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Alin-Ionut Popa

dblp:157/8408 · DBLP profile ↗
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11ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 54% Face, body and person analysis · 36% Segmentation and scene understanding · 6%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 72% Rendering · 28%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
human mesh recovery
2.042025
Reconstructing Three-Dimensional Models of Interacting Humans · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Learning Complex 3D Human Self-Contact · AAAI 2021
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Computer vision › Face, body and person analysis
human pose estimation
1.242021
Learning Complex 3D Human Self-Contact · AAAI 2021
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Deep Multitask Architecture for Integrated 2D and 3D Human Sensing · CVPR 2017
Computer vision › 3D vision
3d human reconstruction
0.722020
Three-Dimensional Reconstruction of Human Interactions · CVPR 2020
Deep Multitask Architecture for Integrated 2D and 3D Human Sensing · CVPR 2017
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
monocular 3d pose
0.512021
Learning Complex 3D Human Self-Contact · AAAI 2021
Visual content generation and editing › image generation
person image generation
0.412020
Human Synthesis and Scene Compositing · AAAI 2020
Computer vision › Face, body and person analysis › human pose estimation
multi-person pose estimation
0.312018
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Computer vision › 3D vision › 3d human reconstruction
multi-person reconstruction
0.312018
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Computer vision › Face, body and person analysis
person clustering
0.312018
Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images · NeurIPS 2018
Computer vision › 3D vision › 3d human reconstruction
single-view human reconstruction
0.312018
Human Appearance Transfer · CVPR 2018
Visual content generation and editing
image generation
0.312018
Human Appearance Transfer · CVPR 2018
Computer vision › 3D vision › pose estimation › rotation and translation estimation
2d-3d pose estimation
0.312017
Deep Multitask Architecture for Integrated 2D and 3D Human Sensing · CVPR 2017
Computer vision › Segmentation and scene understanding › part segmentation
body part segmentation
0.312017
Deep Multitask Architecture for Integrated 2D and 3D Human Sensing · CVPR 2017
Robotics › Robot manipulation › tactile sensing › contact sensing
contact detection
0.312025
Reconstructing Three-Dimensional Models of Interacting Humans · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.112020
Three-Dimensional Reconstruction of Human Interactions · CVPR 2020
Computer vision › 3D vision
3d scene understanding
0.112020
Human Synthesis and Scene Compositing · AAAI 2020

Methods — techniques the papers use, named apart from their topics

motion capture · 1.4contact signature prediction · 0.9parametric human representation · 0.9appearance compositing · 0.9deep translation network · 0.7barycentric transfer · 0.73d loss · 0.5interaction signature estimation · 0.4contact detection · 0.4augmented losses · 0.4
YearPublicationVenuePosition
2025 Self-Supervised Incremental Learning of Object Representations from Arbitrary Image Sets
abstract
Computing a comprehensive and robust visual representation of an arbitrary object or category of objects is a complex problem. The difficulty increases when one starts from a set of uncalibrated images obtained from different sources. We propose a self-supervised approach, Multi-Image Latent Embedding (MILE), which computes a single representation from such an image set. MILE operates incrementally, considering one image at a time, while processing various depictions of the class through a shared gated cross-attention mechanism. The representations are progressively refined as more available images are incorporated, without requiring additional training. Our experiments on Amazon Berkeley Objects (ABO) and iNaturalist demonstrate the effectiveness in two tasks: object or category-specific image retrieval and unsupervised context-conditioned object segmentation. Moreover, the proposed multi-image input setup opens new frontiers for the task of object retrieval. Our studies indicate that our models can capture descriptive representations that better encapsulate the intrinsic characteristics of the objects. Our code is available at https://github.com/amazon-science/mile.
George Leotescu, Alin-Ionut Popa, Diana Grigore, Daniel Voinea, Pietro Perona
WACV2
2025 Reconstructing Three-Dimensional Models of Interacting Humans
abstract
Understanding 3D human interactions is fundamental for fine-grained scene analysis and behavioural modeling. However, most of the existing models predict incorrect, lifeless 3D estimates, that miss the subtle human contact aspects-the essence of the event-and are of little use for detailed behavioral understanding. This paper addresses such issues with several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3D contact signature prediction; (2) we show how such components can be leveraged to ensure contact consistency during 3D reconstruction; (3) we construct several large datasets for learning and evaluating 3D contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3D motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3D poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences. Finally, (4) we propose methodology for recovering the ground-truth pose and shape of interacting people in a controlled setup and (5) annotate all 3D interaction motions in CHI3D with textual descriptions.
Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu
IEEE Trans. Pattern Anal. Mach. Intell.4
2022 Large Sequence Representation Learning via Multi-Stage Latent Transformers
abstract
We present LANTERN, a multi-stage transformer architecture for named-entity recognition (NER) designed to operate on indefinitely large text sequences (i.e. > 512 elements). For a given image of a form with structured text, our method uses language and spatial features to predict the entity tags of each text element. It breaks the quadratic computational constraints of the attention mechanism by operating over a learned latent space representation which encodes the input sequence via the cross-attention mechanism while having the multi-stage encoding component as a refinement over the NER predictions. As a proxy task, we propose RADAR, an LSTM classifier operating at character level, which predicts the relevance of a word with respect to the entity-recognition task. Additionally, we formulate a challenging novel NER use case, nutritional information extraction from food product labels. We created a dataset with 11,926 images depicting food product labels entitled TREAT dataset, with fully detailed annotations. Our method achieves superior performance against two competitive models designed for long sequences on the proposed TREAT dataset.
Ionut-Catalin Sandu, Daniel Voinea, Alin-Ionut Popa
COLING3
2021 Learning Complex 3D Human Self-Contact
abstract
Monocular estimation of three dimensional human self-contact is fundamental for detailed scene analysis including body language understanding and behaviour modeling. Existing 3d reconstruction methods do not focus on body regions in self-contact and consequently recover configurations that are either far from each other or self-intersecting, when they should just touch. This leads to perceptually incorrect estimates and limits impact in those very fine-grained analysis domains where detailed 3d models are expected to play an important role. To address such challenges we detect self-contact and design 3d losses to explicitly enforce it. Specifically, we develop a model for Self-Contact Prediction (SCP), that estimates the body surface signature of self-contact, leveraging the localization of self-contact in the image, during both training and inference. We collect two large datasets to support learning and evaluation: (1) HumanSC3D, an accurate 3d motion capture repository containing 1,032 sequences with 5,058 contact events and 1,246,487 ground truth 3d poses synchronized with images collected from multiple views, and (2) FlickrSC3D, a repository of 3,969 images, containing 25,297 surface-to-surface correspondences with annotated image spatial support. We also illustrate how more expressive 3d reconstructions can be recovered under self-contact signature constraints and present monocular detection of face-touch as one of the multiple applications made possible by more accurate self-contact models.
Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu
AAAI4
2020 Human Synthesis and Scene Compositing
abstract
Generating good quality and geometrically plausible synthetic images of humans with the ability to control appearance, pose and shape parameters, has become increasingly important for a variety of tasks ranging from photo editing, fashion virtual try-on, to special effects and image compression. In this paper, we propose a HUSC (HUman Synthesis and Scene Compositing) framework for the realistic synthesis of humans with different appearance, in novel poses and scenes. Central to our formulation is 3d reasoning for both people and scenes, in order to produce realistic collages, by correctly modeling perspective effects and occlusion, by taking into account scene semantics and by adequately handling relative scales. Conceptually our framework consists of three components: (1) a human image synthesis model with controllable pose and appearance, based on a parametric representation, (2) a person insertion procedure that leverages the geometry and semantics of the 3d scene, and (3) an appearance compositing process to create a seamless blending between the colors of the scene and the generated human image, and avoid visual artifacts. The performance of our framework is supported by both qualitative and quantitative results, in particular state-of-the art synthesis scores for the DeepFashion dataset.
Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Andrei Zanfir, Cristian Sminchisescu
AAAI3
2020 Three-Dimensional Reconstruction of Human Interactions
abstract
Understanding 3d human interactions is fundamental for fine grained scene analysis and behavioural modeling. However, most of the existing models focus on analyzing a single person in isolation, and those who process several people focus largely on resolving multi-person data association, rather than inferring interactions. This may lead to incorrect, lifeless 3d estimates, that miss the subtle human contact aspects--the essence of the event--and are of little use for detailed behavioral understanding. This paper addresses such issues and makes several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3d contact signature prediction; (2) we show how such components can be leveraged in order to produce augmented losses that ensure contact consistency during 3d reconstruction; (3) we construct several large datasets for learning and evaluating 3d contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3d motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3d poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences within 138,213 selected contact regions. Finally, (4) we present models and baselines to illustrate how contact estimation supports meaningful 3d reconstruction where essential interactions are captured. Models and data are made available for research purposes at http://vision.imar.ro/ci3d.
