EDBT 2026 Demo / reviewers in the wild / expert
Jiaming Sun 0002
dblp:155/3988-2
· DBLP profile ↗
19ranked-venue papers
5as first author
17since 2021 · last 2025
0000-0003-4053-8510ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 5 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 5 first-author · 13 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Prompting Depth Anything for 4K Resolution Accurate Metric Depth EstimationabstractPrompts play a critical role in unleashing the power of language and vision foundation models for specific tasks. For the first time, we introduce prompting into depth foundation models, creating a new paradigm for metric depth estimation termed Prompt Depth Anything. Specifically, we use a low-cost LiDAR as the prompt to guide the Depth Anything model for accurate metric depth output, achieving up to 4K resolution. Our approach centers on a concise prompt fusion design that integrates the LiDAR at multiple scales within the depth decoder. To address training challenges posed by limited datasets containing both LiDAR depth and precise GT depth, we propose a scalable data pipeline that includes synthetic data LiDAR simulation and real data pseudo GT depth generation. Our approach sets new state-of-the-arts on the ARKitScenes and ScanNet++ datasets and benefits downstream applications, including 3D reconstruction and generalized robotic grasping. Haotong Lin, Sida Peng, Jingxiao Chen, Songyou Peng, Jiaming Sun 0002, Minghuan Liu, Hujun Bao, Jiashi Feng, Xiaowei Zhou 0001, Bingyi Kang |
CVPR | 5 |
| 2025 | FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene ReconstructionabstractThis paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformation fields to map canonical primitives to observation spaces, achieving real-time dynamic view synthesis. However, these methods often struggle to handle scenes with complex motions due to the difficulty of optimizing deformation fields. To overcome this problem, we propose FreeTimeGS, a novel 4D representation that allows Gaussian primitives to appear at arbitrary time and locations. In contrast to canonical Gaussian primitives, our representation possesses the strong flexibility, thus improving the ability to model dynamic 3D scenes. In addition, we endow each Gaussian primitive with an motion function, allowing it to move to neighboring regions over time, which reduces the temporal redundancy. Experiments results on several datasets show that the rendering quality of our method outperforms recent methods by a large margin. The code will be released for reproducibility. Yifan Wang 0026, Peishan Yang, Zhen Xu 0008, Jiaming Sun 0002, Zhanhua Zhang, Hujun Bao, Sida Peng, Xiaowei Zhou 0001 |
CVPR | 4 |
| 2025 | ReTracker: Exploring Image Matching for Robust Online Any Point Tracking
Dongli Tan, Sida Peng, Yiqing Gong, Jiaming Sun 0002, Ruizhen Hu, Yujun Shen, Hujun Bao, Xiaowei Zhou 0001 |
ICCV | 6 |
| 2024 | Relightable and Animatable Neural Avatar from Sparse-View VideoabstractThis paper tackles the problem of creating relightable and animatable neural avatars from sparse-view (or monocular) videos of dynamic humans under unknown illumination. Previous neural human reconstruction methods produce animatable avatars from sparse views using deformed Signed Distance Fields (SDF) but are non-relightable. While differentiable inverse rendering methods have succeeded in the material recovery of static objects, it is not straightforward to extend them to dynamic humans since it is computationally intensive to compute pixel-surface intersection and light visibility on deformed SDFs for relighting. To solve this challenge, we propose a Hierarchical Distance Query (HDQ) algorithm to approximate the world space SDF under arbitrary human poses. Specifically, we estimate coarse SDF based on a parametric human model and compute fine SDF by exploiting the invariance of SDF w.r.t. local deformation. Based on HDQ, we leverage sphere tracing to efficiently estimate the surface intersection and light visibility. This allows us to develop the first system to recover relightable and animatable neural avatars from sparse or monocular inputs. Experiments show that our approach produces superior results compared to state-of-the-art methods. Our project page is available at https://zju3dv.github.io/relightable_avatar. Zhen Xu 0008, Sida Peng, Chen Geng 0001, Linzhan Mou, Jiaming Sun 0002, Hujun Bao, Xiaowei Zhou 0001 |
CVPR | 6 |
| 2024 | 4K4D: Real-Time 4D View Synthesis at 4K ResolutionabstractThis paper targets high-fidelity and real-time view synthe-sis of dynamic 3D scenes at 4K resolution. Recent methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when rendering high-resolution images. To overcome this problem, we propose 4K4D, a 4D point cloud representation that supports hardware rasterization and network pre-computation to enable unprecedented rendering speed with a high rendering quality. Our representation is built on a 4D feature grid so that the points are naturally regularized and can be robustly optimized. In addition, we design a novel hybrid appearance model that significantly boosts the rendering quality while preserving efficiency. Moreover, we develop a differentiable depth peeling algorithm to effectively learn the proposed model from RGB videos. Experiments show that our representation can be rendered at over 400 FPS on the DNA-Rendering dataset at 1080p resolution and 80 FPS on the ENeRF-Outdoor dataset at 4K resolution using an RTX 4090 GPU, which is 30× faster than previous methods and achieves the state-of-the-art rendering quality. Our project page is available at https://ziu3dv.github.io/4k4d. Zhen Xu 0008, Sida Peng, Haotong Lin, Guangzhao He, Jiaming Sun 0002, Yujun Shen, Hujun Bao, Xiaowei Zhou 0001 |
