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Daniel Miau

dblp:155/5368 · DBLP profile ↗
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5ranked-venue papers
3as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 67% Computational photography and imaging · 33%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 77% User interface design and tools · 23%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration
image deblurring
0.912025
Learning Lens Blur Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Image and video processing › image restoration › image deblurring
non-blind deconvolution
0.912025
Learning Lens Blur Fields · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Interaction techniques and input
mobile interaction
0.622018
SpaceTokens: Interactive Map Widgets for Location-centric Interactions · CHI 2018
Personalized Compass: A Compact Visualization for Direction and Location · CHI 2016
User interface design and tools
visualization
0.112016
Personalized Compass: A Compact Visualization for Direction and Location · CHI 2016

Methods — techniques the papers use, named apart from their topics

neural representation · 0.9multilayer perceptron · 0.9user study · 0.6
YearPublicationVenuePosition
2025 Learning Lens Blur Fields
abstract
Optical blur is an inherent property of any lens system and is challenging to model in modern cameras because of their complex optical elements. To tackle this challenge, we introduce a high-dimensional neural representation of blur-the lens blur field-and a practical method for acquiring it. The lens blur field is a multilayer perceptron (MLP) designed to (1) accurately capture variations of the lens 2D point spread function over image plane location, focus setting and, optionally, depth and (2) represent these variations parametrically as a single, sensor-specific function. The representation models the combined effects of defocus, diffraction, aberration, and accounts for sensor features such as pixel color filters and pixel-specific micro-lenses. To learn the real-world blur field of a given device, we formulate a generalized non-blind deconvolution problem that directly optimizes the MLP weights using a small set of focal stacks as the only input. We also provide a first-of-its-kind dataset of 5D blur fields-for smartphone cameras, camera bodies equipped with a variety of lenses, etc. Lastly, we show that acquired 5D blur fields are expressive and accurate enough to reveal, for the first time, differences in optical behavior of smartphone devices of the same make and model.
Esther Y. H. Lin, Zhecheng Wang 0001, Rebecca Lin, Daniel Miau, Florian Kainz, Jiawen Chen 0001, Xuaner Cecilia Zhang, David B. Lindell, Kiriakos N. Kutulakos
IEEE Trans. Pattern Anal. Mach. Intell.4
2018 SpaceTokens: Interactive Map Widgets for Location-centric Interactions
abstract
Map users often need to interact repetitively with multiple important locations. For example, a traveler may frequently check her hotel or a train station on a map, use them to localize an unknown location, or investigate routes involving them. Ironically, these location-centric tasks cannot be performed using locations directly; users must instead pan and zoom the map or use a menu to access locations. We propose SpaceTokens, interactive widgets that act as clones of locations, and which users can create and place on map edges like virtual whiteboard magnets. SpaceTokens make location a first-class citizen of map interaction. They empower users to rapidly perform location-centric tasks directly using locations: users can select combinations of on-screen locations and SpaceTokens to control the map window, or connect them to create routes. Participants in a study overwhelmingly preferred a SpaceTokens prototype over Google Maps on identical smartphones for the majority of tasks.
Daniel Miau, Steven K. Feiner
CHI1
2016 Personalized Compass: A Compact Visualization for Direction and Location
abstract
Maps on mobile/wearable devices often make it difficult to determine the location of a point of interest (POI). For example, a POI may exist outside the map or on a background with no meaningful cues. To address this issue, we present Personalized Compass, a self-contained compact graphical location indicator. Personalized Compass uses personal a priori POIs to establish a reference frame, within which a POI in question can then be localized. Graphically, a personalized compass combines a multi-needle compass with an abstract overview map. We analyze the characteristics of Personalized Compass and the existing Wedge technique, and report on a user study comparing them. Personalized Compass performs better for four inference tasks, while Wedge is better for a locating task. Based on our analysis and study results, we suggest the two techniques are complementary and offer design recommendations.
Daniel Miau, Steven K. Feiner
CHI1
2013 Focal sweep videography with deformable optics
abstract
A number of cameras have been introduced that sweep the focal plane using mechanical motion. However, mechanical motion makes video capture impractical and is unsuitable for long focal length cameras. In this paper, we present a focal sweep telephoto camera that uses a variable focus lens to sweep the focal plane. Our camera requires no mechanical motion and is capable of sweeping the focal plane periodically at high speeds. We use our prototype camera to capture EDOF videos at 20fps, and demonstrate space-time refocusing for scenes with a wide depth range. In addition, we capture periodic focal stacks, and show how they can be used for several interesting applications such as video refocusing and trajectory estimation of moving objects.
Daniel Miau, Oliver Cossairt, Shree K. Nayar
ICCP1
2011 Gigapixel Computational Imaging
abstract
Today, consumer cameras produce photographs with tens of millions of pixels. The recent trend in image sensor resolution seems to suggest that we will soon have cameras with billions of pixels. However, the resolution of any camera is fundamentally limited by geometric aberrations. We derive a scaling law that shows that, by using computations to correct for aberrations, we can create cameras with unprecedented resolution that have low lens complexity and compact form factor. In this paper, we present an architecture for gigapixel imaging that is compact and utilizes a simple optical design. The architecture consists of a ball lens shared by several small planar sensors, and a post-capture image processing stage. Several variants of this architecture are shown for capturing a contiguous hemispherical field of view as well as a complete spherical field of view. We demonstrate the effectiveness of our architecture by showing example images captured with two proof-of-concept gigapixel cameras.
Oliver Cossairt, Daniel Miau, Shree K. Nayar
ICCP2