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Xiaoye Tan

dblp:156/3686 · DBLP profile ↗
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5ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Recommender systems · 87% Web and social media mining · 13%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems
graph-based recommendation
0.512021
Who You Would Like to Share With? A Study of Share Recommendation in Social E-commerce · AAAI 2021
Recommender systems
social recommendation
0.512021
Who You Would Like to Share With? A Study of Share Recommendation in Social E-commerce · AAAI 2021
Natural language and speech › Language models and text generation › controllable text generation
text style transfer
0.312018
Style Transfer in Text: Exploration and Evaluation · AAAI 2018
Natural language and speech › Language models and text generation › controllable text generation › text style transfer
unsupervised text style transfer
0.312018
Style Transfer in Text: Exploration and Evaluation · AAAI 2018
Web and social media mining › e-commerce
social commerce
0.112021
Who You Would Like to Share With? A Study of Share Recommendation in Social E-commerce · AAAI 2021

Methods — techniques the papers use, named apart from their topics

triplet representation · 0.5heterogeneous graph neural network · 0.5co-attention · 0.5autoencoder · 0.3adversarial network · 0.3
YearPublicationVenuePosition
2021 Who You Would Like to Share With? A Study of Share Recommendation in Social E-commerce
abstract
The prosperous development of social e-commerce has spawned diverse recommendation demands, and accompanied a new recommendation paradigm, share recommendation. Significantly different from traditional binary recommendations (e.g., item recommendation and friend recommendation), share recommendation models ternary interactions among 〈 User, Item, Friend 〉 , which aims to recommend a most likely friend to a user who would like to share a specific item, progressively becoming an indispensable service in social e-commerce. Seamlessly integrating the social relations and purchase behaviours, share recommendation improves user stickiness and monetizes the user influence, meanwhile encountering three unique challenges: rich heterogeneous information, complex ternary interaction, and asymmetric share action. In this paper, we first study the share recommendation problem and propose a heterogeneous graph neural network based share recommendation model, called HGSRec. Specifically, HGSRec delicately designs a tripartite heterogeneous GNNs to describe the multifold characteristics of users and items, and then dynamically fuses them via capturing potential ternary dependency with a dual co-attention mechanism, followed by a transitive triplet representation to depict the asymmetry of share action and predict whether share action happens. Offline experiments demonstrate the superiority of the proposed HGSRec with significant improvements (11.7%-14.5%) over the state-of-the-arts, and online A/B testing on Taobao platform further demonstrates the high industrial practicability and stability of HGSRec.
Houye Ji, Junxiong Zhu, Xiao Wang 0017, Chuan Shi 0001, Bai Wang 0001, Xiaoye Tan, Yanghua Li, Shaojian He
AAAI6
2019 Classification over Clustering: Augmenting Text Representation with Clusters Helps!
Xiaoye Tan, Rui Yan 0001, Chongyang Tao, Mingrui Wu
NLPCC (2)1
2018 Style Transfer in Text: Exploration and Evaluation
abstract
The ability to transfer styles of texts or images, is an important measurement of the advancement of artificial intelligence (AI). However, the progress in language style transfer is lagged behind other domains, such as computer vision, mainly because of the lack of parallel data and reliable evaluation metrics. In response to the challenge of lacking parallel data, we explore learning style transfer from non-parallel data. We propose two models to achieve this goal. The key idea behind the proposed models is to learn separate content representations and style representations using adversarial networks. Considering the problem of lacking principle evaluation metrics, we propose two novel evaluation metrics that measure two aspects of style transfer: transfer strength and content preservation. We benchmark our models and the evaluation metrics on two style transfer tasks: paper-news title transfer, and positive-negative review transfer. Results show that the proposed content preservation metric is highly correlate to human judgments, and the proposed models are able to generate sentences with similar content preservation score but higher style transfer strength comparing to auto-encoder.
Zhenxin Fu, Xiaoye Tan, Nanyun Peng 0001, Dongyan Zhao 0001, Rui Yan 0001
AAAI2
2015 The Design of a Visual Tool for the Quick Customization of Virtual Characters in OSSL
abstract
This paper implements a visual tool for the quick customization of virtual characters in 3D virtual worlds with a three-layer structure based on the Open Sim and Second Life platforms and "Knowledge" theory. "Knowledge" refers to specific controlling conditions and the corresponding behaviors of virtual characters. The three-layer structure is divided into the data layer, entity layer, and implementation layer. The data layer is used to store the data needed by the virtual characters' login and the behavioral control, the entity layer enables the exchange of data with the data layer and passes parameters to the implementation layer, and the implementation layer allows for realizing the knowledge of virtual characters with the support of the API in the Open Metaverse open source framework. Moreover, visualization of the tool is implemented through the interfaces provided by the entity layer. With this tool, users can generate a group of virtual characters quickly and conveniently at any place in a certain virtual world and select a variety of knowledge for diverse virtual characters.
Yungang Wei, Xiaoran Qin, Xiaoye Tan, Xiaohang Yu, Bo Sun 0006
CW3
2014 Exploring the Use of a 3D Virtual Environment in Chinese Cultural Transmission
abstract
Through scene construction and intelligent interaction in a 3D virtual world environment, we developed the project "Confucius' Journey". Considering the problems in such applications, such as the lack of interaction and reduced effectiveness in representing the application purpose, we explored interactive objects and virtual human technology. In addition, we can verify the advantage of using the 3D platform via the experimental results.
Yungang Wei, Xiaoye Tan, Xiaoran Qin, Xiaohang Yu, Bo Sun 0006
CW2