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Haoxiang Wang 0006

dblp:155/8045-6 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0001-7255-4641ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Computer animation and physical simulation · 66% Geometric modeling and processing · 20% Rendering · 7%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
2.732026
Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures · ACM Trans. Graph. 2026
Kinetic Free-Surface Flows and Foams with Sharp Interfaces · ACM Trans. Graph. 2025
Neural Fluid Simulation on Geometric Surfaces · ICLR 2025
Computer animation and physical simulation › natural phenomena simulation
granular material simulation
1.012026
Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures · ACM Trans. Graph. 2026
Computer animation and physical simulation › fluid simulation
multiphase fluid simulation
1.012026
Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures · ACM Trans. Graph. 2026
Computer animation and physical simulation › fluid simulation › multiphase fluid simulation
foam simulation
0.912025
Kinetic Free-Surface Flows and Foams with Sharp Interfaces · ACM Trans. Graph. 2025
Computer animation and physical simulation › fluid simulation
free-surface flow
0.912025
Kinetic Free-Surface Flows and Foams with Sharp Interfaces · ACM Trans. Graph. 2025
Geometric modeling and processing
implicit neural representation
0.912025
Neural Fluid Simulation on Geometric Surfaces · ICLR 2025
Geometric modeling and processing › implicit surface
neural implicit surface
0.912025
Neural Fluid Simulation on Geometric Surfaces · ICLR 2025
Rendering › neural rendering
radiance field
0.912025
ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › fluid simulation › free-surface flow
surface fluid simulation
0.912025
Neural Fluid Simulation on Geometric Surfaces · ICLR 2025
Computational science and engineering
numerical simulation
0.312025
Neural Fluid Simulation on Geometric Surfaces · ICLR 2025
Computer animation and physical simulation › fluid simulation
multiphase flow
0.312025
Kinetic Free-Surface Flows and Foams with Sharp Interfaces · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

lattice boltzmann method · 1.9exterior calculus · 1.7covariant derivative · 1.7closest point method · 1.7water retention model · 1.0material point method · 1.0sharp interface tracking · 0.9kinetic solver · 0.9hybrid radiance field · 0.9adaptive sampling · 0.9
YearPublicationVenuePosition
2026 Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
abstract
Simulating the dynamic, multiscale interactions between granular materials and multiphase fluids remains a significant computational challenge in computer graphics, as the visual complexity of such mixtures arises from strongly coupled small-scale structures. We present a novel, physically-based simulation framework for sand-water-air mixtures that couples a Lattice Boltzmann Method (LBM) for weakly-compressible two-phase fluids with a Material Point Method (MPM) for granular sand. Our approach is built upon a unified continuum formulation that expresses the governing equations for both fluid phases (air and water) and the granular medium within a consistent framework. To accurately capture the transition of sand from a dry, friction-dominated state to a soaked, sticky medium, we introduce a water retention model that describes how liquid infiltrates and is retained within the granular structure. Furthermore, we enforce volume conservation of the fluids within the mixture, ensuring numerical stability and physical realism. Our robust coupling mechanism enables the simulation of complex phenomena such as sand mobilization, transport, settling, and erosion across a wide range of density ratios. We demonstrate the efficiency of our method through several challenging scenarios, including the breaching of sand-walled basins, sediment-laden flows, and the erosive collapse of sand structures.
Xiaoyu Xiao, Haoxiang Wang 0006, Xiaokang Yang 0001, Mathieu Desbrun, Wei Li 0112
ACM Trans. Graph.2
2025 Neural Fluid Simulation on Geometric Surfaces
abstract
Incompressible fluid on the surface is an interesting research area in the fluid simulation, which is the fundamental building block in visual effects, design of liquid crystal films, scientific analyses of atmospheric and oceanic phenomena, etc. The task brings two key challenges: the extension of the physical laws on 3D surfaces and the preservation of the energy and volume. Traditional methods rely on grids or meshes for spatial discretization, which leads to high memory consumption and a lack of robustness and adaptivity for various mesh qualities and representations. Many implicit representations based simulators like INSR are proposed for the storage efficiency and continuity, but they face challenges in the surface simulation and the energy dissipation. We propose a neural physical simulation framework on the surface with the implicit neural representation. Our method constructs a parameterized vector field with the exterior calculus and Closest Point Method on the surfaces, which guarantees the divergence-free property and enables the simulation on different surface representations (e.g. implicit neural represented surfaces). We further adopt a corresponding covariant derivative based advection process for surface flow dynamics and energy preservation. Our method shows higher accuracy, flexibility and memory-efficiency in the simulations of various surfaces with low energy dissipation. Numerical studies also highlight the potential of our framework across different practical applications such as vorticity shape generation and vector field Helmholtz decomposition.