CVPR | 5 |
| 2024 | Detector-Free Structure from MotionabstractWe propose a structure-from-motion framework to recover accurate camera poses and point clouds from unordered images. Traditional SfM systems typically rely on the successful detection of repeatable keypoints across multiple views as the first step, which is difficult for texture-poor scenes, and poor keypoint detection may break down the whole SfM system. We propose a detector-free SfM framework to draw benefits from the recent success of detector-free matchers to avoid the early determination of keypoints, while solving the multi-view inconsistency issue of detector-free matchers. Specifically, our framework first reconstructs a coarse SfM model from quantized detector-free matches. Then, it refines the model by a novel iterative refinement pipeline, which iterates between an attention-based multi-view matching module to refine feature tracks and a geometry refinement module to improve the reconstruction accuracy. Experiments demonstrate that the proposed framework outperforms existing detector-based SfM systems on common benchmark datasets. We also collect a texture-poor SfM dataset to demonstrate the capa-bility of our framework to reconstruct texture-poor scenes. Based on this framework, we take the first place in Image Matching Challenge 2023 [9]. Project page: https://zju3dv.github.io/DetectorFreeSfM/. Jiaming Sun 0002, Yifan Wang 0026, Sida Peng, Qixing Huang, Hujun Bao, Xiaowei Zhou 0001 |
CVPR | 2 |
| 2024 | NeuralRecon: Real-Time Coherent 3D Scene Reconstruction From Monocular VideoabstractWe present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to directly reconstruct local surfaces represented as sparse TSDF volumes for each video fragment sequentially by a neural network. A learning-based TSDF fusion module based on gated recurrent units is used to guide the network to fuse features from previous fragments. This design allows the network to capture local smoothness prior and global shape prior of 3D surfaces when sequentially reconstructing the surfaces, resulting in accurate, coherent, and real-time surface reconstruction. The fused features can also be used to predict semantic labels, allowing our method to reconstruct and segment the 3D scene simultaneously. Furthermore, we purpose an efficient self-supervised fine-tuning scheme that refines scene geometry based on input images through differentiable volume rendering. This fine-tuning scheme improves reconstruction quality on the fine-tuned scenes, as well as the generalization to similar test scenes. The experiments on ScanNet, 7-Scenes and Replica datasets show that our system outperforms state-of-the-art methods in terms of both accuracy and speed. Xi Chen 0079, Jiaming Sun 0002, Hujun Bao, Xiaowei Zhou 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2024 | Representing Long Volumetric Video with Temporal Gaussian HierarchyabstractThis paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Moreover, we design a Compact Appearance Model that mixes diffuse and view-dependent Gaussians to further minimize the model size while maintaining the rendering quality. We also develop a rasterization pipeline of Gaussian primitives based on the hardware-accelerated technique to improve rendering speed. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling hours of volumetric video data while maintaining state-of-the-art rendering quality. Zhen Xu 0008, Yinghao Xu 0001, Zhiyuan Yu 0006, Sida Peng, Jiaming Sun 0002, Hujun Bao, Xiaowei Zhou 0001 |
ACM Trans. Graph. | 5 |
| 2023 | Semi-Dense Feature Matching With Transformers and its Applications in Multiple-View GeometryabstractWe present a novel method for local image feature matching. Instead of performing image feature detection, description, and matching sequentially, we propose to first establish pixel-wise dense matches at a coarse level and later refine the good matches at a fine level. In contrast to dense methods that use a cost volume to search correspondences, we use self and cross attention layers in Transformer to obtain feature descriptors that are conditioned on both images. The global receptive field provided by Transformer enables our method to produce dense matches in low-texture areas, where feature detectors usually struggle to produce repeatable interest points. The experiments on indoor and outdoor datasets show that LoFTR outperforms state-of-the-art methods by a large margin. We further adapt LoFTR to modern SfM systems and illustrate its application in multiple-view geometry. The proposed method demonstrates superior performance in Image Matching Challenge 2021 and ranks first on two public benchmarks of visual localization among the published methods. The code is available at https://zju3dv.github.io/loftr. Zehong Shen, Jiaming