EDBT 2026 Demo / reviewers in the wild / expert
Shao-Hua Sun
dblp:158/9680
· DBLP profile ↗
27ranked-venue papers
4as first author
20since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 25 · 3 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Restoring Noisy Demonstration for Imitation Learning With Diffusion ModelsabstractImitation learning (IL) aims to learn a policy from expert demonstrations and has been applied to various applications. By learning from the expert policy, IL methods do not require environmental interactions or reward signals. However, most existing IL algorithms assume perfect expert demonstrations, but expert demonstrations often contain imperfections caused by errors from human experts or sensor/control system inaccuracies. To address the above problems, this work proposes a filter-and-restore framework to best leverage expert demonstrations with inherent noise. Our proposed method first filters clean samples from the demonstrations and then learns conditional diffusion models to recover the noisy ones. We evaluate our proposed framework and existing methods in various domains, including robot arm manipulation, dexterous manipulation, and locomotion. The experiment results show that our proposed framework consistently outperforms existing methods across all the tasks. Ablation studies further validate the effectiveness of each component and demonstrate the framework's robustness to different noise types and levels. These results confirm the practical applicability of our framework to noisy offline demonstration data. Shang-Fu Chen, Co Yong, Shao-Hua Sun |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2025 | HERO: Human-Feedback Efficient Reinforcement Learning for Online Diffusion Model FinetuningabstractControllable generation through Stable Diffusion (SD) fine-tuning aims to improve fidelity, safety, and alignment with human guidance. Existing reinforcement learning from human feedback methods usually rely on predefined heuristic reward functions or pretrained reward models built on large-scale datasets, limiting their applicability to scenarios where collecting such data is costly or difficult. To effectively and efficiently utilize human feedback, we develop a framework, HERO, which leverages online human feedback collected on the fly during model learning. Specifically, HERO features two key mechanisms: (1) Feedback-Aligned Representation Learning, an online training method that captures human feedback and provides informative learning signals for fine-tuning, and (2) Feedback-Guided Image Generation, which involves generating images from SD's refined initialization samples, enabling faster convergence towards the evaluator's intent. We demonstrate that HERO is 4x more efficient in online feedback for body part anomaly correction compared to the best existing method. Additionally, experiments show that HERO can effectively handle tasks like reasoning, counting, personalization, and reducing NSFW content with only 0.5K online feedback. The code and project page are available at [https://hero-dm.github.io/](https://hero-dm.github.io/). Ayano Hiranaka, Shang-Fu Chen, Chieh-Hsin Lai, Naoki Murata, Takashi Shibuya 0001, Wei-Hsiang Liao 0001, Shao-Hua Sun, Yuki Mitsufuji |
ICLR | 8 |
| 2025 | Efficient Action-Constrained Reinforcement Learning via Acceptance-Rejection Method and Augmented MDPsabstractAction-constrained reinforcement learning (ACRL) is a generic framework for learning control policies with zero action constraint violation, which is required by various safety-critical and resource-constrained applications. The existing ACRL methods can typically achieve favorable constraint satisfaction but at the cost of either high computational burden incurred by the quadratic programs (QP) or increased architectural complexity due to the use of sophisticated generative models. In this paper, we propose a generic and computationally efficient framework that can adapt a standard unconstrained RL method to ACRL through two modifications: (i) To enforce the action constraints, we leverage the classic acceptance-rejection method, where we treat the unconstrained policy as the proposal distribution and derive a modified policy with feasible actions. (ii) To improve the acceptance rate of the proposal