Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Yiping Meng

dblp:156/8601 · DBLP profile ↗
← Back
10ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0003-3029-8103ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 37% Visualization and visual analytics · 36% Multimedia analysis and retrieval · 27%
Artificial intelligence
2 papers
Image recognition and object detection · 25% Deep learning architectures and training · 25% Reinforcement learning · 22%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%

Topics — the 14 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › visual summarization
image collection summarization
0.512021
Content-Based Visual Summarization for Image Collections · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics › graph visualization
layout optimization
0.512021
Content-Based Visual Summarization for Image Collections · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics › hierarchical data visualization
tree layout
0.512021
Content-Based Visual Summarization for Image Collections · IEEE Trans. Vis. Comput. Graph. 2021
Visualization and visual analytics
visual analytics
0.512021
Content-Based Visual Summarization for Image Collections · IEEE Trans. Vis. Comput. Graph. 2021
Multimedia analysis and retrieval
visual summarization
0.512021
Content-Based Visual Summarization for Image Collections · IEEE Trans. Vis. Comput. Graph. 2021
Machine learning › Deep learning architectures and training › neural network layer design
feature upsampling
0.412020
Self-Supervised Feature Augmentation for Large Image Object Detection · IEEE Trans. Image Process. 2020
Computer vision › Image recognition and object detection
object detection
0.412020
Self-Supervised Feature Augmentation for Large Image Object Detection · IEEE Trans. Image Process. 2020
Visual content generation and editing › image retargeting
content-aware image resizing
0.412020
Image Retargetability · IEEE Trans. Multim. 2020
Visual content generation and editing
image retargeting
0.412020
Image Retargetability · IEEE Trans. Multim. 2020
Robotics › Robot navigation and mapping › environment mapping
environment reconstruction
0.412019
Environment Reconstruction with Hidden Confounders for Reinforcement Learning based Recommendation · KDD 2019
Machine learning › Reinforcement learning
offline reinforcement learning
0.412019
Environment Reconstruction with Hidden Confounders for Reinforcement Learning based Recommendation · KDD 2019
Recommender systems
reinforcement-learning-based recommendation
0.412019
Environment Reconstruction with Hidden Confounders for Reinforcement Learning based Recommendation · KDD 2019
Visual content generation and editing › image animation
painting animation
0.312018
Animated Construction of Chinese Brush Paintings · IEEE Trans. Vis. Comput. Graph. 2018
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.112020
Self-Supervised Feature Augmentation for Large Image Object Detection · IEEE Trans. Image Process. 2020

Methods — techniques the papers use, named apart from their topics

multi-agent learning · 0.8generative adversarial imitation learning · 0.8deconfounded policy learning · 0.8stroke ordering optimization · 0.7natural evolution strategies · 0.7greedy optimization · 0.5gradient backpropagation · 0.5sub-pixel convolution · 0.4self-supervised learning · 0.4learning-to-rank · 0.4feature augmentation · 0.4convolutional neural network · 0.4
YearPublicationVenuePosition
2026 Prompt grouping for rehearsal-free continual learning
Yiping Meng, Lilong Liu, RenChun Gong, Shengsheng Qian
Multim. Syst.1
2026 Mllm-guided hierarchical semantic ensemble with adaptive visual fusion for zero-shot composed video retrieval
Yiping Meng, Lilong Liu, Man Wu, Zhixiang Ding, Shengsheng Qian
Multim. Syst.1
2026 Minimal discriminative learning for open set recognition
Yiping Meng, Hairui Ren, Lilong Liu, Man Wu, Shengsheng Qian
Multim. Syst.1
2021 Partially observable environment estimation with uplift inference for reinforcement learning based recommendation
abstract
