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Giuseppe Belgioioso

dblp:158/5274 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities › opinion dynamics
opinion polarization
0.912025
Optimizing Social Network Interventions via Hypergradient-Based Recommender System Design · ICML 2025
Computational social science and digital humanities
social network intervention
0.912025
Optimizing Social Network Interventions via Hypergradient-Based Recommender System Design · ICML 2025
Mathematical optimization
nonconvex optimization
0.912025
Optimizing Social Network Interventions via Hypergradient-Based Recommender System Design · ICML 2025

Methods — techniques the papers use, named apart from their topics

gradient-based algorithm · 1.7friedkin-johnsen model · 1.7
YearPublicationVenuePosition
2025 Optimizing Social Network Interventions via Hypergradient-Based Recommender System Design
abstract
Although social networks have expanded the range of ideas and information accessible to users, they are also criticized for amplifying the polarization of user opinions. Given the inherent complexity of these phenomena, existing approaches to counteract these effects typically rely on handcrafted algorithms and heuristics. We propose an elegant solution: we act on the network weights that model user interactions on social networks (e.g., ranking of users’ shared content in feeds), to optimize a performance metric (e.g., minimize polarization), while users’ opinions follow the classical Friedkin-Johnsen model. Our formulation gives rise to a challenging, large-scale optimization problem with non-convex constraints, for which we develop a gradient-based algorithm. Our scheme is simple, scalable, and versatile, as it can readily integrate different, potentially non-convex, objectives. We demonstrate its merit by: (i) rapidly solving complex social network intervention problems with 4.8 million variables based on the Reddit, LiveJournal, and DBLP datasets; (ii) outperforming competing approaches in terms of both computation time and disagreement reduction.
Marino Kühne, Panagiotis D. Grontas, Giulia De Pasquale, Giuseppe Belgioioso, Florian Dörfler, John Lygeros
ICML4
2015 Home Automation Oriented Gesture Classification From Inertial Measurements
abstract
In this paper, a machine learning (ML) approach is presented that exploits accelerometers data to deal with gesture recognition (GR) problems. The proposed methodology aims at providing high accuracy classification for home automation systems, which are generally user independent, device independent, and device orientation independent, an heterogeneous scenario that has not been fully investigated in previous GR literature. The approach illustrated in this paper is composed of three main steps: event identification; feature extraction; and ML-based classification. The elements of the novelty of the proposed approach are 1) a preprocessing phase based on principal component analysis to increase the performance in real-world scenario conditions and 2) the development of parsimonious novel classification techniques based on sparse Bayesian learning. This methodology is tested on two datasets of four gesture classes (horizontal, vertical, circles, and eight-shaped movements) and on a further dataset with eight classes. In order to authentically describe a real-world home automation environment, the gesture movements are collected from more than 30 people who freely perform any gesture. It results in a dictionary of 12 and 20 different movements, respectively, in the case of the four-class and the eight-class databases.
Angelo Cenedese, Gian Antonio Susto, Giuseppe Belgioioso, Giuseppe Ilario Cirillo, Francesco Fraccaroli
IEEE Trans Autom. Sci. Eng.3