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Jens Sjölund

dblp:155/3118 · DBLP profile ↗
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13ranked-venue papers
1as first author
12since 2021 · last 2026
0000-0002-9099-3522ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 36% Vision and language · 24% Reinforcement learning · 24%
Computer graphics and multimedia
2 papers
Image and video processing · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image restoration
1.422024
Controlling Vision-Language Models for Multi-Task Image Restoration · ICLR 2024
Image Restoration with Mean-Reverting Stochastic Differential Equations · ICML 2023
Machine learning › Generative modeling
diffusion model
0.922024
Image Restoration with Mean-Reverting Stochastic Differential Equations · ICML 2023
Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning · NeurIPS 2024
Computer vision › Vision and language › vision-language model
CLIP
0.812024
Controlling Vision-Language Models for Multi-Task Image Restoration · ICLR 2024
Robotics › Robot manipulation
diffusion policy
0.812024
Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.812024
Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › value-based reinforcement learning
q-value estimation
0.812024
Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning · NeurIPS 2024
Computer vision › Vision and language
vision-language model
0.812024
Controlling Vision-Language Models for Multi-Task Image Restoration · ICLR 2024
Image and video processing › image restoration
multi-task image restoration
0.812024
Controlling Vision-Language Models for Multi-Task Image Restoration · ICLR 2024
Machine learning › Generative modeling › diffusion model
image restoration
0.712023
Image Restoration with Mean-Reverting Stochastic Differential Equations · ICML 2023
Machine learning › Generative modeling › diffusion model
score-based generative model
0.712023
Image Restoration with Mean-Reverting Stochastic Differential Equations · ICML 2023
Machine learning › Deep learning architectures and training › attention mechanism
cross-attention
0.212024
Controlling Vision-Language Models for Multi-Task Image Restoration · ICLR 2024

Methods — techniques the papers use, named apart from their topics

stochastic differential equation · 2.1degradation-aware controller · 1.5cross-attention · 1.5CLIP · 1.5score matching · 1.3maximum likelihood estimation · 1.3q-ensembles · 0.8entropy regularization · 0.8
YearPublicationVenuePosition
2026 Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration
abstract
Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments. However, such methods often demand extensive training time, which inhibits their application for game-AI in standard game development. For instance, the state-of-the-art method TiZero takes 40 days to train high-quality policies for a football environment. In this paper, we hypothesize that better exploration mechanisms can improve the sample efficiency of multi-agent methods. Thereby, we propose utilizing a random network distillation bonus within the multi-agent TiZero framework, aiming to promote exploration. Additionally, we introduce architectural modifications to the original algorithm to enhance TiZero’s computational efficiency. We evaluate the sample efficiency of our approach against original TiZero through extensive experiments. Our results show that random network distillation improves the sample efficiency per training phase by 13.3% compared with the original TiZero, enhancing generalization and adaptability to previously difficult scenarios. This highlights the better applicability of our variant in practical game development settings. Lastly, we qualitatively evaluate the gameplay of the produced models against a heuristic AI. We find that random network distillation leads to a higher accuracy in shooting, and it achieves higher behavioral stability as shown by the lower standard deviation achieved in gameplay metrics. The code is available at https://github.com/electronicarts/marling.
Amir Baghi, Jens Sjölund, Joakim Bergdahl, Linus Gisslén, Alessandro Sestini
FDG2
2025 Conditioning diffusion models by explicit forward-backward bridging
abstract
Given an unconditional diffusion model targeting a joint model $\pi(x, y)$, using it to perform conditional simulation $\pi(x \mid y)$ is still largely an open question and is typically achieved by learning conditional drifts to the denoising SDE after the fact. In this work, we express \emph{exact} conditional simulation within the \emph{approximate} diffusion model as an inference problem on an augmented space corresponding to a partial SDE bridge. This perspective allows us to implement efficient and principled particle Gibbs and pseudo-marginal samplers marginally targeting the conditional distribution $\pi(x \mid y)$. Contrary to existing methodology, our methods do not introduce any additional approximation to the unconditional diffusion model aside from the Monte Carlo error. We showcase the benefits and drawbacks of our approach on a series of synthetic and real data examples.
Adrien Corenflos, Zheng Zhao 0004, Thomas B. Schön, Simo Särkkä, Jens Sjölund
AISTATS5
2025 Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles
abstract
Diffusion models have shown impressive performance in capturing complex and multi-modal action distributions for game agents, but their slow inference speed prevents practical deployment in real-time game environments. While consistency models offer a promising approach for one-step generation, they often suffer from training instability and performance degradation when applied to policy learning. In this paper, we present CPQE (Consistency Policy with Q-Ensembles), which combines consistency models with Q-ensembles to address these challenges. CPQE leverages uncertainty estimation through Q-ensembles to provide more reliable value function approximations, resulting in better training stability and improved performance compared to classic double Q-network methods. Our extensive experiments across multiple game scenarios demonstrate that CPQE achieves inference speeds of up to 60 Hz - a significant improvement over state-of-the-art diffusion policies that operate at only 20 Hz - while maintaining comparable performance to multi-step diffusion approaches. CPQE consistently outperforms state-of-theart consistency model approaches, showing both higher rewards and enhanced training stability throughout the learning process. These results indicate that CPQE offers a practical solution for deploying diffusion-based policies in games and other real-time applications where both multi-modal behavior modeling and rapid inference are critical requirements.
