Manuel Kaufmann

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20ranked-venue papers
3as first author
16since 2021 · last 2026
0000-0001-5309-319XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 19 · 3 first-author · 16 since 2021Artificial intelligence and machine learning · 13 · 2 first-author · 11 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On
abstract
We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the human body and clothing as an inseparable entity. However, this paradigm fails to capture the dynamics of complex free-form garments and limits the reuse of clothing across different individuals. To overcome these problems, we develop a novel, compositional 3D Gaussian representation to build avatars from multiple layers of free-form garments. The core of our method is decomposing neural avatars into bodies and layers of shape-agnostic neural garments. To achieve this, our framework learns to disentangle each garment layer from multi-view videos and canonicalizes it into a shape-independent space. In experiments, our method models photorealistic avatars with high-fidelity dynamics, achieving new state-of-the-art performance on novel pose synthesis benchmarks. In addition, we demonstrate that the learned compositional garments contribute to a versatile digital wardrobe, enabling a practical virtual try-on application where clothing can be freely transferred to new subjects.
Jie Song 0006, Hsuan-I Ho, Manuel Kaufmann, Tianjian Jiang
3DV4
2025 ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos
abstract
Creating a photorealistic scene and human reconstruction from a single monocular in-the-wild video figures prominently in the perception of a human-centric 3D world. Recent neural rendering advances have enabled holistic human-scene reconstruction but require pre-calibrated camera and human poses, and days of training time. In this work, we introduce a novel unified framework that simultaneously performs camera tracking, human pose estimation and human-scene reconstruction in an online fashion. 3D Gaussian Splatting is utilized to learn Gaussian primitives for humans and scenes efficiently, and reconstruction-based camera tracking and human pose estimation modules are designed to enable holistic understanding and effective disentanglement of pose and appearance. Specifically, we design a human deformation module to reconstruct the details and enhance generalizability to out-of-distribution poses faithfully. Aiming to learn the spatial correlation between human and scene accurately, we introduce occlusion-aware human silhouette rendering and monocular geometric priors, which further improve reconstruction quality. Experiments on the EMDB and NeuMan datasets demonstrate superior or on-par performance with existing methods in camera tracking, human pose estimation, novel view synthesis and runtime. Our project page is at https://eth-ait.github.io/ODHSR.
Zetong Zhang, Manuel Kaufmann, Lixin Xue, Jie Song 0006, Martin R. Oswald
CVPR2
2025 PHD: Personalized 3D Human Body Fitting with Point Diffusion
abstract
We introduce PHD, a novel approach for personalized 3D human mesh recovery (HMR) and body fitting that leverages user-specific shape information to improve pose estimation accuracy from videos. Traditional HMR methods are designed to be user-agnostic and optimized for generalization. While these methods often refine poses using constraints derived from the 2D image to improve alignment, this process compromises 3D accuracy by failing to jointly account for person-specific body shapes and the plausibility of 3D poses. In contrast, our pipeline decouples this process by first calibrating the user's body shape and then employing a personalized pose fitting process conditioned on that shape. To achieve this, we develop a body shape-conditioned 3D pose prior, implemented as a Point Diffusion Transformer, which iteratively guides the pose fitting via a Point Distillation Sampling loss. This learned 3D pose prior effectively mitigates errors arising from an over-reliance on 2D constraints. Consequently, our approach improves not only pelvis-aligned pose accuracy but also absolute pose accuracy -- an important metric often overlooked by prior work. Furthermore, our method is highly data-efficient, requiring only synthetic data for training, and serves as a versatile plug-and-play module that can be seamlessly integrated with existing 3D pose estimators to enhance their performance. Project page: https://phd-pose.github.io/
Hsuan-I Ho, Po-Chen Wu, Ivan Shugurov, Chengcheng Tang, Abhay Mittal, Sizhe An, Manuel Kaufmann, Linguang Zhang
ICCV8
2025 PriorAvatar: Efficient and Robust Avatar Creation from Monocular Video Using Learned Priors
abstract
