Demo Data from EDBT 2026 / reviewers in the wild / expert
Xulong Li 0001
dblp:156/3871-1
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2019
0000-0003-4484-4339ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 50% Face, body and person analysis · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › Face, body and person analysis
human pose estimation |
0.4 | 1 | 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture |
0.4 | 1 | 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › Face, body and person analysis › human pose estimation
multi-person pose estimation |
0.4 | 1 | 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Methods — techniques the papers use, named apart from their topics
temporal refinement · 0.4skeletal proposal generation · 0.4multi-view fusion · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction CaptureabstractWe present an approach to capture the 3D motion of a group of people engaged in a social interaction. The core challenges in capturing social interactions are: (1) occlusion is functional and frequent; (2) subtle motion needs to be measured over a space large enough to host a social group; (3) human appearance and configuration variation is immense; and (4) attaching markers to the body may prime the nature of interactions. The Panoptic Studio is a system organized around the thesis that social interactions should be measured through the integration of perceptual analyses over a large variety of view points. We present a modularized system designed around this principle, consisting of integrated structural, hardware, and software innovations. The system takes, as input, 480 synchronized video streams of multiple people engaged in social activities, and produces, as output, the labeled time-varying 3D structure of anatomical landmarks on individuals in the space. Our algorithm is designed to fuse the "weak" perceptual processes in the large number of views by progressively generating skeletal proposals from low-level appearance cues, and a framework for temporal refinement is also presented by associating body parts to reconstructed dense 3D trajectory stream. Our system and method are the first in reconstructing full body motion of more than five people engaged in social interactions without using markers. We also empirically demonstrate the impact of the number of views in achieving this goal. Hanbyul Joo, Tomas Simon, Xulong Li 0001, Hao Liu 0125, Sean Banerjee, Timothy Godisart, Bart C. Nabbe, Iain A. Matthews, Takeo Kanade, Shohei Nobuhara, Yaser Sheikh |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2015 | A Novel Method: 3-D Gait Curve for Human Identification
Sajid Ali 0002, Zhongke Wu, Xulong Li 0001, Wang Kang 0002 |
ICIG (1) | 3 |
| 2014 | Human Identification Using Sensors Data Based on 3D Gait AreaabstractSurveillance means is a system that monitors the behavior, activities, or other changing information, usually it is used to recognize the people for the purpose of security issues in society. This paper aims to propose a novel approach based on sensor data acquired by an optical system for the purpose of human identification. Three joints of the human body, such as the hip, knee, and ankle joint have been selected by the amount of gait movement in this algorithm. By extracting suitable 3D static and dynamic joints feature from data. The method applies the PBC (Parametric Bézier Curve) technique on the extracted features in order to derive the strong correlation between joint movements. The curve control points are used to construct the triangles of each walking pose of human. The geometric function and statistical methods on the triangles are used here to compute the gait signature and analysis of this signature and find the maximum unique relationship among the human gait during the walk, and use it as to classify the human identification. The experimental results demonstrate that this method is more accurate and reliable. Sajid Ali 0002, Zhongke Wu, Guoguang Du 0001, Xulong Li 0001, Pengcheng Fan |
CW | 5 |