EDBT 2026 Demo / reviewers in the wild / expert
Devin Lange
dblp:156/2769
· DBLP profile ↗
7ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0002-3467-0294ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 82% Collaborative and social computing · 18% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Medical and health informatics · 60% Bioinformatics and computational biology · 40% |
Topics — the 6 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Information retrieval
question answering |
0.9 | 1 | 2025 | DQVis Dataset: Natural Language to Biomedical Visualization · NeurIPS 2025 |
Visualization and visual analytics
biological data visualization |
0.9 | 1 | 2025 | Aardvark: Composite Visualizations of Trees, Time-Series, and Images · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics › information visualization
composite visualization |
0.9 | 1 | 2025 | Aardvark: Composite Visualizations of Trees, Time-Series, and Images · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
biomedical visualization |
0.6 | 1 | 2022 | Loon: Using Exemplars to Visualize Large-Scale Microscopy Data · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics › biological data visualization
microscopy visualization |
0.6 | 1 | 2022 | Loon: Using Exemplars to Visualize Large-Scale Microscopy Data · IEEE Trans. Vis. Comput. Graph. 2022 |
Bioinformatics and computational biology › drug discovery
drug screening |
0.2 | 1 | 2022 | Loon: Using Exemplars to Visualize Large-Scale Microscopy Data · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
visualization grammar · 2.6natural language processing · 2.6representative exemplar selection · 1.1coordinated multiple views · 1.1design principles · 0.9case study · 0.9reflective analysis · 0.7qualitative interview study · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Designing Annotations in Visualization: Considerations from Visualization Practitioners and EducatorsabstractAbstract Annotation is a central mechanism in visualization design that enables people to communicate key insights. Prior research has provided essential accounts of the visual forms annotations take, but less attention has been paid to the decisions behind them. This paper examines how annotations are designed in practice and how educators reflect on those practices. We conducted a two‐phase qualitative study: interviews with ten practitioners from diverse backgrounds revealed the heuristics they draw on when creating annotations, and interviews with seven visualization educators offered complementary perspectives situated within broader concerns of clarity, guidance, and viewer agency. These studies provide a systematic account of annotation design knowledge in professional settings, highlighting the considerations, trade‐offs, and contextual judgments that shape the use of annotations. By making this tacit expertise explicit, our work complements prior form‐focused studies, strengthens understanding of annotation as a design activity, and points to opportunities for improved tool and guideline support. Md Dilshadur Rahman, Devin Lange, Ghulam Jilani Quadri, Paul Rosen 0001 |
Comput. Graph. Forum | 2 |
| 2025 | DQVis Dataset: Natural Language to Biomedical VisualizationabstractBiomedical research data portals are essential resources for scientific inquiry, and interactive exploratory visualizations are an integral component for querying such data repositories. Increasingly, machine learning is being integrated into visualization systems to create natural language interfaces where questions about data can be answered with visualizations, and follow-up questions can build on the previous state. This paper introduces a framework that takes abstract low-level questions about data and a visualization grammar specification that can answer such a question, reifies them with data entities and fields that meet certain constraints, and paraphrases the question language to produce the final collection of realized data-question-visualization triplets. Furthermore, we can link these foundational elements together to construct chains of queries, visualizations, and follow-up queries. We developed an open-source review interface for evaluating the results of these datasets. We applied this framework to five biomedical research data repositories, resulting in DQVis, a dataset of 1.08 million data-question-visualization triplets and 11.4 thousand two-step question samples. Five visualization experts provided feedback on the generated dataset through our review interface. We present a summary of their input and publish the full reviews as an additional resource alongside the dataset.The DQVis dataset and generation code are available at https://huggingface.co/datasets/HIDIVE/DQVis and https://github.com/hms-dbmi/DQVis-Generation. Devin Lange, Pengwei Sui, Shanghua Gao, Marinka Zitnik, Nils Gehlenborg |
NeurIPS | 1 |
| 2025 | Aardvark: Composite Visualizations of Trees, Time-Series, and ImagesabstractHow do cancer cells grow, divide, proliferate, and die? How do drugs influence these processes? These are difficult questions that we can attempt to answer with a combination of time-series microscopy experiments, classification algorithms, and data visualization. However, collecting this type of data and applying algorithms to segment and track cells and construct lineages of proliferation is error-prone; and identifying the errors can be challenging since it often requires cross-checking multiple data types. Similarly, analyzing and communicating the results necessitates synthesizing different data types into a single narrative. State-of-the-art visualization methods for such data use independent line charts, tree diagrams, and images in separate views. However, this spatial separation requires the viewer of these charts to combine the relevant pieces of data in memory. To simplify this challenging task, we describe design principles for weaving cell images, time-series data, and tree data into a cohesive visualization. Our design principles are based on choosing