High-fidelity avatar reconstruction from monocular videos faces significant challenges due to imperfect foreground segmentation and inaccurate body poses. Existing methods typically depend on additive components, such as explicit background modeling, which introduce additional overhead and reduce the flexibility of avatar reconstruction. We argue that these challenges need to be addressed fundamentally. To this end, we propose leveraging a learned 3D human prior to guide the reconstruction of 3D avatars, dubbed PriorAvatar, without increasing model complexity. At the core of our method is a learned 3D prior, which consists of a multi-person feature codebook that stores the 3D shapes and appearances derived from human scans. These latent features are complemented by a shared U-Net decoder that converts them into a set of renderable 3D Gaussians. During reconstruction, the learned 3D prior allows for fitting to unseen subjects in the monocular videos by fine-tuning with 2D photometric losses using 3D Gaussians. This approach ensures that the reconstruction process effectively utilizes the learned latent spaces while minimizing discrepancies with the 2D observations. In our experiments, we demonstrate the efficiency and robustness of our novel reconstruction scheme, as evidenced by its state-of-the-art quantitative and qualitative performance without relying on complex regularizers or additional model enhancements. The results of ablation studies further verify the effectiveness of incorporating a learned human prior for monocular avatar reconstruction.
Tianjian Jiang, Hsuan-I Ho, Manuel Kaufmann, Jie Song 0006
SIGGRAPH Asia3
2024 MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild
abstract
We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover, it requires recovering intricate and complete 3D human shapes from short video sequences, intensifying the level of difficulty. To tackle these challenges, we first define a layered neural representation for the entire scene, composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promp table 2D segmentation module, yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics, leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.
Zeren Jiang, Manuel Kaufmann, Tianjian Jiang, Julien Valentin, Otmar Hilliges, Jie Song 0006
CVPR3
2024 ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild
Tianjian Jiang, Manuel Kaufmann, Chengwei Zheng, Julien Valentin, Jie Song 0006, Otmar Hilliges
ECCV (9)3
2024 WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation
Tianjian Jiang, Johsan Billingham, Sebastian Müksch, Juan Jose Zarate, Nicolas Evans, Martin R. Oswald, Marc Pollefeys, Otmar Hilliges, Manuel Kaufmann, Jie Song 0006
ECCV (19)9
2024 HSR: Holistic 3D Human-Scene Reconstruction from Monocular Videos
Lixin Xue, Chengwei Zheng, Fangjinhua Wang, Tianjian Jiang, Hsuan-I Ho, Manuel Kaufmann, Jie Song 0006, Otmar Hilliges
ECCV (72)7
2024 EgoHDM: A Real-time Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System
abstract
We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human mocap system that offers dense scene mapping in near real-time. Further, it is fast and robust to initialize and fully closes the loop between physically plausible map-aware global human motion estimation and mocap-aware 3D scene reconstruction. To achieve this, we design a tightly coupled mocap-aware dense bundle adjustment and physics-based body pose correction module leveraging a local body-centric elevation map. The latter introduces a novel terrain-aware contact PD controller, which enables characters to physically contact the given local elevation map thereby reducing human floating or penetration. We demonstrate the performance of our system on established synthetic and real-world benchmarks. The results show that our method reduces human localization, camera pose, and mapping accuracy error by 41%, 71%, 46%, respectively, compared to the state of the art. Our qualitative evaluations on newly captured data further demonstrate that EgoHDM can cover challenging scenarios in non-flat terrain including stepping over stairs and outdoor scenes in the wild. Our project page: https://handiyin.github.io/EgoHDM/
Handi Yin, Bonan Liu, Manuel Kaufmann, Jinhao He, Sammy Joe Christen, Jie Song 0006, Pan Hui 0001
ACM Trans. Graph.3
2023 ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation
abstract
Humans intuitively understand that inanimate objects do not move by themselves, but that state changes are typically caused by human manipulation (e.g., the opening of a book). This is not yet the case for machines. In part this is because there exist no datasets with ground-truth 3D annotations for the study of physically consistent and synchronised motion of hands and articulated objects. To this end, we introduce ARCTIC - a dataset of two hands that dexterously manipulate objects, containing 2 .1M video frames paired with accurate 3D hand and object meshes and detailed, dynamic contact information. It contains bi-manual articulation of objects such as scissors or laptops, where hand poses and object states evolve jointly in time. We propose two novel articulated hand-object interaction tasks: (1) Consistent motion reconstruction: Given a monocular video, the goal is to reconstruct two hands and articulated objects in 3D, so that their motions are spatio-temporally consistent. (2) Interaction field estimation: Dense relative hand-object distances must be estimated from images. We introduce two baselines ArcticNet and InterField, respectively and evaluate them qualitatively and quantitatively on ARCTIC. Our code and data are available at https://arctic.is.tue.mpg.de.
Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J. Black, Otmar Hilliges
CVPR5
2023 X-Avatar: Expressive Human Avatars
abstract
We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D scans or RGB-D data. To achieve this, we propose a part-aware learned forward skinning module that can be driven by the parameter space of SMPL-X, allowing for expressive animation of X-Avatars. To efficiently learn the neural shape and deformation fields, we propose novel part-aware sampling and initialization strategies. This leads to higher fidelity results, especially for smaller body parts while maintaining efficient training despite increased number of articulated bones. To capture the appearance of the avatar with high-frequency details, we extend the geometry and deformation fields with a texture network that is conditioned on pose, facial expression, geometry and the normals of the deformed surface. We show experimentally that our method outperforms strong baselines both quantitatively and qualitatively on the animation task. To facilitate future research on expressive avatars we contribute a new dataset, called X-Humans, containing 233 sequences of high-quality textured scans from 20 participants, totalling 35,500 data frames. Project page: https://ait.ethz.ch/X-Avatar.
Kaiyue Shen, Manuel Kaufmann, Juan Jose Zarate, Julien Valentin, Jie Song 0006, Otmar Hilliges
CVPR3
2023 Hi4D: 4D Instance Segmentation of Close Human Interaction
abstract
We propose Hi4D, a method and dataset for the automatic analysis of physically close human-human interaction under prolonged contact. Robustly disentangling several in-contact subjects is a challenging task due to occlusions and complex shapes. Hence, existing multi-view systems typically fuse 3D surfaces of close subjects into a single, connected mesh. To address this issue we leverage i) individually fitted neural implicit avatars; ii) an alternating optimization scheme that refines pose and surface through periods of close proximity; and iii) thus segment the fused raw scans into individual instances. From these instances we compile Hi4D dataset of 4D textured scans of 20 subject pairs, 100 sequences, and a total of more than 11 K frames. Hi4D contains rich interaction-centric annotations in 2D and 3D alongside accurately registered parametric body models. We define varied human pose and shape estimation tasks on this dataset and provide results from state-of-the-art methods on these benchmarks. Hi4D dataset can be found at https://ait.ethz.ch/Hi4D.
Yifei Yin, Manuel Kaufmann, Juan Jose Zarate, Jie Song 0006, Otmar Hilliges
CVPR3
2023 EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild
abstract
We present EMDB, the Electromagnetic Database of Global 3D Human Pose and Shape in the Wild. EMDB is a novel dataset that contains high-quality 3D SMPL pose and shape parameters with global body and camera trajectories for in-the-wild videos. We use body-worn, wireless electromagnetic (EM) sensors and a hand-held iPhone to record a total of 58 minutes of motion data, distributed over 81 indoor and outdoor sequences and 10 participants. Together with accurate body poses and shapes, we also provide global camera poses and body root trajectories. To construct EMDB, we propose a multi-stage optimization procedure, which first fits SMPL to the 6-DoF EM measurements and then refines the poses via image observations. To achieve high-quality results, we leverage a neural implicit avatar model to reconstruct detailed human surface geometry and appearance, which allows for improved alignment and smoothness via a dense pixel-level objective. Our evaluations, conducted with a multi-view volumetric capture system, indicate that EMDB has an expected accuracy of 2.3 cm positional and 10.6 degrees angular error, surpassing the accuracy of previous in-the-wild datasets. We evaluate existing state-of-the-art monocular RGB methods for camera-relative and global pose estimation on EMDB. EMDB is publicly available under https://ait.ethz.ch/emdb.
