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Lucas Lehnert

dblp:156/2254 · DBLP profile ↗
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6ranked-venue papers
3as first author
2since 2021 · last 2024
0000-0001-5897-499XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 90% Representation and self-supervised learning · 6% Planning, search and constraint satisfaction · 4%

Topics — the 16 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
1.222024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
Successor Features Combine Elements of Model-Free and Model-based Reinforcement Learning · J. Mach. Learn. Res. 2020
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.812024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning
0.812024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
Machine learning › Reinforcement learning › exploration › information-theoretic exploration
entropy-based exploration
0.712023
Maximum State Entropy Exploration using Predecessor and Successor Representations · NeurIPS 2023
Machine learning › Reinforcement learning
exploration
0.712023
Maximum State Entropy Exploration using Predecessor and Successor Representations · NeurIPS 2023
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor representation
0.712023
Maximum State Entropy Exploration using Predecessor and Successor Representations · NeurIPS 2023
Machine learning › Reinforcement learning
model-free reinforcement learning
0.412020
Successor Features Combine Elements of Model-Free and Model-based Reinforcement Learning · J. Mach. Learn. Res. 2020
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning
0.412020
Successor Features Combine Elements of Model-Free and Model-based Reinforcement Learning · J. Mach. Learn. Res. 2020
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor features
0.412020
Successor Features Combine Elements of Model-Free and Model-based Reinforcement Learning · J. Mach. Learn. Res. 2020
Machine learning › Reinforcement learning › non-stationary reinforcement learning
continual reinforcement learning
0.312018
State Abstractions for Lifelong Reinforcement Learning · ICML 2018
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-horizon planning
0.312018
On Value Function Representation of Long Horizon Problems · AAAI 2018
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.312018
State Abstractions for Lifelong Reinforcement Learning · ICML 2018
Machine learning › Reinforcement learning
value function approximation
0.312018
On Value Function Representation of Long Horizon Problems · AAAI 2018
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
offline goal-conditioned reinforcement learning
0.212024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.212024
IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control · ICRA 2024
Machine learning › Reinforcement learning › memory architectures
episodic memory
0.212023
Maximum State Entropy Exploration using Predecessor and Successor Representations · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