distribution, we construct an augmented two-objective Markov decision process (MDP), which include additional self-loop state transitions and a penalty signal for the rejected actions. This augmented MDP incentives the learned policy to stay close to the feasible action sets. Through extensive experiments in both robot control and resource allocation domains, we demonstrate that the proposed framework enjoys faster training progress, better constraint satisfaction, and a lower action inference time simultaneously than the state-of-the-art ACRL methods. We have made the source code publicly available to encourage further research in this direction. Wei Hung, Shao-Hua Sun, Ping-Chun Hsieh |
ICLR | 2 |
| 2025 | Synthesizing Programmatic Reinforcement Learning Policies with Large Language Model Guided SearchabstractProgrammatic reinforcement learning (PRL) has been explored for representing policies through programs as a means to achieve interpretability and generalization. Despite promising outcomes, current state-of-the-art PRL methods are hindered by sample inefficiency, necessitating tens of millions of program-environment interactions. To tackle this challenge, we introduce a novel LLM-guided search framework (LLM-GS). Our key insight is to leverage the programming expertise and common sense reasoning of LLMs to enhance the efficiency of assumption-free, random-guessing search methods. We address the challenge of LLMs' inability to generate precise and grammatically correct programs in domain-specific languages (DSLs) by proposing a Pythonic-DSL strategy — an LLM is instructed to initially generate Python codes and then convert them into DSL programs. To further optimize the LLM-generated programs, we develop a search algorithm named Scheduled Hill Climbing, designed to efficiently explore the programmatic search space to improve the programs consistently. Experimental results in the Karel domain demonstrate our LLM-GS framework's superior effectiveness and efficiency. Extensive ablation studies further verify the critical role of our Pythonic-DSL strategy and Scheduled Hill Climbing algorithm. Moreover, we conduct experiments with two novel tasks, showing that LLM-GS enables users without programming skills and knowledge of the domain or DSL to describe the tasks in natural language to obtain performant programs. Max Liu, Chan-Hung Yu, Wei-Hsu Lee, Cheng-Wei Hung, Shao-Hua Sun |
ICLR | 6 |
| 2025 | QMP: Q-switch Mixture of Policies for Multi-Task Behavior SharingabstractMulti-task reinforcement learning (MTRL) aims to learn several tasks simultaneously for better sample efficiency than learning them separately. Traditional methods achieve this by sharing parameters or relabeling data between tasks. In this work, we introduce a new framework for sharing behavioral policies across tasks, which can be used in addition to existing MTRL methods. The key idea is to improve each task's off-policy data collection by employing behaviors from other task policies. Selectively sharing helpful behaviors acquired in one task to collect training data for another task can lead to higher-quality trajectories, leading to more sample-efficient MTRL. Thus, we introduce a simple and principled framework called Q-switch mixture of policies (QMP) that selectively shares behavior between different task policies by using the task's Q-function to evaluate and select useful shareable behaviors. We theoretically analyze how QMP improves the sample efficiency of the underlying RL algorithm. Our experiments show that QMP's behavioral policy sharing provides complementary gains over many popular MTRL algorithms and outperforms alternative ways to share behaviors in various manipulation, locomotion, and navigation environments. Videos are available at https://qmp-mtrl.github.io/. Grace Zhang, Ayush Jain 0003, Injune Hwang, Shao-Hua Sun, Joseph J. Lim |
ICLR | 4 |
| 2025 | Action-Constrained Imitation LearningabstractPolicy learning under action constraints plays a central role in ensuring safe behaviors in various robot control and resource allocation applications.
In this paper, we study a new problem setting termed Action-Constrained Imitation Learning (ACIL), where an action-constrained imitator aims to learn from a demonstrative expert with larger action space.
