Demo Data from EDBT 2026 / reviewers in the wild / expert
Michiko S. Fujii
dblp:156/0245
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-6465-2978ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 85% GPUs and heterogeneous computing · 15% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing
scientific computing systems |
1.1 | 2 | 2025 | The First Star-by-star $N$-body/Hydrodynamics Simulation of Our Galaxy Coupling with a Surrogate Model · SC 2025 24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs · SC 2014 |
GPUs and heterogeneous computing › GPU computing › GPGPU acceleration
GPU-accelerated supercomputing |
0.2 | 1 | 2014 | 24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs · SC 2014 |
High-performance computing
n-body simulation |
0.2 | 1 | 2014 | 24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs · SC 2014 |
High-performance computing
performance optimization at scale |
0.2 | 1 | 2014 | 24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs · SC 2014 |
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2014 | 24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUs · SC 2014 |
Methods — techniques the papers use, named apart from their topics
surrogate model · 2.6machine learning · 2.6parallel efficiency analysis · 0.2gravitational tree-code · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | The First Star-by-star $N$-body/Hydrodynamics Simulation of Our Galaxy Coupling with a Surrogate ModelabstractA major goal of computational astrophysics is to simulate the Milky Way Galaxy with sufficient resolution down to individual stars. However, the scaling fails due to some small-scale, short-timescale phenomena, such as supernova explosions. We have developed a novel integration scheme of N-body/hydrodynamics simulations working with machine learning. This approach bypasses the short timesteps caused by supernova explosions using a surrogate model, thereby improving scalability. With this method, we reached 300 billion particles using 148,900 nodes, equivalent to 7,147,200 CPU cores, breaking through the billion-particle barrier currently faced by state-of-the-art simulations. This resolution allows us to perform the first star-by-star galaxy simulation, which resolves individual stars in the Milky Way Galaxy. The performance scales over 104 CPU cores, an upper limit in the current state-of-the-art simulations using both A64FX and X86-64 processors and NVIDIA CUDA GPUs. Keiya Hirashima, Michiko S. Fujii, Takayuki R. Saitoh, Naoto Harada, Kentaro Nomura, Kohji Yoshikawa, Yutaka Hirai, Tetsuro Asano, Kana Moriwaki, Masaki Iwasawa, Takashi Okamoto, Junichiro Makino |
SC | 2 |
| 2014 | 24.77 Pflops on a Gravitational Tree-Code to Simulate the Milky Way Galaxy with 18600 GPUsabstractWe have simulated, for the first time, the long term evolution of the Milky Way Galaxy using 51 billion particles on the Swiss Piz Daint supercomputer with our N-body gravitational tree-code Bonsai. Herein, we describe the scientific motivation and numerical algorithms. The Milky Way model was simulated for 6 billion years, during which the bar structure and spiral arms were fully formed. This improves upon previous simulations by using 1000 times more particles, and provides a wealth of new data that can be directly compared with observations. We also report the scalability on both the Swiss Piz Daint and the US ORNL Titan. On Piz Daint the parallel efficiency of Bonsai was above 95%. The highest performance was achieved with a 242 billion particle Milky Way model using 18600 GPUs on Titan, thereby reaching a sustained GPU and application performance of 33.49 Pflops and 24.77 Pflops respectively. Jeroen Bédorf, Evghenii Gaburov, Michiko S. Fujii, Keigo Nitadori, Tomoaki Ishiyama, Simon Portegies Zwart |
SC | 3 |