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Unai Lopez-Novoa

dblp:155/8163 · DBLP profile ↗
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4ranked-venue papers
3as first author
1since 2021 · last 2025
0000-0002-2707-8946ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 91% Hardware accelerators and domain-specific architectures · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Performance modeling and evaluation › processor performance modeling
accelerator performance modeling
0.212015
A Survey of Performance Modeling and Simulation Techniques for Accelerator-Based Computing · IEEE Trans. Parallel Distributed Syst. 2015
Performance modeling and evaluation › simulation › architectural simulation
accelerator simulation
0.212015
A Survey of Performance Modeling and Simulation Techniques for Accelerator-Based Computing · IEEE Trans. Parallel Distributed Syst. 2015
Performance modeling and evaluation
simulation
0.212015
A Survey of Performance Modeling and Simulation Techniques for Accelerator-Based Computing · IEEE Trans. Parallel Distributed Syst. 2015
YearPublicationVenuePosition
2025 A Study of On-Device Deep Reinforcement Learning for Task Offloading under Dynamic 5G Channel Conditions
abstract
Multi-Access Edge Computing (MEC) is a paradigm that enables Internet-of-Things (IoT) applications and devices to run tasks in different locations, from IoT devices to servers in the Cloud. This way, less capable devices can offload computation loads to more powerful or available servers. However, choosing the optimal location for a particular task can be complex due to the features of each location and restrictions of the task. For this, numerous approaches in the literature adopt a centralized strategy for the computation offloading decision, which introduces a single point of failure and can be a bottleneck for resource-demanding applications. In this work, we propose a decentralized Deep Reinforcement Learning (DRL) agent to solve the choice of computing locations, and its assessment in a real testbed. This testbed is formed of an end-user device running the agent, which connects to a MEC server and a Cloud server through 5G. We compare the algorithm against four alternatives, one based on another DRL approach, and analyze their performance in terms of meeting the computing tasks’ requirements and energy consumption in the User Equipment (UE), where synthetically generated tasks are executed or offloaded. DRL algorithms are shown to provide the best tradeoff between performance and energy consumption in changing conditions.
Gorka Nieto, Idoia De-la-Iglesia, Unai Lopez-Novoa, Cristina Perfecto, Ali Balador, Mohammad Ashjaei
ETFA3
2017 Overcrowding detection in indoor events using scalable technologies
Unai Lopez-Novoa, Unai Aguilera, Mikel Emaldi, Diego López-de-Ipiña, Iker Perez de Albeniz, David Valerdi, Ibai Iturricha, Eneko Arza
Pers. Ubiquitous Comput.1
2016 Kernel density estimation in accelerators - Implementation and performance evaluation
Unai Lopez-Novoa, Alexander Mendiburu, José Miguel-Alonso
J. Supercomput.1
2015 A Survey of Performance Modeling and Simulation Techniques for Accelerator-Based Computing
abstract
The high performance computing landscape is shifting from collections of homogeneous nodes towards heterogeneous systems, in which nodes consist of a combination of traditional out-of-order execution cores and accelerator devices. Accelerators, built around GPUs, many-core chips, FPGAs or DSPs, are used to offload compute-intensive tasks. The advent of this type of systems has brought about a wide and diverse ecosystem of development platforms, optimization tools and performance analysis frameworks. This is a review of the state-of-the-art in performance tools for heterogeneous computing, focusing on the most popular families of accelerators: GPUs and Intel's Xeon Phi. We describe current heterogeneous systems and the development frameworks and tools that can be used for developing for them. The core of this survey is a review of the performance models and tools, including simulators, proposed in the literature for these platforms.
Unai Lopez-Novoa, Alexander Mendiburu, José Miguel-Alonso
IEEE Trans. Parallel Distributed Syst.1