EDBT 2026 Demo / reviewers in the wild / expert
Ze Yang 0003
dblp:158/1178-3
· DBLP profile ↗
17ranked-venue papers
10as first author
12since 2021 · last 2025
0000-0002-6299-7649ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 9 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 9 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GenAssets: Generating in-the-wild 3D Assets in Latent SpaceabstractHigh-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation. Please visit https://waabi.ai/genassets for more details. Ze Yang 0003, Jingkang Wang, Sivabalan Manivasagam, Yun Chen 0014, Raquel Urtasun |
CVPR | 1 |
| 2025 | Flux4D: Flow-based Unsupervised 4D ReconstructionabstractReconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality. Jingkang Wang, Henry Che, Yun Chen 0014, Ze Yang 0003, Lily Goli, Sivabalan Manivasagam, Raquel Urtasun |
NeurIPS | 4 |
| 2024 | G3R: Gradient Guided Generalizable Reconstruction
Yun Chen 0014, Jingkang Wang, Ze Yang 0003, Sivabalan Manivasagam, Raquel Urtasun |
ECCV (6) | 3 |
| 2024 | UniCal: Unified Neural Sensor Calibration
Ze Yang 0003, Kevin Ta, Ioan Andrei Barsan, Daniel Murphy, Sivabalan Manivasagam, Raquel Urtasun |
ECCV (36) | 1 |
| 2024 | Copilot4D: Learning Unsupervised World Models for Autonomous Driving via Discrete DiffusionabstractLearning world models can teach an agent how the world works in an unsupervised manner. Even though it can be viewed as a special case of sequence modeling, progress for scaling world models on robotic applications such as autonomous driving has been somewhat less rapid than scaling language models with Generative Pre-trained Transformers (GPT). We identify two reasons as major bottlenecks: dealing with complex and unstructured observation space, and having a scalable generative model. Consequently, we propose Copilot4D, a novel world modeling approach that first tokenizes sensor observations with VQVAE, then predicts the future via discrete diffusion. To efficiently decode and denoise tokens in parallel, we recast Masked Generative Image Transformer as discrete diffusion and enhance it with a few simple changes, resulting in notable improvement. When applied to learning world models on point cloud observations, Copilot4D reduces prior SOTA Chamfer distance by more than 65% for 1s prediction, and more than 50% for 3s prediction, across NuScenes, KITTI Odometry, and Argoverse2 datasets. Our results demonstrate that discrete diffusion on tokenized agent experience can unlock the power of GPT-like unsupervised learning for robotics. Lunjun Zhang, Yuwen Xiong, Ze Yang 0003, Sergio Casas 0002, Rui Hu 0001, Raquel Urtasun |
ICLR | 3 |
| 2023 | UniSim: A Neural Closed-Loop Sensor SimulatorabstractRigorously testing autonomy systems is essential for making safe self-driving vehicles (SDV) a reality. It requires one to generate safety critical scenarios beyond what can be collected safely in the world, as many scenarios happen rarely on our roads. To accurately evaluate performance, we need to test the SDV on these scenarios in closed-loop, where the SDV and other actors interact with each other at each timestep. Previously recorded driving logs provide a rich resource to build these new scenarios from, but for closed loop evaluation, we need to modify the sensor data based on the new scene configuration and the SDV's decisions, as actors might be added or removed and the trajectories of existing actors and the SDV will differ from the original log. In this paper, we present UniSim, a neural sensor simulator that takes a single recorded log captured by a sensor-equipped vehicle and converts it into a realistic closed-loop multi-sensor simulation. UniSim builds neural feature grids to reconstruct both the static background and dynamic actors in the scene, and composites them together to simulate LiDAR and camera data at new viewpoints, with actors added or removed and at new placements. To better handle extrapolated views, we incorporate learnable priors for dynamic objects, and leverage a convolutional network to complete unseen regions. Our experiments show UniSim can simulate realistic sensor data with small domain gap on downstream tasks. With UniSim, we demonstrate, for the first time, closed-loop evaluation of an autonomy system on safety-critical scenarios as if it were in the real world. Ze Yang 0003, Yun Chen 0014, Jingkang Wang, Sivabalan Manivasagam, Wei-Chiu Ma, Anqi Joyce Yang, Raquel Urtasun |
CVPR | 1 |
