-De Lin
AIES2