Manuel Kaufmann, Jie Song 0006, Kaiyue Shen, Tianjian Jiang, Chengcheng Tang, Juan Jose Zarate, Otmar Hilliges
ICCV1
2023 An Interpretable and Attention-Based Method for Gaze Estimation Using Electroencephalography
Nina Weng, Martyna Plomecka, Manuel Kaufmann, Ard Kastrati, Roger Wattenhofer, Nicolas Langer
MICCAI (2)3
2021 A Spatio-temporal Transformer for 3D Human Motion Prediction
abstract
We propose a novel Transformer-based architecture for the task of generative modelling of 3D human motion. Previous work commonly relies on RNN-based models considering shorter forecast horizons reaching a stationary and often implausible state quickly. Recent studies show that implicit temporal representations in the frequency domain are also effective in making predictions for a predetermined horizon. Our focus lies on learning spatio-temporal representations autoregressively and hence generation of plausible future developments over both short and long term. The proposed model learns high dimensional embeddings for skeletal joints and how to compose a temporally coherent pose via a decoupled temporal and spatial self-attention mechanism. Our dual attention concept allows the model to access current and past information directly and to capture both the structural and the temporal dependencies explicitly. We show empirically that this effectively learns the underlying motion dynamics and reduces error accumulation over time observed in auto-regressive models. Our model is able to make accurate short-term predictions and generate plausible motion sequences over long horizons. We make our code publicly available at https://github.com/eth-ait/motion-transformer.
Emre Aksan, Manuel Kaufmann, Otmar Hilliges
3DV2
2021 EM-POSE: 3D Human Pose Estimation from Sparse Electromagnetic Trackers
abstract
Fully immersive experiences in AR/VR depend on re-constructing the full body pose of the user without restricting their motion. In this paper we study the use of body-worn electromagnetic (EM) field-based sensing for the task of 3D human pose reconstruction. To this end, we present a method to estimate SMPL parameters from 6-12 EM sensors. We leverage a customized wearable system consisting of wireless EM sensors measuring time-synchronized 6D poses at 120 Hz. To provide accurate poses even with little user instrumentation, we adopt a recently proposed hybrid framework, learned gradient descent (LGD), to iteratively estimate SMPL pose and shape from our input measurements. This allows us to harness powerful pose priors to cope with the idiosyncrasies of the input data and achieve accurate pose estimates. The proposed method uses AMASS to synthesize virtual EM-sensor data and we show that it generalizes well to a newly captured real dataset consisting of a total of 36 minutes of motion from 5 subjects. We achieve reconstruction errors as low as 31.8 mm and 13.3 degrees, outperforming both pure learning- and pure optimization-based methods. Code and data is available under https://ait.ethz.ch/projects/2021/em-pose.
Manuel Kaufmann, Chengcheng Tang, Lingling Tao, Christopher D. Twigg, Jie Song 0006, Robert Wang 0002, Otmar Hilliges
ICCV1
2020 Convolutional Autoencoders for Human Motion Infilling
abstract
In this paper we propose a convolutional autoencoder to address the problem of motion infilling for 3D human motion data. Given a start and end sequence, motion infilling aims to complete the missing gap in between, such that the filled in poses plausibly forecast the start sequence and naturally transition into the end sequence. To this end, we propose a single, end-to-end trainable convolutional autoencoder. We show that a single model can be used to create natural transitions between different types of activities. Furthermore, our method is not only able to fill in entire missing frames, but it can also be used to complete gaps where partial poses are available (e.g. from end effectors), or to clean up other forms of noise (e.g. Gaussian). Also, the model can fill in an arbitrary number of gaps that potentially vary in length. In addition, no further post-processing on the model's outputs is necessary such as smoothing or closing discontinuities at the end of the gap. At the heart of our approach lies the idea to cast motion infilling as an inpainting problem and to train a convolutional de-noising autoencoder on image-like representations of motion sequences. At training time, blocks of columns are removed from such images and we ask the model to fill in the gaps. We demonstrate the versatility of the approach via a number of complex motion sequences and report on thorough evaluations performed to better understand the capabilities and limitations of the proposed approach.