The fundamental challenge of ACIL lies in the unavoidable mismatch of occupancy measure between the expert and the imitator caused by the action constraints. We tackle this mismatch through trajectory alignment and propose DTWIL, which replaces the original expert demonstrations with a surrogate dataset that follows similar state trajectories while adhering to the action constraints. Specifically, we recast trajectory alignment as a planning problem and solve it via Model Predictive Control, which aligns the surrogate trajectories with the expert trajectories based on the Dynamic Time Warping (DTW) distance. Through extensive experiments, we demonstrate that learning from the dataset generated by DTWIL significantly enhances performance across multiple robot control tasks and outperforms various benchmark imitation learning algorithms in terms of sample efficiency. Chia-Han Yeh, Tse-Sheng Nan, Risto Vuorio, Wei Hung, Hung-Yen Wu, Shao-Hua Sun, Ping-Chun Hsieh |
ICML | 6 |
| 2025 | SimTube: Simulating Audience Feedback on Videos using Generative AI and User Personas
Yukai Hung, Yun-Chien Huang, Ting-Yu Su, Lung-Pan Cheng, Bryan Wang, Shao-Hua Sun |
IUI | 7 |
| 2025 | Mitigating Forgetting in LLM Fine-Tuning via Low-Perplexity Token LearningabstractMaintaining consistent model performance across domains is a fundamental challenge in machine learning. While recent work has explored using LLM-generated data for fine-tuning, its impact on cross-domain generalization remains poorly understood. This paper presents a systematic analysis revealing that fine-tuning with LLM-generated data not only improves target task performance but also reduces non-target task degradation compared to fine-tuning with ground truth data. Through analyzing the data sequence in tasks of various domains, we demonstrate that this enhancement of non-target task robustness stems from the reduction of high perplexity tokens found in LLM-generated sequences. Following our findings, we showed that masking high perplexity tokens in ground truth training data achieves similar non-target task performance preservation, comparable to using LLM-generated data. Extensive experiments across different model families and scales, including Gemma 2 IT 2B, Llama 3 8B Instruct, and three additional models, agree with our findings. To the best of our knowledge, this is the first work to provide an empirical explanation based on token perplexity reduction to mitigate catastrophic forgetting in LLMs after fine-tuning, offering valuable insights for developing more robust fine-tuning strategies. Chao-Chung Wu, Zhi Rui Tam, Chieh-Yen Lin, Yun-Nung Chen, Shao-Hua Sun, Hung-yi Lee |
NeurIPS | 5 |
| 2024 | Learning to Act from Actionless Videos through Dense CorrespondencesabstractIn this work, we present an approach to construct a video-based robot policy capable of reliably executing diverse tasks across different robots and environments from few video demonstrations without using any action annotations. Our method leverages images as a task-agnostic representation, encoding both the state and action information, and text as a general representation for specifying robot goals. By synthesizing videos that "hallucinate" robot executing actions and in combination with dense correspondences between frames, our approach can infer the closed-formed action to execute to an environment without the need of any explicit action labels. This unique capability allows us to train the policy solely based on RGB videos and deploy learned policies to various robotic tasks. We demonstrate the efficacy of our approach in learning policies on table-top manipulation and navigation tasks. Additionally, we contribute an open-source framework for efficient video modeling, enabling the training of high-fidelity policy models with four GPUs within a single day. Po-Chen Ko, Jiayuan Mao, Yilun Du, Shao-Hua Sun, Josh Tenenbaum |
ICLR | 4 |
| 2024 | Integrating Planning and Deep Reinforcement Learning via Automatic Induction of Task SubstructuresabstractDespite recent advancements, deep reinforcement learning (DRL) still struggles at learning sparse-reward goal-directed tasks. Classical planning excels at addressing hierarchical tasks by employing symbolic knowledge, yet most of the methods rely on assumptions about pre-defined subtasks. To bridge the best of both worlds, we propose a framework that integrates DRL with classical planning by automatically inducing task structures and substructures from a few demonstrations. Specifically, genetic programming is used for substructure induction where the program model reflects prior domain knowledge of effect rules. We compare the proposed framework to state-of-the-art DRL algorithms, imitation learning methods, and an exploration approach in various domains. Experimental results show that our proposed framework outperforms all the abovementioned algorithms in terms of sample efficiency and task performance. Moreover, our framework achieves strong generalization performance by effectively inducing new rules and composing task structures. Ablation studies justify the design of our induction module and the proposed genetic programming procedure. Jung-Chun Liu, Chi-Hsien Chang, Shao-Hua Sun, Tian-Li Yu 0001 |