Ruoqi Zhang, Ziwei Luo 0002, Jens Sjölund, Per Mattsson, Linus Gisslén, Alessandro Sestini
CoG3
2025 Exploring Modularity of LLM-Based Agentic Systems for Drug Discovery
Laura van Weesep, Samuel Genheden, Ola Engkvist, Jens Sjölund
EUMAS (2)4
2024 On Feynman-Kac training of partial Bayesian neural networks
abstract
Recently, partial Bayesian neural networks (pBNNs), which only consider a subset of the parameters to be stochastic, were shown to perform competitively with full Bayesian neural networks. However, pBNNs are often multi-modal in the latent variable space and thus challenging to approximate with parametric models. To address this problem, we propose an efficient sampling-based training strategy, wherein the training of a pBNN is formulated as simulating a Feynman-Kac model. We then describe variations of sequential Monte Carlo samplers that allow us to simultaneously estimate the parameters and the latent posterior distribution of this model at a tractable computational cost. Using various synthetic and real-world datasets we show that our proposed training scheme outperforms the state of the art in terms of predictive performance.
Zheng Zhao 0004, Sebastian Mair 0001, Thomas B. Schön, Jens Sjölund
AISTATS4
2024 Controlling Vision-Language Models for Multi-Task Image Restoration
abstract
Vision-language models such as CLIP have shown great impact on diverse downstream tasks for zero-shot or label-free predictions. However, when it comes to low-level vision such as image restoration their performance deteriorates dramatically due to corrupted inputs. In this paper, we present a degradation-aware vision-language model (DA-CLIP) to better transfer pretrained vision-language models to low-level vision tasks as a multi-task framework for image restoration. More specifically, DA-CLIP trains an additional controller that adapts the fixed CLIP image encoder to predict high-quality feature embeddings. By integrating the embedding into an image restoration network via cross-attention, we are able to pilot the model to learn a high-fidelity image reconstruction. The controller itself will also output a degradation feature that matches the real corruptions of the input, yielding a natural classifier for different degradation types. In addition, we construct a mixed degradation dataset with synthetic captions for DA-CLIP training. Our approach advances state-of-the-art performance on both degradation-specific and unified image restoration tasks, showing a promising direction of prompting image restoration with large-scale pretrained vision-language models. Our code is available at https://github.com/Algolzw/daclip-uir.
Ziwei Luo 0002, Fredrik K. Gustafsson, Zheng Zhao 0004, Jens Sjölund, Thomas B. Schön
ICLR4
2024 Online Learning in Motion Modeling for Intra-interventional Image Sequences
Niklas Gunnarsson, Jens Sjölund, Peter Kimstrand, Thomas B. Schön
MICCAI (2)2
2024 Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning
abstract
Diffusion policy has shown a strong ability to express complex action distributions in offline reinforcement learning (RL). However, it suffers from overestimating Q-value functions on out-of-distribution (OOD) data points due to the offline dataset limitation. To address it, this paper proposes a novel entropy-regularized diffusion policy and takes into account the confidence of the Q-value prediction with Q-ensembles. At the core of our diffusion policy is a mean-reverting stochastic differential equation (SDE) that transfers the action distribution into a standard Gaussian form and then samples actions conditioned on the environment state with a corresponding reverse-time process. We show that the entropy of such a policy is tractable and that can be used to increase the exploration of OOD samples in offline RL training. Moreover, we propose using the lower confidence bound of Q-ensembles for pessimistic Q-value function estimation. The proposed approach demonstrates state-of-the-art performance across a range of tasks in the D4RL benchmarks, significantly improving upon existing diffusion-based policies. The code is available at https://github.com/ruoqizzz/entropy-offlineRL.
Ruoqi Zhang, Ziwei Luo 0002, Jens Sjölund, Thomas B. Schön, Per Mattsson
NeurIPS3
2023 Image Restoration with Mean-Reverting Stochastic Differential Equations
abstract
This paper presents a stochastic differential equation (SDE) approach for general-purpose image restoration. The key construction consists in a mean-reverting SDE that transforms a high-quality image into a degraded counterpart as a mean state with fixed Gaussian noise. Then, by simulating the corresponding reverse-time SDE, we are able to restore the origin of the low-quality image without relying on any task-specific prior knowledge. Crucially, the proposed mean-reverting SDE has a closed-form solution, allowing us to compute the ground truth time-dependent score and learn it with a neural network. Moreover, we propose a maximum likelihood objective to learn an optimal reverse trajectory that stabilizes the training and improves the restoration results. The experiments show that our proposed method achieves highly competitive performance in quantitative comparisons on image deraining, deblurring, and denoising, setting a new state-of-the-art on two deraining datasets. Finally, the general applicability of our approach is further demonstrated via qualitative results on image super-resolution, inpainting, and dehazing. Code is available at https://github.com/Algolzw/image-restoration-sde.