Reinforcement learning (RL) aims at searching the best policy model for decision making, and has been shown powerful for sequential recommendations. The training of the policy by RL, however, is placed in an environment. In many real-world applications, the policy training in the real environment can cause an unbearable cost due to the exploration. Environment estimation from the past data is thus an appealing way to release the power of RL in these applications. The estimation of the environment is, basically, to extract the causal effect model from the data. However, real-world applications are often too complex to offer fully observable environment information. Therefore, quite possibly there are unobserved variables lying behind the data, which can obstruct an effective estimation of the environment. In this paper, by treating the hidden variables as a hidden policy, we propose a partially-observed multi-agent environment estimation (POMEE) approach to learn the partially-observed environment. To make a better extraction of the causal relationship between actions and rewards, we design a deep uplift inference network (DUIN) model to learn the causal effects of different actions. By implementing the environment model in the DUIN structure, we propose a POMEE with uplift inference (POMEE-UI) approach to generate a partially-observed environment with a causal reward mechanism. We analyze the effect of our method in both artificial and real-world environments. We first use an artificial recommender environment, abstracted from a real-world application, to verify the effectiveness of POMEE-UI. We then test POMEE-UI in the real application of Didi Chuxing. Experiment results show that POMEE-UI can effectively estimate the hidden variables, leading to a more reliable virtual environment. The online A/B testing results show that POMEE can derive a well-performing recommender policy in the real-world application.
Wenjie Shang, Qingyang Li 0001, Zhiwei (Tony) Qin, Yang Yu 0001, Yiping Meng, Jieping Ye
Mach. Learn.5
2021 View-graph construction framework for robust and efficient structure-from-motion
Hainan Cui, Tianxin Shi, Pengfei Xu 0013, Yiping Meng, Shuhan Shen
Pattern Recognit.5
2021 Content-Based Visual Summarization for Image Collections
abstract
With the surge of images in the information era, people demand an effective and accurate way to access meaningful visual information. Accordingly, effective and accurate communication of information has become indispensable. In this article, we propose a content-based approach that automatically generates a clear and informative visual summarization based on design principles and cognitive psychology to represent image collections. We first introduce a novel method to make representative and nonredundant summarizations of image collections, thereby ensuring data cleanliness and emphasizing important information. Then, we propose a tree-based algorithm with a two-step optimization strategy to generate the final layout that operates as follows: (1) an initial layout is created by constructing a tree randomly based on the grouping results of the input image set; (2) the layout is refined through a coarse adjustment in a greedy manner, followed by gradient back propagation drawing on the training procedure of neural networks. We demonstrate the usefulness and effectiveness of our method via extensive experimental results and user studies. Our visual summarization algorithm can precisely and efficiently capture the main content of image collections better than alternative methods or commercial tools.
Xingjia Pan, Fan Tang, Weiming Dong, Chongyang Ma, Yiping Meng, Feiyue Huang, Tong-Yee Lee, Changsheng Xu
IEEE Trans. Vis. Comput. Graph.5
2020 Self-Supervised Feature Augmentation for Large Image Object Detection
abstract
Input scale plays an important role in modern detection frameworks, and an optimal training scale for images exists empirically. However, the optimal one usually cannot be reached in facing extremely large images under the memory constraint. In this study, we explore the scale effect inside the object detection pipeline and find that feature upsampling with the introduction of high-resolution information benefits the detection. Compared with direct input upscaling, feature upsampling trades a small performance loss for a large amount of memory savings. From these observations, we propose a self-supervised feature augmentation network, which takes downsampled images as inputs and aims to generate comparable features with the ones when feeding upscaled images to networks. We present a guided feature upsampling module, which takes downsampled images as inputs, to learn upscaled feature representations with the supervision of real large features acquired from upscaled images. In a self-supervised learning manner, we can introduce detailed information of images to the network. For an efficient feature upsampling, we design a residualized sub-pixel convolution block based on a sub-pixel convolution layer, which involves considerable information in upsampling process. Experiments on Mapillary Vistas Dataset (MVD), Cityscapes, and COCO are conducted to demonstrate the effectiveness of our method. On the MVD and Cityscapes detection benchmarks, in which the images are extremely large, our method surpasses current approaches. On COCO, the proposed method obtains comparable results to existing methods but with higher efficiency.
