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Brett Daley

dblp:157/3749 · DBLP profile ↗
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6ranked-venue papers
3as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 4 since 2021Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 82% Optimization for machine learning · 15% Probabilistic and Bayesian machine learning · 3%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
temporal difference learning
1.422024
Averaging n-step Returns Reduces Variance in Reinforcement Learning · ICML 2024
Trajectory-Aware Eligibility Traces for Off-Policy Reinforcement Learning · ICML 2023
Machine learning › Optimization for machine learning
variance reduction
1.022024
Averaging n-step Returns Reduces Variance in Reinforcement Learning · ICML 2024
Trajectory-Aware Eligibility Traces for Off-Policy Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning
sample efficiency
0.812024
Averaging n-step Returns Reduces Variance in Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
0.712023
Trajectory-Aware Eligibility Traces for Off-Policy Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning › temporal difference learning
eligibility traces
0.712023
Trajectory-Aware Eligibility Traces for Off-Policy Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.712023
Trajectory-Aware Eligibility Traces for Off-Policy Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning › off-policy reinforcement learning
experience replay
0.622024
Reconciling λ-Returns with Experience Replay · NeurIPS 2019
Averaging n-step Returns Reduces Variance in Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning
value-based reinforcement learning
0.412019
Reconciling λ-Returns with Experience Replay · NeurIPS 2019
Machine learning › Reinforcement learning
deep reinforcement learning
0.212024
Averaging n-step Returns Reduces Variance in Reinforcement Learning · ICML 2024
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
importance sampling
0.212023
Trajectory-Aware Eligibility Traces for Off-Policy Reinforcement Learning · ICML 2023