ICLR | 3 |
| 2024 | Diffusion Model-Augmented Behavioral CloningabstractImitation learning addresses the challenge of learning by observing an expert’s demonstrations without access to reward signals from environments. Most existing imitation learning methods that do not require interacting with environments either model the expert distribution as the conditional probability p(a|s) (e.g., behavioral cloning, BC) or the joint probability p(s, a). Despite the simplicity of modeling the conditional probability with BC, it usually struggles with generalization. While modeling the joint probability can improve generalization performance, the inference procedure is often time-consuming, and the model can suffer from manifold overfitting. This work proposes an imitation learning framework that benefits from modeling both the conditional and joint probability of the expert distribution. Our proposed Diffusion Model-Augmented Behavioral Cloning (DBC) employs a diffusion model trained to model expert behaviors and learns a policy to optimize both the BC loss (conditional) and our proposed diffusion model loss (joint). DBC outperforms baselines in various continuous control tasks in navigation, robot arm manipulation, dexterous manipulation, and locomotion. We design additional experiments to verify the limitations of modeling either the conditional probability or the joint probability of the expert distribution, as well as compare different generative models. Ablation studies justify the effectiveness of our design choices. Shang-Fu Chen, Hsiang-Chun Wang, Ming-Hao Hsu, Chun-Mao Lai, Shao-Hua Sun |
ICML | 5 |
| 2024 | Diffusion Imitation from ObservationabstractLearning from Observation (LfO) aims to imitate experts by learning from state-only demonstrations without requiring action labels.
Existing adversarial imitation learning approaches learn a generator agent policy to produce state transitions that are indistinguishable to a discriminator that learns to classify agent and expert state transitions. Despite its simplicity in formulation, these methods are often sensitive to hyperparameters and brittle to train. Motivated by the recent success of diffusion models in generative modeling, we propose to integrate a diffusion model into the adversarial imitation learning from observation framework. Specifically, we employ a diffusion model to capture expert and agent transitions by generating the next state, given the current state. Then, we reformulate the learning objective to train the diffusion model as a binary classifier and use it to provide ``realness'' rewards for policy learning. Our proposed framework, Diffusion Imitation from Observation (DIFO), demonstrates superior performance in various continuous control domains, including navigation, locomotion, manipulation, and games. Bo-Ruei Huang, Chun-Kai Yang, Chun-Mao Lai, Dai-Jie Wu, Shao-Hua Sun |
NeurIPS | 5 |
| 2024 | Diffusion-Reward Adversarial Imitation LearningabstractImitation learning aims to learn a policy from observing expert demonstrations without access to reward signals from environments. Generative adversarial imitation learning (GAIL) formulates imitation learning as adversarial learning, employing a generator policy learning to imitate expert behaviors and discriminator learning to distinguish the expert demonstrations from agent trajectories. Despite its encouraging results, GAIL training is often brittle and unstable. Inspired by the recent dominance of diffusion models in generative modeling, we propose Diffusion-Reward Adversarial Imitation Learning (DRAIL), which integrates a diffusion model into GAIL, aiming to yield more robust and smoother rewards for policy learning. Specifically, we propose a diffusion discriminative classifier to construct an enhanced discriminator, and design diffusion rewards based on the classifier’s output for policy learning. Extensive experiments are conducted in navigation, manipulation, and locomotion, verifying DRAIL’s effectiveness compared to prior imitation learning methods. Moreover, additional experimental results demonstrate the generalizability and data efficiency of DRAIL. Visualized learned reward functions of GAIL and DRAIL suggest that DRAIL can produce more robust and smoother rewards. Project page: https://nturobotlearninglab.github.io/DRAIL/ Chun-Mao Lai, Hsiang-Chun Wang, Ping-Chun Hsieh, Yu-Chiang Frank Wang, Min-Hung Chen, Shao-Hua Sun |
