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Sébastien Forestier

dblp:155/5916 · DBLP profile ↗
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5ranked-venue papers
4as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 72% Learning paradigms · 14% Motion planning and robot control · 14%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
automatic curriculum learning
0.612022
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning · J. Mach. Learn. Res. 2022
Machine learning › Learning paradigms
curriculum learning
0.612022
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning · J. Mach. Learn. Res. 2022
Machine learning › Reinforcement learning
exploration
0.612022
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning · J. Mach. Learn. Res. 2022
Machine learning › Reinforcement learning › exploration › directed exploration
goal-directed exploration
0.612022
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning · J. Mach. Learn. Res. 2022
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.612022
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning · J. Mach. Learn. Res. 2022
Robotics › Motion planning and robot control
robot learning
0.612022
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning · J. Mach. Learn. Res. 2022
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
goal space learning
0.312018
Unsupervised Learning of Goal Spaces for Intrinsically Motivated Goal Exploration · ICLR (Poster) 2018

Methods — techniques the papers use, named apart from their topics

population-based policy · 0.6policy search · 0.6unsupervised learning · 0.3
YearPublicationVenuePosition
2022 Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning
abstract
Intrinsically motivated spontaneous exploration is a key enabler of autonomous developmental learning in human children. It enables the discovery of skill repertoires through autotelic learning, i.e. the self-generation, self-selection, self-ordering and self-experimentation of learning goals. We present an algorithmic approach called Intrinsically Motivated Goal Exploration Processes (IMGEP) to enable similar properties of autonomous learning in machines. The IMGEP architecture relies on several principles: 1) self-generation of goals, generalized as parameterized fitness functions; 2) selection of goals based on intrinsic rewards; 3) exploration with incremental goal-parameterized policy search and exploitation with a batch learning algorithm; 4) systematic reuse of information acquired when targeting a goal for improving towards other goals. We present a particularly efficient form of IMGEP, called AMB, that uses a population-based policy and an object-centered spatio-temporal modularity. We provide several implementations of this architecture and demonstrate their ability to automatically generate a learning curriculum within several experimental setups. One of these experiments includes a real humanoid robot exploring multiple spaces of goals with several hundred continuous dimensions and with distractors. While no particular target goal is provided to these autotelic agents, this curriculum allows the discovery of diverse skills that act as stepping stones for learning more complex skills, e.g. nested tool use.
Sébastien Forestier, Rémy Portelas, Yoan Mollard, Pierre-Yves Oudeyer
J. Mach. Learn. Res.1
2018 Unsupervised Learning of Goal Spaces for Intrinsically Motivated Goal Exploration
Alexandre Péré, Sébastien Forestier, Olivier Sigaud, Pierre-Yves Oudeyer
ICLR (Poster)2
2017 A Unified Model of Speech and Tool Use Early Development
Sébastien Forestier, Pierre-Yves Oudeyer
CogSci1
2016 Curiosity-Driven Development of Tool Use Precursors: a Computational Model
Sébastien Forestier, Pierre-Yves Oudeyer
CogSci1
2016 Modular active curiosity-driven discovery of tool use
abstract
This article studies algorithms used by a learner to explore high-dimensional structured sensorimotor spaces such as in tool use discovery. In particular, we consider goal babbling architectures that were designed to explore and learn solutions to fields of sensorimotor problems, i.e. to acquire inverse models mapping a space of parameterized sensorimotor problems/effects to a corresponding space of parameterized motor primitives. However, so far these architectures have not been used in high-dimensional spaces of effects. Here, we show the limits of existing goal babbling architectures for efficient exploration in such spaces, and introduce a novel exploration architecture called Model Babbling (MB). MB exploits efficiently a modular representation of the space of parameterized problems/effects. We also study an active version of Model Babbling (the MACOB architecture). These architectures are compared in a simulated experimental setup with an arm that can discover and learn how to move objects using two tools with different properties, embedding structured high-dimensional continuous motor and sensory spaces.
Sébastien Forestier, Pierre-Yves Oudeyer
IROS1