temporal difference learning · 1.2model predictive control · 0.8implicit q-learning · 0.8successor representation · 0.7predecessor representation · 0.7entropy maximization · 0.7rademacher complexity · 0.3options framework · 0.3PAC analysis · 0.3
YearPublicationVenuePosition
2024 IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control
abstract
Model-based reinforcement learning (RL) has shown great promise due to its sample efficiency, but still struggles with long-horizon sparse-reward tasks, especially in offline settings where the agent learns from a fixed dataset. We hypothesize that model-based RL agents struggle in these environments due to a lack of long-term planning capabilities, and that planning in a temporally abstract model of the environment can alleviate this issue. In this paper, we make two key contributions: 1) we introduce an offline model-based RL algorithm, IQL-TD-MPC, that extends the state- of-the-art Temporal Difference Learning for Model Predictive Control (TD-MPC) with Implicit Q-Learning (IQL); and 2) we propose to use IQL-TD-MPC as a Manager in a hierarchical setting with any off-the-shelf offline RL algorithm as a Worker. More specifically, we pre-train a temporally abstract IQL-TD-MPC Manager to predict "intent embeddings", which roughly correspond to subgoals, via planning. We show that augmenting state representations with intent embeddings generated by an IQL-TD-MPC manager significantly improves off-the-shelf offline RL agents' performance on some of the most challenging D4RL benchmark tasks. For instance, the offline RL algorithms AWAC, TD3-BC, DT, and CQL all get zero or near-zero normalized evaluation scores on the medium and large antmaze tasks, while our modification gives an average score over 40.
Rohan Chitnis, Yingchen Xu, Bobak Hashemi, Lucas Lehnert, Ürün Dogan, Zheqing Zhu, Olivier Delalleau
ICRA4
2023 Maximum State Entropy Exploration using Predecessor and Successor Representations
abstract
Animals have a developed ability to explore that aids them in important tasks such as locating food, exploring for shelter, and finding misplaced items. These exploration skills necessarily track where they have been so that they can plan for finding items with relative efficiency. Contemporary exploration algorithms often learn a less efficient exploration strategy because they either condition only on the current state or simply rely on making random open-loop exploratory moves. In this work, we propose $\eta\psi$-Learning, a method to learn efficient exploratory policies by conditioning on past episodic experience to make the next exploratory move. Specifically, $\eta\psi$-Learning learns an exploration policy that maximizes the entropy of the state visitation distribution of a single trajectory. Furthermore, we demonstrate how variants of the predecessor representation and successor representations can be combined to predict the state visitation entropy. Our experiments demonstrate the efficacy of $\eta\psi$-Learning to strategically explore the environment and maximize the state coverage with limited samples.
Arnav Kumar Jain, Lucas Lehnert, Irina Rish, Glen Berseth
NeurIPS2
2020 Successor Features Combine Elements of Model-Free and Model-based Reinforcement Learning
abstract
A key question in reinforcement learning is how an intelligent agent can generalize knowledge across different inputs. By generalizing across different inputs, information learned for one input can be immediately reused for improving predictions for another input. Reusing information allows an agent to compute an optimal decision-making strategy using less data. State representation is a key element of the generalization process, compressing a high-dimensional input space into a low-dimensional latent state space. This article analyzes properties of different latent state spaces, leading to new connections between model-based and model-free reinforcement learning. Successor features, which predict frequencies of future observations, form a link between model-based and model-free learning: Learning to predict future expected reward outcomes, a key characteristic of model-based agents, is equivalent to learning successor features. Learning successor features is a form of temporal difference learning and is equivalent to learning to predict a single policy's utility, which is a characteristic of model-free agents. Drawing on the connection between model-based reinforcement learning and successor features, we demonstrate that representations that are predictive of future reward outcomes generalize across variations in both transitions and rewards. This result extends previous work on successor features, which is constrained to fixed transitions and assumes re-learning of the transferred state representation.
Lucas Lehnert, Michael L. Littman
J. Mach. Learn. Res.1
2020 Reward-predictive representations generalize across tasks in reinforcement learning
abstract
In computer science, reinforcement learning is a powerful framework with which artificial agents can learn to maximize their performance for any given Markov decision process (MDP). Advances over the last decade, in combination with deep neural networks, have enjoyed performance advantages over humans in many difficult task settings. However, such frameworks perform far less favorably when evaluated in their ability to generalize or transfer representations across different tasks. Existing algorithms that facilitate transfer typically are limited to cases in which the transition function or the optimal policy is portable to new contexts, but achieving "deep transfer" characteristic of human behavior has been elusive. Such transfer typically requires discovery of abstractions that permit analogical reuse of previously learned representations to superficially distinct tasks. Here, we demonstrate that abstractions that minimize error in predictions of reward outcomes generalize across tasks with different transition and reward functions. Such reward-predictive representations compress the state space of a task into a lower dimensional representation by combining states that are equivalent in terms of both the transition and reward functions. Because only state equivalences are considered, the resulting state representation is not tied to the transition and reward functions themselves and thus generalizes across tasks with different reward and transition functions. These results contrast with those using abstractions that myopically maximize reward in any given MDP and motivate further experiments in humans and animals to investigate if neural and cognitive systems involved in state representation perform abstractions that facilitate such equivalence relations.
Lucas Lehnert, Michael L. Littman, Michael J. Frank
PLoS Comput. Biol.1
2018 On Value Function Representation of Long Horizon Problems
abstract
In Reinforcement Learning, an intelligent agent has to make a sequence of decisions to accomplish a goal. If this sequence is long, then the agent has to plan over a long horizon. While learning the optimal policy and its value function is a well studied problem in Reinforcement Learning, this paper focuses on the structure of the optimal value function and how hard it is to represent the optimal value function. We show that the generalized Rademacher complexity of the hypothesis space of all optimal value functions is dependent on the planning horizon and independent of the state and action space size. Further, we present bounds on the action-gaps of action value functions and show that they can collapse if a long planning horizon is used. The theoretical results are verified empirically on randomly generated MDPs and on a grid-world fruit collection task using deep value function approximation. Our theoretical results highlight a connection between value function approximation and the Options framework and suggest that value functions should be decomposed along bottlenecks of the MDP's transition dynamics.
Lucas Lehnert, Romain Laroche, Harm van Seijen
AAAI1
2018 State Abstractions for Lifelong Reinforcement Learning
abstract
In lifelong reinforcement learning, agents must effectively transfer knowledge across tasks while simultaneously addressing exploration, credit assignment, and generalization. State abstraction can help overcome these hurdles by compressing the representation used by an agent, thereby reducing the computational and statistical burdens of learning. To this end, we here develop theory to compute and use state abstractions in lifelong reinforcement learning. We introduce two new classes of abstractions: (1) transitive state abstractions, whose optimal form can be computed efficiently, and (2) PAC state abstractions, which are guaranteed to hold with respect to a distribution of tasks. We show that the joint family of transitive PAC abstractions can be acquired efficiently, preserve near optimal-behavior, and experimentally reduce sample complexity in simple domains, thereby yielding a family of desirable abstractions for use in lifelong reinforcement learning. Along with these positive results, we show that there are pathological cases where state abstractions can negatively impact performance.
David Abel, Dilip Arumugam, Lucas Lehnert, Michael L. Littman
ICML3