Eric Riebling

dblp:158/4246 · DBLP profile ↗
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6ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 since 2021Artificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Edge and fog computing · 100%
Network and information security
1 paper
Authentication and access control · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Authentication and access control › user authentication
token-based authentication
0.112021
ARENA: The Augmented Reality Edge Networking Architecture · ISMAR 2021
Distributed systems
publish/subscribe systems
0.112021
ARENA: The Augmented Reality Edge Networking Architecture · ISMAR 2021

Methods — techniques the papers use, named apart from their topics

pubsub scene graph · 1.5WebXR · 1.5
YearPublicationVenuePosition
2021 ARENA: The Augmented Reality Edge Networking Architecture
abstract
Many have predicted the future of the Web to be the integration of Web content with the real-world through technologies such as Augmented Reality (AR). This has led to the rise of Extended Reality (XR) Web Browsers used to shorten the long AR application development and deployment cycle of native applications especially across different platforms. As XR Browsers mature, we face new challenges related to collaborative and multi-user applications that span users, devices, and machines. These collaborative XR applications require: (1) networking support for scaling to many users, (2) mechanisms for content access control and application isolation, and (3) the ability to host application logic near clients or data sources to reduce application latency. In this paper, we present the design and evaluation of the AR Edge Networking Architecture (ARENA) which is a platform that simplifies building and hosting collaborative XR applications on WebXR capable browsers. ARENA provides a number of critical components including: a hierarchical geospatial directory service that connects users to nearby servers and content, a token-based authentication system for controlling user access to content, and an application/service runtime supervisor that can dispatch programs across any network connected device. All of the content within ARENA exists as endpoints in a PubSub scene graph model that is synchronized across all users. We evaluate ARENA in terms of client performance as well as benchmark end-to-end response-time as load on the system scales. We show the ability to horizontally scale the system to Internet-scale with scenes containing hundreds of users and latencies on the order of tens of milliseconds. Finally, we highlight projects built using ARENA and showcase how our approach dramatically simplifies collaborative multi-user XR development compared to monolithic approaches.
Nuno Pereira 0001, Anthony Rowe 0001, Michael W. Farb, Ivan Liang, Edward Lu, Eric Riebling
ISMAR6
2019 Automatic word count estimation from daylong child-centered recordings in various language environments using language-independent syllabification of speech
abstract
Automatic word count estimation (WCE) from audio recordings can be used to quantify the amount of verbal communication in a recording environment. One key application of WCE is to measure language input heard by infants and toddlers in their natural environments, as captured by daylong recordings from microphones worn by the infants. Although WCE is nearly trivial for high-quality signals in high-resource languages, daylong recordings are substantially more challenging due to the unconstrained acoustic environments and the presence of near- and far-field speech. Moreover, many use cases of interest involve languages for which reliable ASR systems or even well-defined lexicons are not available. A good WCE system should also perform similarly for low- and high-resource languages in order to enable unbiased comparisons across different cultures and environments. Unfortunately, the current state-of-the-art solution, the LENA system, is based on proprietary software and has only been optimized for American English, limiting its applicability. In this paper, we build on existing work on WCE and present the steps we have taken towards a freely available system for WCE that can be adapted to different languages or dialects with a limited amount of orthographically transcribed speech data. Our system is based on language-independent syllabification of speech, followed by a language-dependent mapping from syllable counts (and a number of other acoustic features) to the corresponding word count estimates. We evaluate our system on samples from daylong infant recordings from six different corpora consisting of several languages and socioeconomic environments, all manually annotated with the same protocol to allow direct comparison. We compare a number of alternative techniques for the two key components in our system: speech activity detection and automatic syllabification of speech. As a result, we show that our system can reach relatively consistent WCE accuracy across multiple corpora and languages (with some limitations). In addition, the system outperforms LENA on three of the four corpora consisting of different varieties of English. We also demonstrate how an automatic neural network-based syllabifier, when trained on multiple languages, generalizes well to novel languages beyond the training data, outperforming two previously proposed unsupervised syllabifiers as a feature extractor for WCE.
Okko Johannes Räsänen, Shreyas Seshadri, Julien Karadayi, Eric Riebling, John P. Bunce, Alejandrina Cristià, Florian Metze, Marisa Casillas, Celia Rosemberg, Elika Bergelson, Melanie Soderstrom
Speech Commun.4
2018 The ACLEW DiViMe: An Easy-to-use Diarization Tool
Adrien Le Franc, Eric Riebling, Julien Karadayi, Yun Wang 0005, Camila Scaff, Florian Metze, Alejandrina Cristià
INTERSPEECH2
2016 Virtual Machines and Containers as a Platform for Experimentation
abstract
Copyright © 2016 ISCA. Research on computational speech processing has traditionally relied on the availability of a relatively large and complex infrastructure, which encompasses data (text and audio), tools (feature extraction, model training, scoring, possibly on-line and off-line, etc.), glue code, and computing. Traditionally, it has been very hard to move experiments from one site to another, and to replicate experiments. With the increasing availability of shared platforms such as commercial cloud computing platforms or publicly funded super-computing centers, there is a need and an opportunity to abstract the experimental environment from the hardware, and distribute complete setups as a virtual machine, a container, or some other shareable resource, that can be deployed and worked with anywhere. In this paper, we discuss our experience with this concept and present some tools that the community might find useful. We outline, as a case study, how such tools can be applied to a naturalistic language acquisition audio corpus.
Florian Metze, Eric Riebling, Anne S. Warlaumont, Elika Bergelson
INTERSPEECH2
2015 The speech recognition virtual kitchen turns one
Florian Metze, Eric Riebling, Eric Fosler-Lussier, Andrew R. Plummer, Rebecca Bates 0001
INTERSPEECH2
2014 The speech recognition virtual kitchen: launch party
Andrew R. Plummer, Eric Riebling, Florian Metze, Eric Fosler-Lussier, Rebecca Bates 0001
INTERSPEECH2