Methods — techniques the papers use, named apart from their topics

n-step returns · 0.8linear function approximation · 0.8compound returns · 0.8multistep operator · 0.7importance sampling · 0.7eligibility traces · 0.7temporal difference learning · 0.4prioritized replay · 0.4lambda-return · 0.4DQN · 0.4
YearPublicationVenuePosition
2024 Averaging n-step Returns Reduces Variance in Reinforcement Learning
abstract
Multistep returns, such as $n$-step returns and $\lambda$-returns, are commonly used to improve the sample efficiency of reinforcement learning (RL) methods. The variance of the multistep returns becomes the limiting factor in their length; looking too far into the future increases variance and reverses the benefits of multistep learning. In our work, we demonstrate the ability of compound returns—weighted averages of $n$-step returns—to reduce variance. We prove for the first time that any compound return with the same contraction modulus as a given $n$-step return has strictly lower variance. We additionally prove that this variance-reduction property improves the finite-sample complexity of temporal-difference learning under linear function approximation. Because general compound returns can be expensive to implement, we introduce two-bootstrap returns which reduce variance while remaining efficient, even when using minibatched experience replay. We conduct experiments showing that compound returns often increase the sample efficiency of $n$-step deep RL agents like DQN and PPO.
Brett Daley, Martha White, Marlos C. Machado
ICML1
2023 Trajectory-Aware Eligibility Traces for Off-Policy Reinforcement Learning
abstract
Off-policy learning from multistep returns is crucial for sample-efficient reinforcement learning, but counteracting off-policy bias without exacerbating variance is challenging. Classically, off-policy bias is corrected in a per-decision manner: past temporal-difference errors are re-weighted by the instantaneous Importance Sampling (IS) ratio after each action via eligibility traces. Many off-policy algorithms rely on this mechanism, along with differing protocols for cutting the IS ratios (traces) to combat the variance of the IS estimator. Unfortunately, once a trace has been cut, the effect cannot be easily reversed. This has led to the development of credit-assignment strategies that account for multiple past experiences at a time. These trajectory-aware methods have not been extensively analyzed, and their theoretical justification remains uncertain. In this paper, we propose a multistep operator that unifies per-decision and trajectory-aware methods. We prove convergence conditions for our operator in the tabular setting, establishing the first guarantees for several existing methods as well as many new ones. Finally, we introduce Recency-Bounded Importance Sampling (RBIS), which leverages trajectory awareness to perform robustly across $\lambda$-values in an off-policy control task.
Brett Daley, Martha White, Christopher Amato, Marlos C. Machado
ICML1
2023 On Centralized Critics in Multi-Agent Reinforcement Learning
abstract
Centralized Training for Decentralized Execution, where agents are trained offline in a centralized fashion and execute online in a decentralized manner, has become a popular approach in Multi-Agent Reinforcement Learning (MARL). In particular, it has become popular to develop actor-critic methods that train decentralized actors with a centralized critic where the centralized critic is allowed access global information of the entire system, including the true system state. Such centralized critics are possible given offline information and are not used for online execution. While these methods perform well in a number of domains and have become a de facto standard in MARL, using a centralized critic in this context has yet to be sufficiently analyzed theoretically or empirically. In this paper, we therefore formally analyze centralized and decentralized critic approaches, and analyze the effect of using state-based critics in partially observable environments. We derive theories contrary to the common intuition: critic centralization is not strictly beneficial, and using state values can be harmful. We further prove that, in particular, state-based critics can introduce unexpected bias and variance compared to history-based critics. Finally, we demonstrate how the theory applies in practice by comparing different forms of critics on a wide range of common multi-agent benchmarks. The experiments show practical issues such as the difficulty of representation learning with partial observability, which highlights why the theoretical problems are often overlooked in the literature.
Xueguang Lyu, Andrea Baisero, Brett Daley, Christopher Amato
J. Artif. Intell. Res.4
2022 Asymmetric DQN for partially observable reinforcement learning
abstract
Offline training in simulated partially observable environments allows reinforcement learning methods to exploit privileged state information through a mechanism known as asymmetry. Such privileged information has the potential to greatly improve the optimal convergence properties, if used appropriately. However, current research in asymmetric reinforcement learning is often heuristic in nature, with few connections to underlying theory or theoretical guarantees, and is primarily tested through empirical evaluation. In this work, we develop the theory of Asymmetric Policy Iteration, an exact model-based dynamic programming solution method, and then apply relaxations which eventually result in Asymmetric DQN, a model-free deep reinforcement learning algorithm. Our theoretical findings are complemented and validated by empirical experimentation performed in environments which exhibit significant amounts of partial observability, and require both information gathering strategies and memorization.
Andrea Baisero, Brett Daley, Christopher Amato
UAI2
2019 Reconciling λ-Returns with Experience Replay
abstract
Modern deep reinforcement learning methods have departed from the incremental learning required for eligibility traces, rendering the implementation of the λ-return difficult in this context. In particular, off-policy methods that utilize experience replay remain problematic because their random sampling of minibatches is not conducive to the efficient calculation of λ-returns. Yet replay-based methods are often the most sample efficient, and incorporating λ-returns into them is a viable way to achieve new state-of-the-art performance. Towards this, we propose the first method to enable practical use of λ-returns in arbitrary replay-based methods without relying on other forms of decorrelation such as asynchronous gradient updates. By promoting short sequences of past transitions into a small cache within the replay memory, adjacent λ-returns can be efficiently precomputed by sharing Q-values. Computation is not wasted on experiences that are never sampled, and stored λ-returns behave as stable temporal-difference (TD) targets that replace the target network. Additionally, our method grants the unique ability to observe TD errors prior to sampling; for the first time, transitions can be prioritized by their true significance rather than by a proxy to it. Furthermore, we propose the novel use of the TD error to dynamically select λ-values that facilitate faster learning. We show that these innovations can enhance the performance of DQN when playing Atari 2600 games, even under partial observability. While our work specifically focuses on λ-returns, these ideas are applicable to any multi-step return estimator.
Brett Daley, Christopher Amato
NeurIPS1
2015 NUPAR: A Benchmark Suite for Modern GPU Architectures
abstract
Heterogeneous systems consisting of multi-core CPUs, Graphics Processing Units (GPUs) and many-core accelerators have gained widespread use by application developers and data-center platform developers. Modern day heterogeneous systems have evolved to include advanced hardware and software features to support a spectrum of application patterns. Heterogeneous programming frameworks such as CUDA, OpenCL, and OpenACC have all introduced new interfaces to enable developers to utilize new features on these platforms. In emerging applications, performance optimization is not only limited to effectively exploiting data-level parallelism, but includes leveraging new degrees of concurrency and parallelism to accelerate the entire application.
Yash Ukidave, Fanny Nina Paravecino, Leiming Yu, Charu Kalra, Amir Momeni, Zhongliang Chen, Nick Materise, Brett Daley, Perhaad Mistry, David R. Kaeli
ICPE8