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Joseph Redmon

dblp:156/0176 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Image recognition and object detection · 37% Question answering and dialogue systems · 13% Efficient and distributed learning · 13%

Topics — the 18 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection › object detection › efficient object detection
real-time object detection
0.522017
YOLO9000: Better, Faster, Stronger · CVPR 2017
You Only Look Once: Unified, Real-Time Object Detection · CVPR 2016
Robotics › Autonomous driving
behavior modeling
0.312018
Who Let the Dogs Out? Modeling Dog Behavior From Visual Data · CVPR 2018
Natural language and speech › Question answering and dialogue systems › multimodal question answering
embodied question answering
0.312018
IQA: Visual Question Answering in Interactive Environments · CVPR 2018
Computer vision › 3D vision
embodied vision
0.312018
Who Let the Dogs Out? Modeling Dog Behavior From Visual Data · CVPR 2018
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.312018
IQA: Visual Question Answering in Interactive Environments · CVPR 2018
Natural language and speech › Question answering and dialogue systems
interactive question answering
0.312018
IQA: Visual Question Answering in Interactive Environments · CVPR 2018
Computer vision › Vision and language
visual question answering
0.312018
IQA: Visual Question Answering in Interactive Environments · CVPR 2018
Computer vision › Image recognition and object detection › object detection
multi-scale object detection
0.312017
YOLO9000: Better, Faster, Stronger · CVPR 2017
Computer vision › Image recognition and object detection › object detection
open-vocabulary object detection
0.312017
YOLO9000: Better, Faster, Stronger · CVPR 2017
Machine learning › Efficient and distributed learning › model compression › quantization › quantized neural network
binary neural network
0.212016
XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networks · ECCV (4) 2016
Computer vision › Image recognition and object detection
image classification
0.212016
XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networks · ECCV (4) 2016
Machine learning › Efficient and distributed learning
model compression
0.212016
XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networks · ECCV (4) 2016
Computer vision › Image recognition and object detection › object detection
one-stage object detection
0.212016
You Only Look Once: Unified, Real-Time Object Detection · CVPR 2016
Robotics › Robot manipulation › grasping
grasp detection
0.212015
Real-time grasp detection using convolutional neural networks · ICRA 2015
Robotics › Robot manipulation
grasping
0.212015
Real-time grasp detection using convolutional neural networks · ICRA 2015
Computer vision › Image recognition and object detection
object detection
0.212015
Real-time grasp detection using convolutional neural networks · ICRA 2015
Machine learning › Efficient and distributed learning
inference efficiency
0.112015
Real-time grasp detection using convolutional neural networks · ICRA 2015
Machine learning › Efficient and distributed learning › inference efficiency
real-time inference
0.112015
Real-time grasp detection using convolutional neural networks · ICRA 2015

