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Seokkeun Choi

dblp:158/8272 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 70% Computer animation and physical simulation · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
facial animation
1.012026
DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video · AAAI 2026
Visual content generation and editing › avatar generation
gaussian splatting avatar
1.012026
DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video · AAAI 2026
Visual content generation and editing › avatar generation
head avatar synthesis
1.012026
DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video · AAAI 2026

Methods — techniques the papers use, named apart from their topics

two-stage training · 1.0disentangled representation learning · 1.03d gaussian splatting · 1.0
YearPublicationVenuePosition
2026 DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video
abstract
While recent 3D head avatar creation methods attempt to animate facial dynamics, they often fail to capture personalized details, limiting realism and expressiveness. To fill this gap, we present DipGuava (Disentangled and Personalized Gaussian UV Avatar), a novel 3D Gaussian head avatar creation method that successfully generates avatars with personalized attributes from monocular video. DipGuava is the first method to explicitly disentangle facial appearance into two complementary components, trained in a structured two-stage pipeline that significantly reduces learning ambiguity and enhances reconstruction fidelity. In the first stage, we learn a stable geometry-driven base appearance that captures global facial structure and coarse expression-dependent variations. In the second stage, the personalized residual details not captured in the first stage are predicted, including high-frequency components and nonlinearly varying features such as wrinkles and subtle skin deformations. These components are fused via dynamic appearance fusion that integrates residual details after deformation, ensuring spatial and semantic alignment. This disentangled design enables DipGuava to generate photorealistic, identity-preserving avatars, consistently outperforming prior methods in both visual quality and quantitative performance, as demonstrated in extensive experiments.
Jeonghaeng Lee, Seokkeun Choi, Weisi Lin, Sanghoon Lee 0001
AAAI2
2015 Object-Based Change Detection of Very High Resolution Satellite Imagery Using the Cross-Sharpening of Multitemporal Data
abstract
In this letter, we present a method for unsupervised change detection based on the cross-sharpening of multitemporal images and image segmentation. Our method effectively reduces the change detection errors caused by relief or spatial displacement between multitemporal images with different acquisition angles. A total of four cross-sharpened images, including two general pansharpened images, were generated. Then, two pairs of cross-sharpened images were analyzed using change detection indexes. The effectiveness of the proposed method compared with other unsupervised change detection methods is demonstrated through experimentation.
Seokkeun Choi, Younggi Byun, Soungki Lee, Jaewan Choi
IEEE Geosci. Remote. Sens. Lett.2