Demo Data from EDBT 2026 / reviewers in the wild / expert
Wenjun Mei
dblp:158/5184
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
0000-0001-9575-1496ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 55% Autonomous driving · 18% Generative modeling · 18% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | WonderTurbo: Generating Interactive 3D World in 0.72 Seconds · ICCV 2025 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.9 | 1 | 2025 | WonderTurbo: Generating Interactive 3D World in 0.72 Seconds · ICCV 2025 |
Computer vision › 3D vision › novel view synthesis
4d gaussian splatting |
0.9 | 1 | 2025 | DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation · CVPR 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | WonderTurbo: Generating Interactive 3D World in 0.72 Seconds · ICCV 2025 |
Computer vision › 3D vision › 3d scene reconstruction
driving scene reconstruction |
0.9 | 1 | 2025 | ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration · CVPR 2025 |
Robotics › Autonomous driving › simulation
driving scene simulation |
0.9 | 1 | 2025 | DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation · CVPR 2025 |
Robotics › Autonomous driving › driving model learning
driving world model |
0.9 | 1 | 2025 | DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation · CVPR 2025 |
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation · CVPR 2025 |
Knowledge, reasoning and agents › Multi-agent systems
opinion dynamics |
0.9 | 1 | 2025 | Minimum number of prejudiced agents needed for consensus of weighted median opinion dynamics · Sci. China Inf. Sci. 2025 |
Computer vision › 3D vision › 3d reconstruction
real-time reconstruction |
0.9 | 1 | 2025 | WonderTurbo: Generating Interactive 3D World in 0.72 Seconds · ICCV 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation · CVPR 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration · CVPR 2025 |
Distributed computing theory
consensus |
0.3 | 1 | 2025 | Minimum number of prejudiced agents needed for consensus of weighted median opinion dynamics · Sci. China Inf. Sci. 2025 |
Methods — techniques the papers use, named apart from their topics
NeRF · 2.6world model · 1.7online restoration · 1.7agent-based analysis · 1.73d gaussian splatting · 1.7video diffusion model · 0.9opinion dynamics modeling · 0.9inpainting · 0.9diffusion model · 0.9depth completion · 0.94d gaussian splatting · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online RestorationabstractClosed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectory, such as lane changes. Recent works have demonstrated that integrating world model knowledge alleviates these issues. Despite their efficiency, these approaches still encounter difficulties in the accurate representation of more complex maneuvers, with multi-lane shifts being a notable example. Therefore, we introduce ReconDreamer, which enhances driving scene reconstruction through incremental integration of world model knowledge. Specifically, DriveRestorer is proposed to mitigate artifacts via online restoration. This is complemented by a progressive data update strategy designed to ensure high-quality rendering for more complex maneuvers. To the best of our knowledge, ReconDreamer is the first method to effectively render in large maneuvers. Experimental results demonstrate that ReconDreamer outperforms Street Gaussians in the NTA-IoU, NTL-IoU, and FID, with relative improvements by 24.87%, 6.72%, and 29.97%. Furthermore, ReconDreamer surpasses DriveDreamer4D with PVG during large maneuver rendering, as verified by a relative improvement of 195.87% in the NTA-IoU metric and a user study. Chaojun Ni, Guosheng Zhao, Wenkang Qin, Guan Huang 0003, Yuyin Chen, Xueyang Zhang, Yifei Zhan, Kun Zhan, Peng Jia 0007, Xianpeng Lang, Xingang Wang 0003, Wenjun Mei |
CVPR | 16 |