Sun 0002, Yuang Wang, Hujun Bao, Xiaowei Zhou 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | OnePose: One-Shot Object Pose Estimation without CAD ModelsabstractWe propose a new method named OnePose for object pose estimation. Unlike existing instance-level or category-level methods, OnePose does not rely on CAD models and can handle objects in arbitrary categories without instance-or category-specific network training. OnePose draws the idea from visual localization and only requires a simple RGB video scan of the object to build a sparse SfM model of the object. Then, this model is registered to new query images with a generic feature matching network. To mitigate the slow runtime of existing visual localization methods, we propose a new graph attention network that directly matches 2D interest points in the query image with the 3D points in the SfM model, resulting in efficient and robust pose estimation. Combined with a feature-based pose tracker, OnePose is able to stably detect and track 6D poses of everyday household objects in real-time. We also collected a large-scale dataset that consists of 450 sequences of 150 objects. Code and data are available at the project page: https://zju3dv.github.io/onepose/. Jiaming Sun 0002, Hongcheng Zhao, Guofeng Zhang 0001, Xiaowei Zhou 0001 |
CVPR | 1 |
| 2022 | Modeling Indirect Illumination for Inverse RenderingabstractRecent advances in implicit neural representations and differentiable rendering make it possible to simultaneously recover the geometry and materials of an object from multi-view RGB images captured under unknown static illumination. Despite the promising results achieved, indirect illumination is rarely modeled in previous methods, as it requires expensive recursive path tracing which makes the inverse rendering computationally intractable. In this paper, we propose a novel approach to efficiently recovering spatially-varying indirect illumination. The key insight is that indirect illumination can be conveniently derived from the neural radiance field learned from input images instead of being estimated jointly with direct illumination and materials. By properly modeling the indirect illumination and visibility of direct illumination, interreflection- and shadow-free albedo can be recovered. The experiments on both synthetic and real data demonstrate the superior performance of our approach compared to previous work and its capambility to synthesize realistic renderings under novel view-points and illumination. Our code and data are available at https://zju3dv.github.io/invrender/. Yuanqing Zhang, Jiaming Sun 0002, Huan Fu, Rongfei Jia, Xiaowei Zhou 0001 |
CVPR | 2 |
| 2022 | OnePose++: Keypoint-Free One-Shot Object Pose Estimation without CAD ModelsabstractWe propose a new method for object pose estimation without CAD models. The previous feature-matching-based method OnePose has shown promising results under a one-shot setting which eliminates the need for CAD models or object-specific training. However, OnePose relies on detecting repeatable image keypoints and is thus prone to failure on low-textured objects. We propose a keypoint-free pose estimation pipeline to remove the need for repeatable keypoint detection. Built upon the detector-free feature matching method LoFTR, we devise a new keypoint-free SfM method to reconstruct a semi-dense point-cloud model for the object. Given a query image for object pose estimation, a 2D-3D matching network directly establishes 2D-3D correspondences between the query image and the reconstructed point-cloud model without first detecting keypoints in the image. Experiments show that the proposed pipeline outperforms existing one-shot CAD-model-free methods by a large margin and is comparable to CAD-model-based methods on LINEMOD even for low-textured objects. We also collect a new dataset composed of 80 sequences of 40 low-textured objects to facilitate future research on one-shot object pose estimation. The supplementary material, code and dataset are available on the project page: https://zju3dv.github.io/oneposeplusplus/. Jiaming Sun 0002, Yuang Wang, Hujun Bao, Xiaowei Zhou 0001 |
NeurIPS | 2 |
| 2022 | Reconstructing Hand-Held Objects from Monocular VideoabstractThis paper presents an approach that reconstructs a hand-held object from a monocular video. In contrast to many recent methods that directly predict object geometry by a trained network, the proposed approach does not require any learned prior about the object and is able to recover more accurate and detailed object geometry. The key idea is that the hand motion naturally provides multiple views of the object and the motion can be reliably estimated by a hand pose tracker. Then, the object geometry can be recovered by solving a multi-view reconstruction problem. We devise an implicit neural representation-based method to solve the reconstruction problem and address the issues of imprecise hand pose estimation, relative hand-object motion, and insufficient geometry optimization for small objects. We also provide a newly collected dataset with 3D ground truth to validate the proposed approach. The dataset and code will be released at https://dihuangdh.github.io/hhor. Xiaopeng Ji, Jiaming Sun 0002, Tong He 0001, Qing Shuai, Wanli Ouyang, Xiaowei Zhou 0001 |