| 2023 | Real-Time Neural Rasterization for Large ScenesabstractWe propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (2) and have difficulty at large scale (> 10000m2). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30× faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes. Jeffrey Yunfan Liu, Yun Chen 0014, Ze Yang 0003, Jingkang Wang, Sivabalan Manivasagam, Raquel Urtasun |
ICCV | 3 |
| 2023 | Towards Zero Domain Gap: A Comprehensive Study of Realistic LiDAR Simulation for Autonomy TestingabstractTesting the full autonomy system in simulation is the safest and most scalable way to evaluate autonomous vehicle performance before deployment. This requires simulating sensor inputs such as LiDAR. To be effective, it is essential that the simulation has low domain gap with the real world. That is, the autonomy system in simulation should perform exactly the same way it would in the real world for the same scenario. To date, there has been limited analysis into what aspects of LiDAR phenomena affect autonomy performance. It is also difficult to evaluate the domain gap of existing LiDAR simulators, as they operate on fully synthetic scenes. In this paper, we propose a novel "paired-scenario" approach to evaluating the domain gap of a LiDAR simulator by reconstructing digital twins of real world scenarios. We can then simulate LiDAR in the scene and compare it to the real LiDAR. We leverage this setting to analyze what aspects of LiDAR simulation, such as pulse phenomena, scanning effects, and asset quality, affect the domain gap with respect to the autonomy system, including perception, prediction, and motion planning, and analyze how modifications to the simulated LiDAR influence each part. We identify key aspects that are important to model, such as motion blur, material reflectance, and the accurate geometric reconstruction of traffic participants. This helps provide research directions for improving LiDAR simulation and autonomy robustness to these effects. For more information, please visit the project website: https://waabi.ai/lidar-dg Sivabalan Manivasagam, Ioan Andrei Barsan, Jingkang Wang, Ze Yang 0003, Raquel Urtasun |
ICCV | 4 |
| 2023 | Reconstructing Objects in-the-wild for Realistic Sensor SimulationabstractReconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing. In this work, we present NeuSim, a novel approach that estimates accurate geometry and realistic appearance from sparse in-the-wild data captured at distance and at limited viewpoints. Towards this goal, we represent the object surface as a neural signed distance function and leverage both LiDAR and camera sensor data to reconstruct smooth and accurate geometry and normals. We model the object appearance with a robust physics-inspired reflectance representation effective for in-the-wild data. Our experiments show that NeuSim has strong view synthesis performance on challenging scenarios with sparse training views. Furthermore, we showcase composing NeuSim assets into a virtual world and generating realistic multi-sensor data for evaluating self-driving perception models. The supplementary material can be found at the project website: https://waabi.ai/research/neusim/ Ze Yang 0003, Sivabalan Manivasagam, Yun Chen 0014, Jingkang Wang, Rui Hu 0001, Raquel Urtasun |
ICRA | 1 |
| 2023 | Neural Lighting Simulation for Urban ScenesabstractDifferent outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance. Our project page is available at https://waabi.ai/lightsim/. Ava Pun, Gary Sun, Jingkang Wang, Yun Chen 0014, Ze Yang 0003, Sivabalan Manivasagam, Wei-Chiu Ma, Raquel Urtasun |
NeurIPS | 5 |
| 2022 | RBGNet: Ray-based Grouping for 3D Object DetectionabstractAs a fundamental problem in computer vision, 3D object detection is experiencing rapid growth. To extract the point-wise features from the irregularly and sparsely distributed points, previous methods usually take a feature grouping module to aggregate the point features to an object candidate. However, these methods have not yet leveraged the surface geometry of foreground objects to enhance grouping and 3D box generation. In this paper, we propose the RBGNet framework, a voting-based 3D detector for accurate 3D object detection from point clouds. In order to learn better representations of object shape to enhance cluster features for predicting 3D boxes, we propose a ray-based feature grouping module, which aggregates the point-wise features on object surfaces using a group of determined rays uniformly emitted from cluster centers. Considering the fact that foreground points are more meaningful for box estimation, we design a novel foreground biased sampling strategy in downsample process to sample more points on object surfaces and further boost the detection performance. Our model achieves state-of-the-art 3D detection performance on ScanNet V2 and SUN RGB-D with remarkable performance gains. Code will be available at https://github.com/Haiyang-W/RBGNet. Shaoshuai Shi, Ze Yang 0003, Rongyao Fang, Qi Qian 0001, Hongsheng Li 0001, Bernt Schiele, Liwei Wang 0001 |