Mihai Fieraru, Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Vlad Olaru, Cristian Sminchisescu
CVPR4
2018 Human Appearance Transfer
abstract
We propose an automatic person-to-person appearance transfer model based on explicit parametric 3d human representations and learned, constrained deep translation network architectures for photographic image synthesis. Given a single source image and a single target image, each corresponding to different human subjects, wearing different clothing and in different poses, our goal is to photo-realistically transfer the appearance from the source image onto the target image while preserving the target shape and clothing segmentation layout. Our solution to this new problem is formulated in terms of a computational pipeline that combines (1) 3d human pose and body shape estimation from monocular images, (2) identifying 3d surface colors elements (mesh triangles) visible in both images, that can be transferred directly using barycentric procedures, and (3) predicting surface appearance missing in the first image but visible in the second one using deep learning-based image synthesis techniques. Our model achieves promising results as supported by a perceptual user study where the participants rated around 65% of our results as good, very good or perfect, as well in automated tests (Inception scores and a Faster-RCNN human detector responding very similarly to real and model generated images). We further show how the proposed architecture can be profiled to automatically generate images of a person dressed with different clothing transferred from a person in another image, opening paths for applications in entertainment and photo-editing (e.g. embodying and posing as friends or famous actors), the fashion industry, or affordable online shopping of clothing.
Mihai Zanfir, Alin-Ionut Popa, Andrei Zanfir, Cristian Sminchisescu
CVPR2
2018 Deep Network for the Integrated 3D Sensing of Multiple People in Natural Images
abstract
We present MubyNet -- a feed-forward, multitask, bottom up system for the integrated localization, as well as 3d pose and shape estimation, of multiple people in monocular images. The challenge is the formal modeling of the problem that intrinsically requires discrete and continuous computation, e.g. grouping people vs. predicting 3d pose. The model identifies human body structures (joints and limbs) in images, groups them based on 2d and 3d information fused using learned scoring functions, and optimally aggregates such responses into partial or complete 3d human skeleton hypotheses under kinematic tree constraints, but without knowing in advance the number of people in the scene and their visibility relations. We design a multi-task deep neural network with differentiable stages where the person grouping problem is formulated as an integer program based on learned body part scores parameterized by both 2d and 3d information. This avoids suboptimality resulting from separate 2d and 3d reasoning, with grouping performed based on the combined representation. The final stage of 3d pose and shape prediction is based on a learned attention process where information from different human body parts is optimally integrated. State-of-the-art results are obtained in large scale datasets like Human3.6M and Panoptic, and qualitatively by reconstructing the 3d shape and pose of multiple people, under occlusion, in difficult monocular images.
Andrei Zanfir, Elisabeta Marinoiu, Mihai Zanfir, Alin-Ionut Popa, Cristian Sminchisescu
NeurIPS4
2017 Large-Scale Data-Dependent Kernel Approximation
abstract
Learning a computationally efficient kernel from data is an important machine learning problem. The majority of kernels in the literature do not leverage the geometry of the data, and those that do are computationally infeasible for contemporary datasets. Recent advances in approximation techniques have expanded the applicability of the kernel methodology to scale linearly with the data size. Data-dependent kernels, which could leverage this computational advantage, have however not yet seen the benefit. Here we derive an approximate large-scale learning procedure for data-dependent kernels that is efficient and performs well in practice. We provide a Lemma that can be used to derive the asymptotic convergence of the approximation in the limit of infinite random features, and, under certain conditions, an estimate of the convergence speed. We empirically prove that our construction represents a valid, yet efficient approximation of the data-dependent kernel. For large-scale datasets of millions of datapoints, where the proposed method is now applicable for the first time, we notice a significant performance boost over both baselines consisting of data independent kernels and of kernel approximations, at comparable computational cost.
Catalin Ionescu, Alin-Ionut Popa, Cristian Sminchisescu
AISTATS2
2017 Deep Multitask Architecture for Integrated 2D and 3D Human Sensing
abstract
We propose a deep multitask architecture for fully automatic 2d and 3d human sensing (DMHS), including recognition and reconstruction, in monocular images. The system computes the figure-ground segmentation, semantically identifies the human body parts at pixel level, and estimates the 2d and 3d pose of the person. The model supports the joint training of all components by means of multi-task losses where early processing stages recursively feed into advanced ones for increasingly complex calculations, accuracy and robustness. The design allows us to tie a complete training protocol, by taking advantage of multiple datasets that would otherwise restrictively cover only some of the model components: complex 2d image data with no body part labeling and without associated 3d ground truth, or complex 3d data with limited 2d background variability. In detailed experiments based on several challenging 2d and 3d datasets (LSP, HumanEva, Human3.6M), we evaluate the sub-structures of the model, the effect of various types of training data in the multitask loss, and demonstrate that state-of-the-art results can be achieved at all processing levels. We also show that in the wild our monocular RGB architecture is perceptually competitive to a state-of-the art (commercial) Kinect system based on RGB-D data.
Alin-Ionut Popa, Mihai Zanfir, Cristian Sminchisescu
CVPR1
2016 Parametric Image Segmentation of Humans with Structural Shape Priors
Alin-Ionut Popa, Cristian Sminchisescu
ACCV (2)1