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Abdullah Basar Akbay

dblp:158/1837 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0002-6178-8052ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems
distributed machine learning
0.612022
Distributed Learning with Strategic Users: A Repeated Game Approach · AAAI 2022
Distributed systems › peer-to-peer systems
incentive mechanisms
0.612022
Distributed Learning with Strategic Users: A Repeated Game Approach · AAAI 2022
Algorithmic game theory and mechanism design
repeated games
0.612022
Distributed Learning with Strategic Users: A Repeated Game Approach · AAAI 2022
Algorithmic game theory and mechanism design › repeated games
zero-determinant strategies
0.612022
Distributed Learning with Strategic Users: A Repeated Game Approach · AAAI 2022
Machine learning › Efficient and distributed learning
federated and distributed training
0.212022
Distributed Learning with Strategic Users: A Repeated Game Approach · AAAI 2022

Methods — techniques the papers use, named apart from their topics

user action classification · 1.7gradient estimation · 1.7game theory · 1.7
YearPublicationVenuePosition
2022 Distributed Learning with Strategic Users: A Repeated Game Approach
abstract
We consider a distributed learning setting where strategic users are incentivized by a fusion center, to train a learning model based on local data. The users are not obliged to provide their true gradient updates and the fusion center is not capable of validating the authenticity of reported updates. Thus motivated, we formulate the interactions between the fusion center and the users as repeated games, manifesting an under-explored interplay between machine learning and game theory. We then develop an incentive mechanism for the fusion center based on a joint gradient estimation and user action classification scheme, and study its impact on the convergence performance of distributed learning. Further, we devise adaptive zero-determinant (ZD) strategies, thereby generalizing the classical ZD strategies to the repeated games with time-varying stochastic errors. Theoretical and empirical analysis show that the fusion center can incentivize the strategic users to cooperate and report informative gradient updates, thus ensuring the convergence.
Abdullah Basar Akbay, Junshan Zhang
AAAI1
2016 Noise benefits in joint detection and estimation problems
Abdullah Basar Akbay, Sinan Gezici
Signal Process.1