Demo Data from EDBT 2026 / reviewers in the wild / expert
Daniel Piker
dblp:155/9653
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 32% Computational fabrication · 25% Computer animation and physical simulation · 22% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › surface parameterization
conformal mapping |
0.2 | 1 | 2016 | Beyond developable: computational design and fabrication with auxetic materials · ACM Trans. Graph. 2016 |
Computer animation and physical simulation › real-time simulation
real-time physics simulation |
0.2 | 1 | 2015 | Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education · Comput. Aided Des. 2015 |
Multimedia analysis and retrieval › image analysis
structural analysis |
0.2 | 1 | 2015 | Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education · Comput. Aided Des. 2015 |
Geometric modeling and processing › shape optimization
form-finding |
0.1 | 1 | 2015 | Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education · Comput. Aided Des. 2015 |
Methods — techniques the papers use, named apart from their topics
nonlinear optimization · 0.2conformal geometry · 0.2semi-implicit time integration · 0.2finite element method · 0.2dynamic relaxation · 0.2co-rotational approach · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Corrigendum to "Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and education" [Computer-Aided Design 61 (2015) 32-41]
Gennaro Senatore, Daniel Piker |
Comput. Aided Des. | 2 |
| 2016 | Beyond developable: computational design and fabrication with auxetic materialsabstractWe present a computational method for interactive 3D design and rationalization of surfaces via auxetic materials, i.e., flat flexible material that can stretch uniformly up to a certain extent. A key motivation for studying such material is that one can approximate doubly-curved surfaces (such as the sphere) using only flat pieces, making it attractive for fabrication. We physically realize surfaces by introducing cuts into approximately inextensible material such as sheet metal, plastic, or leather. The cutting pattern is modeled as a regular triangular linkage that yields hexagonal openings of spatially-varying radius when stretched. In the same way that isometry is fundamental to modeling developable surfaces, we leverage conformal geometry to understand auxetic design. In particular, we compute a global conformal map with bounded scale factor to initialize an otherwise intractable non-linear optimization. We demonstrate that this global approach can handle non-trivial topology and non-local dependencies inherent in auxetic material. Design studies and physical prototypes are used to illustrate a wide range of possible applications. Mina Konakovic-Lukovic, Keenan Crane, Bailin Deng, Sofien Bouaziz, Daniel Piker, Mark Pauly |
ACM Trans. Graph. | 5 |
| 2015 | Interactive real-time physics: An intuitive approach to form-finding and structural analysis for design and educationabstractReal-time physics simulation has been extensively used in computer games, but its potential has yet to be fully realized in design and education. We present an interactive 3D physics engine with a wide variety of applications. In common with traditional FEM, the use of a local element stiffness matrix is retained. However, unlike typical non-linear FEM routines elements forces, moments and inertia are appropriately lumped at nodes following the dynamic relaxation method. A semi-implicit time integration scheme updates linear and angular momentum, and subsequently the local coordinate frames of the nodes. A co-rotational approach is used to compute the resultant field of displacements in global coordinates including the effect of large deformations. The results obtained compare well against established commercial software. We demonstrate that the method presented allows the making of interactive structural models that can be used in teaching to develop an intuitive understanding of structural behaviour. We also show that the same interactive physics framework allows real-time optimization that can be used for geometric and structural design applications. Gennaro Senatore, Daniel Piker |
Comput. Aided Des. | 2 |