Manuel Kaufmann, Emre Aksan, Jie Song 0006, Fabrizio Pece, Remo Ziegler, Otmar Hilliges
3DV1
2019 Structured Prediction Helps 3D Human Motion Modelling
abstract
Human motion prediction is a challenging and important task in many computer vision application domains. Existing work only implicitly models the spatial structure of the human skeleton. In this paper, we propose a novel approach that decomposes the prediction into individual joints by means of a structured prediction layer that explicitly models the joint dependencies. This is implemented via a hierarchy of small-sized neural networks connected analogously to the kinematic chains in the human body as well as a joint-wise decomposition in the loss function. The proposed layer is agnostic to the underlying network and can be used with existing architectures for motion modelling. Prior work typically leverages the H3.6M dataset. We show that some state-of-the-art techniques do not perform well when trained and tested on AMASS, a recently released dataset 14 times the size of H3.6M. Our experiments indicate that the proposed layer increases the performance of motion forecasting irrespective of the base network, joint-angle representation, and prediction horizon. We furthermore show that the layer also improves motion predictions qualitatively. We make code and models publicly available at https://ait.ethz.ch/projects/2019/spl.
Emre Aksan, Manuel Kaufmann, Otmar Hilliges
ICCV2
2018 Deep inertial poser: learning to reconstruct human pose from sparse inertial measurements in real time
abstract
We demonstrate a novel deep neural network capable of reconstructing human full body pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing so, we address several difficult challenges. First, the problem is severely under-constrained as multiple pose parameters produce the same IMU orientations. Second, capturing IMU data in conjunction with ground-truth poses is expensive and difficult to do in many target application scenarios (e.g., outdoors). Third, modeling temporal dependencies through non-linear optimization has proven effective in prior work but makes real-time prediction infeasible. To address this important limitation, we learn the temporal pose priors using deep learning. To learn from sufficient data, we synthesize IMU data from motion capture datasets. A bi-directional RNN architecture leverages past and future information that is available at training time. At test time, we deploy the network in a sliding window fashion, retaining real time capabilities. To evaluate our method, we recorded DIP-IMU, a dataset consisting of 10 subjects wearing 17 IMUs for validation in 64 sequences with 330 000 time instants; this constitutes the largest IMU dataset publicly available. We quantitatively evaluate our approach on multiple datasets and show results from a real-time implementation. DIP-IMU and the code are available for research purposes. 1
Yinghao Huang, Manuel Kaufmann, Emre Aksan, Michael J. Black, Otmar Hilliges, Gerard Pons-Moll
ACM Trans. Graph.2
2017 Storyfinder: Personalized Knowledge Base Construction and Management by Browsing the Web
abstract
This paper presents Storyfinder, an application which consists of a browser plugin and a web server backend with the goal to highlight and manage the information contained in web pages by combining techniques from natural language processing and visual analytics. Webpages are analyzed while visiting them by means of natural language processing components, and metadata in the form of named entities and keywords are extracted and stored for further reference. The extracted information is instantaneously highlighted in the web page and stored in a graph of entities and relations. The graph can be inspected and modified. The investigational scope can be set to a single web page, multiple web pages, or the complete set of analyzed web pages in a user's history. The graph view is designed to adhere to standards of visual analytics and information visualization. Storyfinder is available as an open source application. Its benefit for information access is evaluated in a small user study.
Steffen Remus, Manuel Kaufmann, Kathrin Guckes, Tatiana von Landesberger, Chris Biemann
CIKM2