a primary data type that drives the layout and integrates the other data types into that layout. We then introduce Aardvark, a system that uses these principles to implement novel visualization techniques. Based on Aardvark, we demonstrate the utility of each of these approaches for discovery, communication, and data debugging in a series of case studies. Devin Lange, Robert Judson-Torres, Thomas Zangle, Alexander Lex |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Troubling Collaboration: Matters of Care for Visualization Design StudyabstractA common research process in visualization is for visualization researchers to collaborate with domain experts to solve particular applied data problems. While there is existing guidance and expertise around how to structure collaborations to strengthen research contributions, there is comparatively little guidance on how to navigate the implications of, and power produced through the socio-technical entanglements of collaborations. In this paper, we qualitatively analyze reflective interviews of past participants of collaborations from multiple perspectives: visualization graduate students, visualization professors, and domain collaborators. We juxtapose the perspectives of these individuals, revealing tensions about the tools that are built and the relationships that are formed — a complex web of competing motivations. Through the lens of matters of care, we interpret this web, concluding with considerations that both trouble and necessitate reformation of current patterns around collaborative work in visualization design studies to promote more equitable, useful, and care-ful outcomes. Derya Akbaba, Devin Lange, Michael Correll, Alexander Lex, Miriah D. Meyer |
CHI | 2 |
| 2023 | Ferret: Reviewing Tabular Datasets for ManipulationabstractAbstract How do we ensure the veracity of science? The act of manipulating or fabricating scientific data has led to many high‐profile fraud cases and retractions. Detecting manipulated data, however, is a challenging and time‐consuming endeavor. Automated detection methods are limited due to the diversity of data types and manipulation techniques. Furthermore, patterns automatically flagged as suspicious can have reasonable explanations. Instead, we propose a nuanced approach where experts analyze tabular datasets, e.g., as part of the peer‐review process, using a guided, interactive visualization approach. In this paper, we present an analysis of how manipulated datasets are created and the artifacts these techniques generate. Based on these findings, we propose a suite of visualization methods to surface potential irregularities. We have implemented these methods in Ferret, a visualization tool for data forensics work. Ferret makes potential data issues salient and provides guidance on spotting signs of tampering and differentiating them from truthful data. Devin Lange, Shaurya Sahai, Jeff M. Phillips, Alexander Lex |
Comput. Graph. Forum | 1 |
| 2022 | Loon: Using Exemplars to Visualize Large-Scale Microscopy DataabstractWhich drug is most promising for a cancer patient? A new microscopy-based approach for measuring the mass of individual cancer cells treated with different drugs promises to answer this question in only a few hours. However, the analysis pipeline for extracting data from these images is still far from complete automation: human intervention is necessary for quality control for preprocessing steps such as segmentation, adjusting filters, removing noise, and analyzing the result. To address this workflow, we developed Loon, a visualization tool for analyzing drug screening data based on quantitative phase microscopy imaging. Loon visualizes both derived data such as growth rates and imaging data. Since the images are collected automatically at a large scale, manual inspection of images and segmentations is infeasible. However, reviewing representative samples of cells is essential, both for quality control and for data analysis. We introduce a new approach for choosing and visualizing representative exemplar cells that retain a close connection to the low-level data. By tightly integrating the derived data visualization capabilities with the novel exemplar visualization and providing selection and filtering capabilities, Loon is well suited for making decisions about which drugs are suitable for a specific patient. Devin Lange, Eddie Polanco, Robert Judson-Torres, Thomas Zangle, Alexander Lex |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2014 | Optimization-based computation of locomotion trajectories for crowd patchesabstractOver the past few years, simulating crowds in virtual environments has become an important tool to give life to virtual scenes; be it movies, games, training applications, etc. An important part of crowd simulation is the way that people move from one place to another. This paper concentrates on improving the crowd patches approach proposed by Yersin et al. [Yersin et al. 2009] that aims on efficiently animating ambient crowds in a scene. This method is based on the construction of animation blocks (called patches) concatenated together under some constraints to create larger and richer animations with limited run-time cost. Specifically, an optimization based approach to generate smooth collision free trajectories for crowd patches is proposed. The contributions of this work to the crowd patches framework are threefold; firstly a method to match the end points of trajectories based on the Gale-Shapley algorithm [Gale and Shapley 1962] is proposed that takes into account preferred velocities and space coverage, secondly an improved algorithm for collision avoidance is proposed that gives natural appearance to trajectories and finally a cubic spline approach is used to smooth out generated trajectories. We demonstrate several examples of patches and how they were improved by the proposed method, some limitations and directions for future improvements. Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettré |
MIG | 2 |