Ziwei Luo 0002, Fredrik K. Gustafsson, Zheng Zhao 0004, Jens Sjölund, Thomas B. Schön
ICML4
2023 Learn2Reg: Comprehensive Multi-Task Medical Image Registration Challenge, Dataset and Evaluation in the Era of Deep Learning
abstract
Image registration is a fundamental medical image analysis task, and a wide variety of approaches have been proposed. However, only a few studies have comprehensively compared medical image registration approaches on a wide range of clinically relevant tasks. This limits the development of registration methods, the adoption of research advances into practice, and a fair benchmark across competing approaches. The Learn2Reg challenge addresses these limitations by providing a multi-task medical image registration data set for comprehensive characterisation of deformable registration algorithms. A continuous evaluation will be possible at https://learn2reg.grand-challenge.org. Learn2Reg covers a wide range of anatomies (brain, abdomen, and thorax), modalities (ultrasound, CT, MR), availability of annotations, as well as intra- and inter-patient registration evaluation. We established an easily accessible framework for training and validation of 3D registration methods, which enabled the compilation of results of over 65 individual method submissions from more than 20 unique teams. We used a complementary set of metrics, including robustness, accuracy, plausibility, and runtime, enabling unique insight into the current state-of-the-art of medical image registration. This paper describes datasets, tasks, evaluation methods and results of the challenge, as well as results of further analysis of transferability to new datasets, the importance of label supervision, and resulting bias. While no single approach worked best across all tasks, many methodological aspects could be identified that push the performance of medical image registration to new state-of-the-art performance. Furthermore, we demystified the common belief that conventional registration methods have to be much slower than deep-learning-based methods.
Alessa Hering, Lasse Hansen, Tony C. W. Mok, Albert C. S. Chung, Hanna Siebert, Stephanie Häger, Annkristin Lange, Sven Kuckertz, Stefan Heldmann, Wei Shao 0008, Sulaiman Vesal, Mirabela Rusu, Geoffrey A. Sonn, Théo Estienne, Maria Vakalopoulou, Luyi Han, Yunzhi Huang, Pew-Thian Yap, Mikael Brudfors, Yaël Balbastre, Samuel Joutard, Marc Modat, Gal Lifshitz, Dan Raviv, Jinxin Lv, Qiang Li 0018, Vincent Jaouen, Dimitris Visvikis, Constance Fourcade, Mathieu Rubeaux, Wentao Pan 0001, Zhe Xu 0012, Bailiang Jian, Francesca De Benetti, Marek Wodzinski, Niklas Gunnarsson, Jens Sjölund, Daniel Grzech, Huaqi Qiu, Zeju Li, Alexander Thorley, Jinming Duan 0001, Christoph Großbröhmer, Andrew Hoopes, Ingerid Reinertsen, Yiming Xiao 0001, Bennett A. Landman, Yuankai Huo, Keelin Murphy, Nikolas Leßmann, Bram van Ginneken, Adrian V. Dalca, Mattias P. Heinrich
IEEE Trans. Medical Imaging37
2022 Unsupervised dynamic modeling of medical image transformations
Niklas Gunnarsson, Jens Sjölund, Peter Kimstrand, Thomas B. Schön
FUSION2
2022 Private Learning Via Knowledge Transfer with High-Dimensional Targets
abstract
Preventing unintentional leakage of information about the training set has high relevance for many machine learning tasks, such as medical image segmentation. While differential privacy (DP) offers mathematically rigorous protection, the high output dimensionality of segmentation tasks prevents the direct application of state-of-the-art algorithms such as Private Aggregation of Teacher Ensembles (PATE). In order to alleviate this problem, we propose to learn dimensionality-reducing transformations to map the prediction target into a bounded lower-dimensional space to reduce the required noise level during the aggregation stage. To this end, we assess the suitability of principal component analysis (PCA) and autoencoders. We conclude that autoencoders are an effective means to reduce the noise in the target variables.
Dominik Fay, Jens Sjölund, Tobias J. Oechtering
ICASSP2
2014 Skull Segmentation in MRI by a Support Vector Machine Combining Local and Global Features
abstract
Magnetic resonance (MR) images lack information about radiation transport-a fact which is problematic in applications such as radiotherapy planning and attenuation correction in combined PET/MR imaging. To remedy this, a crude but common approach is to approximate all tissue properties as equivalent to those of water. We improve upon this using an algorithm that automatically identifies bone tissue in MR. More specifically, we focus on segmenting the skull prior to stereotactic neurosurgery, where it is common that only MR images are available. In the proposed approach, a machine learning algorithm known as a support vector machine is trained on patients for which both a CT and an MR scan are available. As input, a combination of local and global information is used. The latter is needed to distinguish between bone and air as this is not possible based only on the local image intensity. A whole skull segmentation is achievable in minutes. In a comparison with two other methods, one based on mathematical morphology and the other on deformable registration, the proposed method was found to yield consistently better segmentations.
Jens Sjölund, Andreas Eriksson Jarlideni, Mats T. Andersson, Hans Knutsson, Hakan Nordstrom
ICPR1