CVPR | 3 |
| 2021 | S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human ModelingabstractConstructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with different shape, pose and clothing, it is critical to develop methods that can automatically reconstruct and animate humans at scale from real world data. Towards this goal, we represent the pedestrian’s shape, pose and skinning weights as neural implicit functions that are directly learned from data. This representation enables us to handle a wide variety of different pedestrian shapes and poses without explicitly fitting a human parametric body model, allowing us to handle a wider range of human geometries and topologies. We demonstrate the effectiveness of our approach on various datasets and show that our reconstructions outperform existing state-of-the-art methods. Furthermore, our re-animation experiments show that we can generate 3D human animations at scale from a single RGB image (and/or an optional LiDAR sweep) as input. Ze Yang 0003, Shenlong Wang, Sivabalan Manivasagam, Zeng Huang, Wei-Chiu Ma, Xinchen Yan, Ersin Yumer, Raquel Urtasun |
CVPR | 1 |
| 2020 | Dense RepPoints: Representing Visual Objects with Dense Point Sets
Ze Yang 0003, Yinghao Xu 0001, Zheng Zhang 0022, Raquel Urtasun, Liwei Wang 0001, Stephen Lin 0001, Han Hu 0001 |
ECCV (21) | 1 |
| 2019 | RepPoints: Point Set Representation for Object DetectionabstractModern object detectors rely heavily on rectangular bounding boxes, such as anchors, proposals and the final predictions, to represent objects at various recognition stages. The bounding box is convenient to use but provides only a coarse localization of objects and leads to a correspondingly coarse extraction of object features. In this paper, we present RepPoints (representative points), a new finer representation of objects as a set of sample points useful for both localization and recognition. Given ground truth localization and recognition targets for training, RepPoints learn to automatically arrange themselves in a manner that bounds the spatial extent of an object and indicates semantically significant local areas. They furthermore do not require the use of anchors to sample a space of bounding boxes. We show that an anchor-free object detector based on RepPoints can be as effective as the state-of-the-art anchor-based detection methods, with 46.5 AP and 67.4 AP50 on the COCO test-dev detection benchmark, using ResNet-101 model. Code is available at https://github.com/microsoft/RepPoints. Ze Yang 0003, Shaohui Liu, Han Hu 0001, Liwei Wang 0001, Stephen Lin 0001 |
ICCV | 1 |
| 2019 | Learning Relationships for Multi-View 3D Object RecognitionabstractRecognizing 3D object has attracted plenty of attention recently, and view-based methods have achieved best results until now. However, previous view-based methods ignore the region-to-region and view-to-view relationships between different view images, which are crucial for multi-view 3D object representation. To tackle this problem, we propose a Relation Network to effectively connect corresponding regions from different viewpoints, and therefore reinforce the information of individual view image. In addition, the Relation Network exploits the inter-relationships over a group of views, and integrates those views to obtain a discriminative 3D object representation. Systematic experiments conducted on ModelNet dataset demonstrate the effectiveness of our proposed methods for both 3D object recognition and retrieval tasks. Ze Yang 0003, Liwei Wang 0001 |
ICCV | 1 |
| 2018 | Learning to Navigate for Fine-Grained Classification
Ze Yang 0003, Tiange Luo, Jun Gao 0004, Liwei Wang 0001 |
ECCV (14) | 1 |
| 2017 | Single Image Super-Resolution with a Parameter Economic Residual-Like Convolutional Neural Network
Ze Yang 0003, Yudong Liang, Jinjun Wang |
MMM (1) | 1 |