NeurIPS | 6 |
| 2024 | Hierarchical Programmatic Option FrameworkabstractDeep reinforcement learning aims to learn deep neural network policies to solve large-scale decision-making problems. However, approximating policies using deep neural networks makes it difficult to interpret the learned decision-making process. To address this issue, prior works (Trivedi et al., 2021; Liu et al., 2023; Carvalho et al., 2024) proposed to use human-readable programs as policies to increase the interpretability of the decision-making pipeline. Nevertheless, programmatic policies generated by these methods struggle to effectively solve long and repetitive RL tasks and cannot generalize to even longer horizons during testing. To solve these problems, we propose the Hierarchical Programmatic Option framework (HIPO), which aims to solve long and repetitive RL problems with human-readable programs as options (low-level policies). Specifically, we propose a method that retrieves a set of effective, diverse, and compatible programs as options. Then, we learn a high-level policy to effectively reuse these programmatic options to solve reoccurring subtasks. Our proposed framework outperforms programmatic RL and deep RL baselines on various tasks. Ablation studies justify the effectiveness of our proposed search algorithm for retrieving a set of programmatic options. Chen-Tao Lee, Chih-Han Yang, Guan-Ting Liu, Shao-Hua Sun |
NeurIPS | 5 |
| 2024 | REBORN: Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASRabstractUnsupervised automatic speech recognition (ASR) aims to learn the mapping between the speech signal and its corresponding textual transcription without the supervision of paired speech-text data. A word/phoneme in the speech signal is represented by a segment of speech signal with variable length and unknown boundary, and this segmental structure makes learning the mapping between speech and text challenging, especially without paired data. In this paper, we propose REBORN, Reinforcement-Learned Boundary Segmentation with Iterative Training for Unsupervised ASR. REBORN alternates between (1) training a segmentation model that predicts the boundaries of the segmental structures in speech signals and (2) training the phoneme prediction model, whose input is a segmental structure segmented by the segmentation model, to predict a phoneme transcription. Since supervised data for training the segmentation model is not available, we use reinforcement learning to train the segmentation model to favor segmentations that yield phoneme sequence predictions with a lower perplexity. We conduct extensive experiments and find that under the same setting, REBORN outperforms all prior unsupervised ASR models on LibriSpeech, TIMIT, and five non-English languages in Multilingual LibriSpeech. We comprehensively analyze why the boundaries learned by REBORN improve the unsupervised ASR performance. Liang-Hsuan Tseng, En-Pei Hu, Cheng-Han Chiang, Yuan Tseng, Hung-yi Lee, Lin-Shan Lee, Shao-Hua Sun |
NeurIPS | 7 |
| 2023 | Location-Aware Visual Question Generation with Lightweight ModelsabstractThis work introduces a novel task, locationaware visual question generation (LocaVQG), which aims to generate engaging questions from data relevant to a particular geographical location.Specifically, we represent such location-aware information with surrounding images and a GPS coordinate.To tackle this task, we present a dataset generation pipeline that leverages GPT-4 to produce diverse and sophisticated questions.Then, we aim to learn a lightweight model that can address the Lo-caVQG task and fit on an edge device, such as a mobile phone.To this end, we propose a method which can reliably generate engaging questions from location-aware information.Our proposed method outperforms baselines regarding human evaluation (e.g., engagement, grounding, coherence) and automatic evaluation metrics (e.g., BERTScore, ROUGE-2).Moreover, we conduct extensive ablation studies to justify our proposed techniques for generating the dataset and solving the task. Nicholas Collin Suwono, Justin Chih-Yao Chen, Tun-Min Hung, Ting-Hao 'Kenneth' Huang, I-Bin Liao, Yung-Hui Li, Lun-Wei Ku, Shao-Hua Sun |
EMNLP | 8 |