Xingjia Pan, Fan Tang, Weiming Dong, Zhichao Song, Yiping Meng, Pengfei Xu 0013, Oliver Deussen, Changsheng Xu
IEEE Trans. Image Process.6
2020 Image Retargetability
abstract
Real-world applications could benefit from the ability to automatically retarget an image to different aspect ratios and resolutions while preserving its visually and semantically important content. However, not all images can be equally processed. This study introduces the notion of image retargetability to describe how well a particular image can be handled by content-aware image retargeting. We propose to learn a deep convolutional neural network to rank photo retargetability, in which the relative ranking of photo retargetability is directly modeled in the loss function. Our model incorporates the joint learning of meaningful photographic attributes and image content information, which can facilitate the regularization of the complicated retargetability rating problem. To train and analyze this model, we collect a dataset that contains retargetability scores and meaningful image attributes assigned by six expert raters. The experiments demonstrate that our unified model can generate retargetability rankings that are highly consistent with human labels. To further validate our model, we show the applications of image retargetability in retargeting method selection, retargeting method assessment and generating a photo collage.
Fan Tang, Weiming Dong, Yiping Meng, Chongyang Ma, Fuzhang Wu, Tong-Yee Lee
IEEE Trans. Multim.3
2019 Environment Reconstruction with Hidden Confounders for Reinforcement Learning based Recommendation
abstract
Reinforcement learning aims at searching the best policy model for decision making, and has been shown powerful for sequential recommendations. The training of the policy by reinforcement learning, however, is placed in an environment. In many real-world applications, however, the policy training in the real environment can cause an unbearable cost, due to the exploration in the environment. Environment reconstruction from the past data is thus an appealing way to release the power of reinforcement learning in these applications. The reconstruction of the environment is, basically, to extract the casual effect model from the data. However, real-world applications are often too complex to offer fully observable environment information. Therefore, quite possibly there are unobserved confounding variables lying behind the data. The hidden confounder can obstruct an effective reconstruction of the environment. In this paper, by treating the hidden confounder as a hidden policy, we propose a deconfounded multi-agent environment reconstruction (DEMER) approach in order to learn the environment together with the hidden confounder. DEMER adopts a multi-agent generative adversarial imitation learning framework. It proposes to introduce the confounder embedded policy, and use the compatible discriminator for training the policies. We then apply DEMER in an application of driver program recommendation. We firstly use an artificial driver program recommendation environment, abstracted from the real application, to verify and analyze the effectiveness of DEMER. We then test DEMER in the real application of Didi Chuxing. Experiment results show that DEMER can effectively reconstruct the hidden confounder, and thus can build the environment better. DEMER also derives a recommendation policy with a significantly improved performance in the test phase of the real application.
Wenjie Shang, Yang Yu 0001, Qingyang Li 0001, Zhiwei (Tony) Qin, Yiping Meng, Jieping Ye
KDD5
2018 Animated Construction of Chinese Brush Paintings
abstract
In this paper, we present a method for reconstructing the drawing process of Chinese brush paintings. We demonstrate the possibility of computing an artistically reasonable drawing order from a static brush painting that is consistent with the rules of art. We map the key principles of drawing composition to our computational framework, which first organizes the strokes in three stages and then optimizes stroke ordering with natural evolution strategies. Our system produces reasonable animated constructions of Chinese brush paintings with minimal or no user intervention. We test our algorithm on a range of input paintings with varying degrees of complexity and structure and then evaluate the results via a user study. We discuss the applications of the proposed system to painting instruction, painting animation, and image stylization, especially in the context of art teaching.
Fan Tang, Weiming Dong, Yiping Meng, Xing Mei, Feiyue Huang, Xiaopeng Zhang 0001, Oliver Deussen
IEEE Trans. Vis. Comput. Graph.3