Sven Bambach

dblp:157/8222 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2018
0000-0002-0411-6073ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 25% Efficient and distributed learning · 25% Deep learning architectures and training · 25%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
convolutional neural network
0.312018
Toddler-Inspired Visual Object Learning · NeurIPS 2018
Machine learning › Efficient and distributed learning
data selection
0.312018
Toddler-Inspired Visual Object Learning · NeurIPS 2018
Robotics › Motion planning and robot control › robot learning
object learning
0.312018
Toddler-Inspired Visual Object Learning · NeurIPS 2018
Computer vision › Face, body and person analysis › hand analysis
hand detection
0.212015
Lending A Hand: Detecting Hands and Recognizing Activities in Complex Egocentric Interactions · ICCV 2015
Computer vision › Video understanding and tracking
egocentric video understanding
0.112015
Lending A Hand: Detecting Hands and Recognizing Activities in Complex Egocentric Interactions · ICCV 2015
Computer vision › Segmentation and scene understanding › object segmentation
hand segmentation
0.112015
Lending A Hand: Detecting Hands and Recognizing Activities in Complex Egocentric Interactions · ICCV 2015

Methods — techniques the papers use, named apart from their topics

convolutional neural network · 0.5egocentric vision · 0.3candidate region generation · 0.2
YearPublicationVenuePosition
2018 From Coarse Attention to Fine-Grained Gaze: A Two-stage 3D Fully Convolutional Network for Predicting Eye Gaze in First Person Video
David Crandall, Chen Yu 0001, Sven Bambach
BMVC4
2018 Estimating Head Motion from Egocentric Vision
abstract
The recent availability of lightweight, wearable cameras allows for collecting video data from a "first-person' perspective, capturing the visual world of the wearer in everyday interactive contexts. In this paper, we investigate how to exploit egocentric vision to infer multimodal behaviors from people wearing head-mounted cameras. More specifically, we estimate head (camera) motion from egocentric video, which can be further used to infer non-verbal behaviors such as head turns and nodding in multimodal interactions. We propose several approaches based on Convolutional Neural Networks (CNNs) that combine raw images and optical flow fields to learn to distinguish regions with optical flow caused by global ego-motion from those caused by other motion in a scene. Our results suggest that CNNs do not directly learn useful visual features with end-to-end training from raw images alone; instead, a better approach is to first extract optical flow explicitly and then train CNNs to integrate optical flow and visual information.
Satoshi Tsutsui, Sven Bambach, David Crandall, Chen Yu 0001
ICMI2
2018 Toddler-Inspired Visual Object Learning
abstract
Real-world learning systems have practical limitations on the quality and quantity of the training datasets that they can collect and consider. How should a system go about choosing a subset of the possible training examples that still allows for learning accurate, generalizable models? To help address this question, we draw inspiration from a highly efficient practical learning system: the human child. Using head-mounted cameras, eye gaze trackers, and a model of foveated vision, we collected first-person (egocentric) images that represents a highly accurate approximation of the "training data" that toddlers' visual systems collect in everyday, naturalistic learning contexts. We used state-of-the-art computer vision learning models (convolutional neural networks) to help characterize the structure of these data, and found that child data produce significantly better object models than egocentric data experienced by adults in exactly the same environment. By using the CNNs as a modeling tool to investigate the properties of the child data that may enable this rapid learning, we found that child data exhibit a unique combination of quality and diversity, with not only many similar large, high-quality object views but also a greater number and diversity of rare views. This novel methodology of analyzing the visual "training data" used by children may not only reveal insights to improve machine learning, but also may suggest new experimental tools to better understand infant learning in developmental psychology.
Sven Bambach, David Crandall, Linda B. Smith, Chen Yu 0001
NeurIPS1
2016 Active Viewing in Toddlers Facilitates Visual Object Learning: An Egocentric Vision Approach
Sven Bambach, David Crandall, Linda B. Smith, Chen Yu 0001
CogSci1
2015 Lending A Hand: Detecting Hands and Recognizing Activities in Complex Egocentric Interactions
abstract
Hands appear very often in egocentric video, and their appearance and pose give important cues about what people are doing and what they are paying attention to. But existing work in hand detection has made strong assumptions that work well in only simple scenarios, such as with limited interaction with other people or in lab settings. We develop methods to locate and distinguish between hands in egocentric video using strong appearance models with Convolutional Neural Networks, and introduce a simple candidate region generation approach that outperforms existing techniques at a fraction of the computational cost. We show how these high-quality bounding boxes can be used to create accurate pixelwise hand regions, and as an application, we investigate the extent to which hand segmentation alone can distinguish between different activities. We evaluate these techniques on a new dataset of 48 first-person videos of people interacting in realistic environments, with pixel-level ground truth for over 15,000 hand instances.
Sven Bambach, Stefan Lee, David Crandall, Chen Yu 0001
ICCV1
2015 Viewpoint Integration for Hand-Based Recognition of Social Interactions from a First-Person View
abstract
Wearable devices are becoming part of everyday life, from first-person cameras (GoPro, Google Glass), to smart watches (Apple Watch), to activity trackers (FitBit). These devices are often equipped with advanced sensors that gather data about the wearer and the environment. These sensors enable new ways of recognizing and analyzing the wearer's everyday personal activities, which could be used for intelligent human-computer interfaces and other applications. We explore one possible application by investigating how egocentric video data collected from head-mounted cameras can be used to recognize social activities between two interacting partners (e.g. playing chess or cards). In particular, we demonstrate that just the positions and poses of hands within the first-person view are highly informative for activity recognition, and present a computer vision approach that detects hands to automatically estimate activities. While hand pose detection is imperfect, we show that combining evidence across first-person views from the two social partners significantly improves activity recognition accuracy. This result highlights how integrating weak but complimentary sources of evidence from social partners engaged in the same task can help to recognize the nature of their interaction.
Sven Bambach, David Crandall, Chen Yu 0001
ICMI1
2014 Detecting Hands in Children's Egocentric Views to Understand Embodied Attention during Social Interaction
Sven Bambach, John M. Franchak, David Crandall, Chen Yu 0001
CogSci1