| 2023 | Hierarchical Programmatic Reinforcement Learning via Learning to Compose ProgramsabstractAiming to produce reinforcement learning (RL) policies that are human-interpretable and can generalize better to novel scenarios, Trivedi et al. (2021) present a method (LEAPS) that first learns a program embedding space to continuously parameterize diverse programs from a pre-generated program dataset, and then searches for a task-solving program in the learned program embedding space when given a task. Despite the encouraging results, the program policies that LEAPS can produce are limited by the distribution of the program dataset. Furthermore, during searching, LEAPS evaluates each candidate program solely based on its return, failing to precisely reward correct parts of programs and penalize incorrect parts. To address these issues, we propose to learn a meta-policy that composes a series of programs sampled from the learned program embedding space. By learning to compose programs, our proposed hierarchical programmatic reinforcement learning (HPRL) framework can produce program policies that describe out-of-distributionally complex behaviors and directly assign credits to programs that induce desired behaviors. The experimental results in the Karel domain show that our proposed framework outperforms baselines. The ablation studies confirm the limitations of LEAPS and justify our design choices. Guan-Ting Liu, En-Pei Hu, Pu-Jen Cheng, Hung-yi Lee, Shao-Hua Sun |
ICML | 5 |
| 2022 | Skill-based Meta-Reinforcement Learning
Taewook Nam, Shao-Hua Sun, Karl Pertsch, Sung Ju Hwang, Joseph J. Lim |
ICLR | 2 |
| 2021 | Generalizable Imitation Learning from Observation via Inferring Goal ProximityabstractTask progress is intuitive and readily available task information that can guide an agent closer to the desired goal. Furthermore, a task progress estimator can generalize to new situations. From this intuition, we propose a simple yet effective imitation learning from observation method for a goal-directed task using a learned goal proximity function as a task progress estimator for better generalization to unseen states and goals. We obtain this goal proximity function from expert demonstrations and online agent experience, and then use the learned goal proximity as a dense reward for policy training. We demonstrate that our proposed method can robustly generalize compared to prior imitation learning methods on a set of goal-directed tasks in navigation, locomotion, and robotic manipulation, even with demonstrations that cover only a part of the states. Youngwoon Lee, Andrew Szot, Shao-Hua Sun, Joseph J. Lim |
NeurIPS | 3 |
| 2021 | Learning to Synthesize Programs as Interpretable and Generalizable PoliciesabstractRecently, deep reinforcement learning (DRL) methods have achieved impressive performance on tasks in a variety of domains. However, neural network policies produced with DRL methods are not human-interpretable and often have difficulty generalizing to novel scenarios. To address these issues, prior works explore learning programmatic policies that are more interpretable and structured for generalization. Yet, these works either employ limited policy representations (e.g. decision trees, state machines, or predefined program templates) or require stronger supervision (e.g. input/output state pairs or expert demonstrations). We present a framework that instead learns to synthesize a program, which details the procedure to solve a task in a flexible and expressive manner, solely from reward signals. To alleviate the difficulty of learning to compose programs to induce the desired agent behavior from scratch, we propose to first learn a program embedding space that continuously parameterizes diverse behaviors in an unsupervised manner and then search over the learned program embedding space to yield a program that maximizes the return for a given task. Experimental results demonstrate that the proposed framework not only learns to reliably synthesize task-solving programs but also outperforms DRL and program synthesis baselines while producing interpretable and more generalizable policies. We also justify the necessity of the proposed two-stage learning scheme as well as analyze various methods for learning the program embedding. Website at https://clvrai.com/leaps. Dweep Trivedi, Jesse Zhang, Shao-Hua Sun, Joseph J. Lim |
NeurIPS | 3 |
| 2020 | Program Guided Agent
Shao-Hua Sun, Te-Lin Wu, Joseph J. Lim |
ICLR | 1 |
