EDBT 2026 Demo / reviewers in the wild / expert
Johannes Binder
dblp:155/5225
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 77% Immersive interaction · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality
virtual reality simulation |
0.2 | 1 | 2023 | Investigating the Effects of Selective Information Presentation in Intensive Care Units Using Virtual Reality · ISMAR 2023 |
Methods — techniques the papers use, named apart from their topics
user study · 0.7physiological sensing · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Investigating the Effects of Selective Information Presentation in Intensive Care Units Using Virtual RealityabstractMedical personnel working in intensive care units (ICUs) are continuously exposed to a multitude of alarms emanating from various monitoring devices, such as cardiac monitors, ventilators, or infusion pumps. The sheer volume of alarms, coupled with high false positive rates, can lead to alarm fatigue. This phenomenon compromises patient safety and places an additional burden on nurses who must diligently prioritize and respond to alarms in the highly dynamic environment. While the testing of stress-reducing strategies in a real ICU is challenging, virtual reality (VR) represents a powerful tool and methodology to simulate an ICU environment and test optimization scenarios for alarm display strategies. For example, redistributing alarms to responsible individuals (personalized information presentation) has been proposed as a solution, but testing in real ICU environments is not applicable due to critical patient safety. In this paper, we present a VR simulation of an ICU to simulate comparable stress situations, as well as to assess the impact of a selective and personalized alarm representation strategy in an evaluation study in two conditions. A stress condition mirrors the current ubiquitous audible alarm distribution in most ICUs, where alarms are heard non-patient-specific throughout the ward. In an experimental condition, alarms are filtered patient-specific to reduce information overload and noise pollution. Our user study with medical personnel and novices shows that stress levels can be simulated with our system as indicated by physiological responses. Further, we show that the perceived task load can be reduced with selective information presentation. We discuss the potential benefits of ICU simulations as a methodology and personalized alarm distribution as a first potential strategy for future technologies in ICUs. Luisa Theelke, Fynn-Lennardt Metzler, Julian Kreimeier, Christopher Hauer, Johannes Binder, Daniel Roth 0001 |
ISMAR | 5 |