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Nelson Nauata

dblp:157/7372 · DBLP profile ↗
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6ranked-venue papers
4as first author
2since 2021 · last 2021
0000-0001-5564-6085ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 46% Generative modeling · 23% Graph learning · 14%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 56% Visual content generation and editing · 44%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative adversarial network
0.922021
House-GAN++: Generative Adversarial Layout Refinement Network towards Intelligent Computational Agent for Professional Architects · CVPR 2021
House-GAN: Relational Generative Adversarial Networks for Graph-Constrained House Layout Generation · ECCV (1) 2020
Computer vision › 3D vision
3d reconstruction
0.512021
Structured Outdoor Architecture Reconstruction by Exploration and Classification · ICCV 2021
Computer vision › 3D vision › 3d scene reconstruction
architectural scene reconstruction
0.512021
Structured Outdoor Architecture Reconstruction by Exploration and Classification · ICCV 2021
Geometric modeling and processing › 3d reconstruction
building reconstruction
0.512021
Structured Outdoor Architecture Reconstruction by Exploration and Classification · ICCV 2021
Visual content generation and editing › layout generation
floor plan generation
0.512021
House-GAN++: Generative Adversarial Layout Refinement Network towards Intelligent Computational Agent for Professional Architects · CVPR 2021
Computer vision › 3D vision
3d scene understanding
0.412020
Vectorizing World Buildings: Planar Graph Reconstruction by Primitive Detection and Relationship Inference · ECCV (8) 2020
Computer vision › Video understanding and tracking
action detection
0.412020
Structured Label Inference for Visual Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › 3D vision › 3d scene reconstruction
building reconstruction
0.412020
Vectorizing World Buildings: Planar Graph Reconstruction by Primitive Detection and Relationship Inference · ECCV (8) 2020
Machine learning › Graph learning
graph neural network
0.412020
Conv-MPN: Convolutional Message Passing Neural Network for Structured Outdoor Architecture Reconstruction · CVPR 2020
Machine learning › Graph learning › graph neural network
message passing
0.412020
Conv-MPN: Convolutional Message Passing Neural Network for Structured Outdoor Architecture Reconstruction · CVPR 2020
Machine learning › Learning paradigms
multi-label classification
0.412020
Structured Label Inference for Visual Understanding · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › 3D vision › 3d scene understanding
primitive detection
0.412020
Vectorizing World Buildings: Planar Graph Reconstruction by Primitive Detection and Relationship Inference · ECCV (8) 2020
Machine learning › Learning theory
classification
0.112021
Structured Outdoor Architecture Reconstruction by Exploration and Classification · ICCV 2021

Methods — techniques the papers use, named apart from their topics

meta-optimization · 1.0iterative refinement · 1.0heuristic search · 1.0exploration and classification · 1.0feature volume representation · 0.9convolutional message passing · 0.9relationship inference · 0.4relational generative adversarial network · 0.4primitive detection · 0.4graph-constrained generation · 0.4
YearPublicationVenuePosition
2021 House-GAN++: Generative Adversarial Layout Refinement Network towards Intelligent Computational Agent for Professional Architects
abstract
This paper proposes a generative adversarial layout refinement network for automated floorplan generation. Our architecture is an integration of a graph-constrained relational GAN and a conditional GAN, where a previously generated layout becomes the next input constraint, enabling iterative refinement. A surprising discovery of our research is that a simple non-iterative training process, dubbed component-wise GT-conditioning, is effective in learning such a generator. The iterative generator further allows us to improve a metric of choice via meta-optimization techniques by controlling when to pass which input constraints during iterative refinement. Our qualitative and quantitative evaluation based on the three standard metrics demonstrate that the proposed system makes significant improvements over the current state-of-the-art, even competitive against the ground-truth floorplans, designed by professional architects. Code, model, and data are available at https://ennauata.github.io/houseganpp/page.html.
Nelson Nauata, Sepidehsadat Hosseini, Kai-Hung Chang, Hang Chu, Chin-Yi Cheng, Yasutaka Furukawa
CVPR1
2021 Structured Outdoor Architecture Reconstruction by Exploration and Classification
abstract
This paper presents an explore-and-classify framework for structured architectural reconstruction from an aerial image. Starting from a potentially imperfect building reconstruction by an existing algorithm, our approach 1) explores the space of building models by modifying the reconstruction via heuristic actions; 2) learns to classify the correctness of building models while generating classification labels based on the ground-truth; and 3) repeat. At test time, we iterate exploration and classification, seeking for a result with the best classification score. We evaluate the approach using initial reconstructions by two baselines and two state-of-the-art reconstruction algorithms. Qualitative and quantitative evaluations demonstrate that our approach consistently improves the reconstruction quality from every initial reconstruction.
Fuyang Zhang, Xiang Xu 0008, Nelson Nauata, Yasutaka Furukawa
ICCV3
2020 Conv-MPN: Convolutional Message Passing Neural Network for Structured Outdoor Architecture Reconstruction
abstract
This paper proposes a novel message passing neural (MPN) architecture Conv-MPN, which reconstructs an outdoor building as a planar graph from a single RGB image. Conv-MPN is specifically designed for cases where nodes of a graph have explicit spatial embedding. In our problem, nodes correspond to building edges in an image. Conv-MPN is different from MPN in that 1) the feature associated with a node is represented as a feature volume instead of a 1D vector; and 2) convolutions encode messages instead of fully connected layers. Conv-MPN learns to select a true subset of nodes (i.e., building edges) to reconstruct a building planar graph. Our qualitative and quantitative evaluations over 2,000 buildings show that Conv-MPN makes significant improvements over the existing fully neural solutions. We believe that the paper has a potential to open a new line of graph neural network research for structured geometry reconstruction.
Fuyang Zhang, Nelson Nauata, Yasutaka Furukawa
CVPR2
2020 House-GAN: Relational Generative Adversarial Networks for Graph-Constrained House Layout Generation
Nelson Nauata, Kai-Hung Chang, Chin-Yi Cheng, Greg Mori, Yasutaka Furukawa
ECCV (1)1
2020 Vectorizing World Buildings: Planar Graph Reconstruction by Primitive Detection and Relationship Inference
Nelson Nauata, Yasutaka Furukawa
ECCV (8)1
2020 Structured Label Inference for Visual Understanding
abstract
Visual data such as images and videos contain a rich source of structured semantic labels as well as a wide range of interacting components. Visual content could be assigned with fine-grained labels describing major components, coarse-grained labels depicting high level abstractions, or a set of labels revealing attributes. Such categorization over different, interacting layers of labels evinces the potential for a graph-based encoding of label information. In this paper, we exploit this rich structure for performing graph-based inference in label space for a number of tasks: multi-label image and video classification and action detection in untrimmed videos. We consider the use of the Bidirectional Inference Neural Network (BINN) and Structured Inference Neural Network (SINN) for performing graph-based inference in label space and propose a Long Short-Term Memory (LSTM) based extension for exploiting activity progression on untrimmed videos. The methods were evaluated on (i) the Animal with Attributes (AwA), Scene Understanding (SUN) and NUS-WIDE datasets for multi-label image classification, (ii) the first two releases of the YouTube-8M large scale dataset for multi-label video classification, and (iii) the THUMOS'14 and MultiTHUMOS video datasets for action detection. Our results demonstrate the effectiveness of structured label inference in these challenging tasks, achieving significant improvements against baselines.
Nelson Nauata, Hexiang Hu, Guang-Tong Zhou, Zhiwei Deng, Zicheng Liao, Greg Mori
IEEE Trans. Pattern Anal. Mach. Intell.1