| 2019 | Feedback Adversarial Learning: Spatial Feedback for Improving Generative Adversarial NetworksabstractWe propose feedback adversarial learning (FAL) framework that can improve existing generative adversarial networks by leveraging spatial feedback from the discriminator. We formulate the generation task as a recurrent framework, in which the discriminator’s feedback is integrated into the feedforward path of the generation process. Specifically, the generator conditions on the discriminator’s spatial output response, and its previous generation to improve generation quality over time – allowing the generator to attend and fix its previous mistakes. To effectively utilize the feedback, we propose an adaptive spatial transform layer, which learns to spatially modulate feature maps from its previous generation and the error signal from the discriminator. We demonstrate that one can easily adapt FAL to existing adversarial learning frameworks on a wide range of tasks, including image generation, image-to-image translation, and voxel generation. Minyoung Huh, Shao-Hua Sun |
CVPR | 2 |
| 2019 | Composing Complex Skills by Learning Transition Policies
Youngwoon Lee, Shao-Hua Sun, Sriram Somasundaram, Edward S. Hu, Joseph J. Lim |
ICLR (Poster) | 2 |
| 2019 | Multimodal Model-Agnostic Meta-Learning via Task-Aware ModulationabstractModel-agnostic meta-learners aim to acquire meta-learned parameters from similar tasks to adapt to novel tasks from the same distribution with few gradient updates. With the flexibility in the choice of models, those frameworks demonstrate appealing performance on a variety of domains such as few-shot image classification and reinforcement learning. However, one important limitation of such frameworks is that they seek a common initialization shared across the entire task distribution, substantially limiting the diversity of the task distributions that they are able to learn from. In this paper, we augment MAML with the capability to identify the mode of tasks sampled from a multimodal task distribution and adapt quickly through gradient updates. Specifically, we propose a multimodal MAML (MMAML) framework, which is able to modulate its meta-learned prior parameters according to the identified mode, allowing more efficient fast adaptation. We evaluate the proposed model on a diverse set of few-shot learning tasks, including regression, image classification, and reinforcement learning. The results not only demonstrate the effectiveness of our model in modulating the meta-learned prior in response to the characteristics of tasks but also show that training on a multimodal distribution can produce an improvement over unimodal training. The code for this project is publicly available at https://vuoristo.github.io/MMAML. Risto Vuorio, Shao-Hua Sun, Hexiang Hu, Joseph J. Lim |
NeurIPS | 2 |
| 2018 | Multi-view to Novel View: Synthesizing Novel Views With Self-learned Confidence
Shao-Hua Sun, Minyoung Huh, Yuan-Hong Liao, Joseph J. Lim |
ECCV (3) | 1 |
| 2018 | Neural Program Synthesis from Diverse Demonstration VideosabstractInterpreting decision making logic in demonstration videos is key to collaborating with and mimicking humans. To empower machines with this ability, we propose a neural program synthesizer that is able to explicitly synthesize underlying programs from behaviorally diverse and visually complicated demonstration videos. We introduce a summarizer module as part of our model to improve the network’s ability to integrate multiple demonstrations varying in behavior. We also employ a multi-task objective to encourage the model to learn meaningful intermediate representations for end-to-end training. We show that our model is able to reliably synthesize underlying programs as well as capture diverse behaviors exhibited in demonstrations. The code is available at https://shaohua0116.github.io/demo2program. Shao-Hua Sun, Hyeonwoo Noh, Sriram Somasundaram, Joseph J. Lim |
ICML | 1 |
| 2014 | Exploiting image structural similarity for single image rain removalabstractWithout any prior knowledge or user interaction, single image rain removal has been a challenging task. Typically, one needs to disregard image components associated with the rain patterns, so that rain removal can be achieved via image reconstruction. By observing the limitations of standard batch-mode learning-based methods, we propose to exploit the structural similarity of the image bases for solving this task. By formulating the basis selection as an optimization problem, we are able to disregard those associated with rain patterns while the detailed image information can be preserved. Experiments on both synthetic and real-world images will verify the effectiveness of our proposed method. Shao-Hua Sun, Shang-Pu Fan, Yu-Chiang Frank Wang |
ICIP | 1 |