Methods — techniques the papers use, named apart from their topics

convolutional neural network · 0.5hierarchical memory network · 0.3factorized controllers · 0.3egocentric video · 0.3action prediction · 0.3multi-scale training · 0.3joint training · 0.3end-to-end training · 0.2binary convolution · 0.2XNOR-Net · 0.2
YearPublicationVenuePosition
2018 Who Let the Dogs Out? Modeling Dog Behavior From Visual Data
abstract
We study the task of directly modelling a visually intelligent agent. Computer vision typically focuses on solving various subtasks related to visual intelligence. We depart from this standard approach to computer vision; instead we directly model a visually intelligent agent. Our model takes visual information as input and directly predicts the actions of the agent. Toward this end we introduce DECADE, a dataset of ego-centric videos from a dog's perspective as well as her corresponding movements. Using this data we model how the dog acts and how the dog plans her movements. We show under a variety of metrics that given just visual input we can successfully model this intelligent agent in many situations. Moreover, the representation learned by our model encodes distinct information compared to representations trained on image classification, and our learned representation can generalize to other domains. In particular, we show strong results on the task of walkable surface estimation and scene classification by using this dog modelling task as representation learning.
Kiana Ehsani, Hessam Bagherinezhad, Joseph Redmon, Roozbeh Mottaghi, Ali Farhadi
CVPR3
2018 IQA: Visual Question Answering in Interactive Environments
abstract
We introduce Interactive Question Answering (IQA), the task of answering questions that require an autonomous agent to interact with a dynamic visual environment. IQA presents the agent with a scene and a question, like: "Are there any apples in the fridge?" The agent must navigate around the scene, acquire visual understanding of scene elements, interact with objects (e.g. open refrigerators) and plan for a series of actions conditioned on the question. Popular reinforcement learning approaches with a single controller perform poorly on IQA owing to the large and diverse state space. We propose the Hierarchical Interactive Memory Network (HIMN), consisting of a factorized set of controllers, allowing the system to operate at multiple levels of temporal abstraction. To evaluate HIMN, we introduce IQUAD V1, a new dataset built upon AI2-THOR [35], a simulated photo-realistic environment of configurable indoor scenes with interactive objects. IQUAD V1 has 75,000 questions, each paired with a unique scene configuration. Our experiments show that our proposed model outperforms popular single controller based methods on IQUAD V1. For sample questions and results, please view our video: https://youtu.be/pXd3C-1jr98.
Daniel Gordon, Aniruddha Kembhavi, Mohammad Rastegari, Joseph Redmon, Dieter Fox, Ali Farhadi
CVPR4
2017 YOLO9000: Better, Faster, Stronger
abstract
We introduce YOLO9000, a state-of-the-art, real-time object detection system that can detect over 9000 object categories. First we propose various improvements to the YOLO detection method, both novel and drawn from prior work. The improved model, YOLOv2, is state-of-the-art on standard detection tasks like PASCAL VOC and COCO. Using a novel, multi-scale training method the same YOLOv2 model can run at varying sizes, offering an easy tradeoff between speed and accuracy. At 67 FPS, YOLOv2 gets 76.8 mAP on VOC 2007. At 40 FPS, YOLOv2 gets 78.6 mAP, outperforming state-of-the-art methods like Faster RCNN with ResNet and SSD while still running significantly faster. Finally we propose a method to jointly train on object detection and classification. Using this method we train YOLO9000 simultaneously on the COCO detection dataset and the ImageNet classification dataset. Our joint training allows YOLO9000 to predict detections for object classes that dont have labelled detection data. We validate our approach on the ImageNet detection task. YOLO9000 gets 19.7 mAP on the ImageNet detection validation set despite only having detection data for 44 of the 200 classes. On the 156 classes not in COCO, YOLO9000 gets 16.0 mAP. YOLO9000 predicts detections for more than 9000 different object categories, all in real-time.
Joseph Redmon, Ali Farhadi
CVPR1
2016 You Only Look Once: Unified, Real-Time Object Detection
abstract
We present YOLO, a new approach to object detection. Prior work on object detection repurposes classifiers to perform detection. Instead, we frame object detection as a regression problem to spatially separated bounding boxes and associated class probabilities. A single neural network predicts bounding boxes and class probabilities directly from full images in one evaluation. Since the whole detection pipeline is a single network, it can be optimized end-to-end directly on detection performance. Our unified architecture is extremely fast. Our base YOLO model processes images in real-time at 45 frames per second. A smaller version of the network, Fast YOLO, processes an astounding 155 frames per second while still achieving double the mAP of other real-time detectors. Compared to state-of-the-art detection systems, YOLO makes more localization errors but is less likely to predict false positives on background. Finally, YOLO learns very general representations of objects. It outperforms other detection methods, including DPM and R-CNN, when generalizing from natural images to other domains like artwork.
Joseph Redmon, Santosh Kumar Divvala, Ross B. Girshick, Ali Farhadi
CVPR1
2016 XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networks
Mohammad Rastegari, Vicente Ordonez, Joseph Redmon, Ali Farhadi
ECCV (4)3
2015 Real-time grasp detection using convolutional neural networks
abstract
We present an accurate, real-time approach to robotic grasp detection based on convolutional neural networks. Our network performs single-stage regression to graspable bounding boxes without using standard sliding window or region proposal techniques. The model outperforms state-of-the-art approaches by 14 percentage points and runs at 13 frames per second on a GPU. Our network can simultaneously perform classification so that in a single step it recognizes the object and finds a good grasp rectangle. A modification to this model predicts multiple grasps per object by using a locally constrained prediction mechanism. The locally constrained model performs significantly better, especially on objects that can be grasped in a variety of ways.
Joseph Redmon, Anelia Angelova
ICRA1