| 2025 | DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene RepresentationabstractClosed-loop simulation is essential for advancing end-to-end autonomous driving systems. Contemporary sensor simulation methods, such as NeRF and 3DGS, rely predominantly on conditions closely aligned with training data distributions, which are largely confined to forward-driving scenarios. Consequently, these methods face limitations when rendering complex maneuvers (e.g., lane change, acceleration, deceleration). Recent advancements in autonomous-driving world models have demonstrated the potential to generate diverse driving videos. However, these approaches remain constrained to 2D video generation, inherently lacking the spatiotemporal coherence required to capture intricacies of dynamic driving environments. In this paper, we introduce DriveDreamer4D, which enhances 4D driving scene representation leveraging world model priors. Specifically, we utilize the world model as a data machine to synthesize novel trajectory videos, where structured conditions are explicitly leveraged to control the spatial-temporal consistency of traffic elements. Besides, the cousin data training strategy is proposed to facilitate merging real and synthetic data for optimizing 4DGS. To our knowledge, DriveDreamer4D is the first to utilize video generation models for improving 4D reconstruction in driving scenarios. Experimental results reveal that DriveDreamer4D significantly enhances generation quality under novel trajectory views, achieving a relative improvement in FID by 32.1%, 46.4%, and 16.3% compared to PVG, S3Gaussian, and Deformable-GS. Moreover, DriveDreamer4D markedly enhances the spatiotemporal coherence of driving agents, which is verified by a comprehensive user study and the relative increases of 22.6%, 43.5%, and 15.6% in the NTA-IoU metric. Guosheng Zhao, Chaojun Ni, Xueyang Zhang, Guan Huang 0003, Xinze Chen, Youyi Zhang, Wenjun Mei, Xingang Wang 0003 |
CVPR | 11 |
| 2025 | WonderTurbo: Generating Interactive 3D World in 0.72 SecondsabstractInteractive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time interactivity. To address this issue, we introduce WonderTurbo, the first real-time interactive 3D scene generation framework capable of generating novel perspectives of 3D scenes within 0.72 seconds. Specifically, WonderTurbo accelerates both geometric and appearance modeling in 3D scene generation. In terms of geometry, we propose StepSplat, an innovative method that constructs efficient 3D geometric representations through dynamic updates, each taking only 0.26 seconds. Additionally, we design QuickDepth, a lightweight depth completion module that provides consistent depth input for StepSplat, further enhancing geometric accuracy. For appearance modeling, we develop FastPaint, a 2-steps diffusion model tailored for instant inpainting, which focuses on maintaining spatial appearance consistency. Experimental results demonstrate that WonderTurbo achieves a remarkable 15X speedup compared to baseline methods, while preserving excellent spatial consistency and delivering high-quality output. Chaojun Ni, Haoyun Li, Guosheng Zhao, Wenkang Qin, Guan Huang 0003, Wenjun Mei |
ICCV | 10 |
| 2025 | Minimum number of prejudiced agents needed for consensus of weighted median opinion dynamics
Ruichang Zhang, Zhixin Liu 0003, Ge Chen 0001, Wenjun Mei |
Sci. China Inf. Sci. | 4 |
| 2024 | The Influence of Vaccine Willingness on Epidemic Spreading in Social NetworksabstractThe vaccination has played a significant role in government departments to control the spread of infectious diseases. Therefore, it is interesting to theoretically analyse the impact of vaccination on the disease spreading. In this article, we propose a discrete-time epidemic-willingness dynamics model to analyse the influence of vaccine willingness on epidemic spreading. Sufficient conditions are provided to guarantee that the proportion of the infected population exponentially converges to zero. The explicit relationship between the trend of epidemic spreading and the willingness-based reproduction number is presented. Based on the real data from a survey conducted on a sample of Italian population, we employ the proposed epidemic-willingness dynamics model to reproduce the social phenomenon that increasing the willingness to vaccinate can reduce and delay the maximum proportion of infected communities. Additionally, simulation experiments validate the effectiveness of the proposed epidemic-willingness dynamics model by utilizing the real data of COVID-19 infections from 28 February to 31 May 2022 in Shanghai. It is shown that the higher the level of infection, the greater the willingness to vaccinate. Moreover, we find that the willingness-based reproduction number is not monotonically decreasing and differs from the classical reproduction number. Guangjie Wang, Li Chai 0001, Wenjun Mei |
IEEE Trans. Syst. Man Cybern. Syst. | 4 |