SIGGRAPH Asia | 4 |
| 2022 | Shape Prior Guided Instance Disparity Estimation for 3D Object DetectionabstractIn this paper, we propose a novel system named Disp R-CNN for 3D object detection from stereo images. Many recent works solve this problem by first recovering point clouds with disparity estimation and then apply a 3D detector. The disparity map is computed for the entire image, which is costly and fails to leverage category-specific prior. In contrast, we design an instance disparity estimation network (iDispNet) that predicts disparity only for pixels on objects of interest and learns a category-specific shape prior for more accurate disparity estimation. To address the challenge from scarcity of disparity annotation in training, we propose to use a statistical shape model to generate dense disparity pseudo-ground-truth without the need of LiDAR point clouds, which makes our system more widely applicable. Experiments on the KITTI dataset show that, when LiDAR ground-truth is not used at training time, Disp R-CNN outperforms previous state-of-the-art methods based on stereo input by 20 percent in terms of average precision for all categories. The code and pseudo-ground-truth data are available at the project page: https://github.com/zju3dv/disprcnn. Jiaming Sun 0002, Qing Shuai, Qinhong Jiang, Guofeng Zhang 0001, Hujun Bao, Xiaowei Zhou 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2021 | LoFTR: Detector-Free Local Feature Matching With TransformersabstractWe present a novel method for local image feature matching. Instead of performing image feature detection, description, and matching sequentially, we propose to first establish pixel-wise dense matches at a coarse level and later refine the good matches at a fine level. In contrast to dense methods that use a cost volume to search correspondences, we use self and cross attention layers in Transformer to obtain feature descriptors that are conditioned on both images. The global receptive field provided by Transformer enables our method to produce dense matches in low-texture areas, where feature detectors usually struggle to produce repeatable interest points. The experiments on indoor and outdoor datasets show that LoFTR outperforms state-of-the-art methods by a large margin. LoFTR also ranks first on two public benchmarks of visual localization among the published methods. Code is available at our project page: https://zju3dv.github.io/loftr/. Jiaming Sun 0002, Zehong Shen, Yuang Wang, Hujun Bao, Xiaowei Zhou 0001 |
CVPR | 1 |
| 2021 | NeuralRecon: Real-Time Coherent 3D Reconstruction From Monocular VideoabstractWe present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to directly reconstruct local surfaces represented as sparse TSDF volumes for each video fragment sequentially by a neural network. A learning-based TSDF fusion module based on gated recurrent units is used to guide the network to fuse features from previous fragments. This de-sign allows the network to capture local smoothness prior and global shape prior of 3D surfaces when sequentially reconstructing the surfaces, resulting in accurate, coherent, and real-time surface reconstruction. The experiments on ScanNet and 7-Scenes datasets show that our system outperforms state-of-the-art methods in terms of both ac-curacy and speed. To the best of our knowledge, this is the first learning-based system that is able to reconstruct dense coherent 3D geometry in real-time. Code is available at the project page: https://zju3dv.github.io/neuralrecon/. Jiaming Sun 0002, Xiaowei Zhou 0001, Hujun Bao |
CVPR | 1 |
| 2021 | You Don't Only Look Once: Constructing Spatial-Temporal Memory for Integrated 3D Object Detection and Tracking
Jiaming Sun 0002, Guofeng Zhang 0001, Hujun Bao, Xiaowei Zhou 0001 |
ICCV | 1 |
| 2020 | Disp R-CNN: Stereo 3D Object Detection via Shape Prior Guided Instance Disparity EstimationabstractIn this paper, we propose a novel system named Disp R-CNN for 3D object detection from stereo images. Many recent works solve this problem by first recovering a point cloud with disparity estimation and then apply a 3D detector. The disparity map is computed for the entire image, which is costly and fails to leverage category-specific prior. In contrast, we design an instance disparity estimation network (iDispNet) that predicts disparity only for pixels on objects of interest and learns a category-specific shape prior for more accurate disparity estimation. To address the challenge from scarcity of disparity annotation in training, we propose to use a statistical shape model to generate dense disparity pseudo-ground-truth without the need of LiDAR point clouds, which makes our system more widely applicable. Experiments on the KITTI dataset show that, even when LiDAR ground-truth is not available at training time, Disp R-CNN achieves competitive performance and outperforms previous state-of-the-art methods by 20% in terms of average precision. The code will be available at https://github.com/zju3dv/disprcnn. Jiaming Sun 0002, Qinhong Jiang, Xiaowei Zhou 0001, Hujun Bao |
CVPR | 1 |
| 2020 | SMAP: Single-Shot Multi-person Absolute 3D Pose Estimation
Jianan Zhen, Jiaming Sun 0002, Wentao Liu 0002, Wei Jiang 0009, Hujun Bao, Xiaowei Zhou 0001 |
ECCV (15) | 3 |