Haoxiang Wang 0006, Tao Yu 0007, Qionghai Dai
ICLR1
2025 Kinetic Free-Surface Flows and Foams with Sharp Interfaces
abstract
Kinetic multiphase flow solvers have recently demonstrated exquisitely complex and turbulent fluid phenomena involving splashing and bubbling. However, they require full simulation of both the liquid phase and the air to capture a large spectrum of fluid behaviors. Moreover, they rely on diffuse interface tracking to properly account for the interfacial forces involved in fluid-air interactions. Consequently, simulating visually appealing fluids is extremely compute intensive given the required resolution to capture small bubbles, and foam simulation is unattainable with this family of methods. While water simulation involves density and viscosity differences between the two phases so large that one can safely ignore the dynamics of air, so-called kinetic free-surface solvers that only consider the liquid motion have been unable to reproduce the full gamut of turbulent fluid behaviors, being often unstable for even moderately complex scenarios. By revisiting kinetic solvers using sharp interfaces and incorporating recent advances in single-phase and multiphase LBM solvers, we propose a free-surface kinetic solver, which we call HOME-FREE LBM, that not only handles turbulence, glugging, and bubbling, but even foam where bubbles stick to each other through surface tension. We demonstrate that our fluid simulator allows for fast and robust bubble growth, breakup, and coalescence, at a fraction of the computational time that existing CG fluid solvers require.
Haoxiang Wang 0006, Kui Wu 0003, Mathieu Desbrun, Wei Li 0112
ACM Trans. Graph.1
2025 ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction
abstract
This article proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of them during the training process. To fulfill this goal, we represent the foreground and background as two separate radiance fields with two different spatial mapping strategies. We further propose an adaptive sampling strategy and a segmentation regularizer for more clear segmentation and robust convergence. Finally, we contribute a novel immersive light field dataset, named THUImmersive, with the potential to achieve much larger space 6DoF immersive rendering effects compared with existing datasets, by capturing multiple neighboring viewpoints for the same scene, to stimulate the research and AR/VR applications in the immersive light field domain. Extensive experiments demonstrate the strong performance of our method for unbounded immersive light field reconstruction.
Xiaohang Yu, Haoxiang Wang 0006, Yuqi Han, Lei Yang 0045, Tao Yu 0007, Qionghai Dai
IEEE Trans. Vis. Comput. Graph.2
2024 Neural Physical Simulation with Multi-Resolution Hash Grid Encoding
abstract
We explore the generalization of the implicit representation in the physical simulation task. Traditional time-dependent partial differential equations (PDEs) solvers for physical simulation often adopt the grid or mesh for spatial discretization, which is memory-consuming for high resolution and lack of adaptivity. Many implicit representations like local extreme machine or Siren are proposed but they are still too compact to suffer from limited accuracy in handling local details and a long time of convergence. We contribute a neural simulation framework based on multi-resolution hash grid representation to introduce hierarchical consideration of global and local information, simultaneously. Furthermore, we propose two key strategies: 1) a numerical gradient method for computing high-order derivatives with boundary conditions; 2) a range analysis sample method for fast neural geometry boundary sampling with dynamic topologies. Our method shows much higher accuracy and strong flexibility for various simulation problems: e.g., large elastic deformations, complex fluid dynamics, and multi-scale phenomena which remain challenging for existing neural physical solvers.
Haoxiang Wang 0006, Tao Yu 0007, Tianwei Yang, Qionghai Dai
AAAI1