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Tesca Fitzgerald

dblp:159/0410 · DBLP profile ↗
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10ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0003-0867-0546ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Transfer learning and domain adaptation · 27% Video understanding and tracking · 22% Vision and language · 22%
Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 71% Human-AI interaction · 29%
Databases, data mining, and information retrieval
1 paper
Machine learning and data management · 100%

Topics — the 7 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Transfer learning and domain adaptation
cross-task transfer
1.122022
Abstraction in Data-Sparse Task Transfer (Extended Abstract) · IJCAI 2022
Abstraction in data-sparse task transfer · Artif. Intell. 2021
Machine learning and data management › human-in-the-loop
interactive learning
0.512021
Understanding the Relationship between Interactions and Outcomes in Human-in-the-Loop Machine Learning · IJCAI 2021
Human-AI interaction
interactive machine learning
0.512021
Understanding the Relationship between Interactions and Outcomes in Human-in-the-Loop Machine Learning · IJCAI 2021
Human-robot interaction › human-in-the-loop control
robot supervision
0.312025
Effects of Robot Competency and Motion Legibility on Human Correction Feedback · HRI 2025
Robotics › Motion planning and robot control › robot learning › object learning
object affordance learning
0.212016
Learning Object Affordances by Leveraging the Combination of Human-Guidance and Self-Exploration · HRI 2016
Machine learning › Reinforcement learning › exploration › intrinsic motivation
self-supervised exploration
0.212016
Learning Object Affordances by Leveraging the Combination of Human-Guidance and Self-Exploration · HRI 2016
Robotics › Motion planning and robot control
motion planning
0.212022
Abstraction in Data-Sparse Task Transfer (Extended Abstract) · IJCAI 2022

Methods — techniques the papers use, named apart from their topics

survey · 1.0user study · 0.9statistical analysis · 0.9human annotation · 0.9benchmark construction · 0.9tiered task abstraction · 0.6supervised learning · 0.5reinforcement learning · 0.5
YearPublicationVenuePosition
2025 Effects of Robot Competency and Motion Legibility on Human Correction Feedback
abstract
As robot deployments become more commonplace, people are likely to take on the role of supervising robots (i.e., correcting their mistakes) rather than directly teaching them. Prior works on Learning from Corrections (LfC) have relied on three key assumptions to interpret human feedback: (1) people correct the robot only when there is significant task objective divergence; (2) people can accurately predict if a correction is necessary; and (3) people trade off precision and physical effort when giving corrections. In this work, we study how two key factors (robot competency and motion legibility) affect how people provide correction feedback and their implications on these existing assumptions. We conduct a user study$(N=60)$under an LfC setting where participants supervise and correct a robot performing pick-and-place tasks. We find that people are more sensitive to suboptimal behavior by a highly competent robot compared to an incompetent robot when the motions are legible$(p=0.0015)$and predictable$(p=0.0055)$. In addition, people also tend to withhold necessary corrections$(p < 0.0001)$when supervising an incompetent robot and are more prone to offering unnecessary ones$(p=0.0171)$when supervising a highly competent robot. We also find that physical effort positively correlates with correction precision, providing empirical evidence to support this common assumption. We also find that this correlation is significantly weaker for an incompetent robot with legible motions than an incompetent robot with predictable motions$(p=0.0075)$. Our findings offer insights for accounting for competency and legibility when designing robot interaction behaviors and learning task objectives from corrections.
Shuangge Wang, Anjiabei Wang, Sofiya Goncharova, Brian Scassellati, Tesca Fitzgerald
HRI5
2025 TOMATO: Assessing Visual Temporal Reasoning Capabilities in Multimodal Foundation Models
abstract
Existing benchmarks often highlight the remarkable performance achieved by state-of-the-art Multimodal Foundation Models (MFMs) in leveraging temporal context for video understanding. However, *how well do the models truly perform visual temporal reasoning?* Our study of existing benchmarks shows that this capability of MFMs is likely overestimated as many questions can be solved by using a single, few, or out-of-order frames. To systematically examine current visual temporal reasoning tasks, we propose three principles with corresponding metrics: (1) *Multi-Frame Gain*, (2) *Frame Order Sensitivity*, and (3) *Frame Information Disparity*. Following these principles, we introduce **TOMATO**, **T**emp**O**ral Reasoning **M**ultimod**A**l Evalua**T**i**O**n, a novel benchmark crafted to rigorously assess MFMs' temporal reasoning capabilities in video understanding. TOMATO comprises 1,484 carefully curated, *human-annotated* questions spanning *six* tasks (i.e. *action count, direction, rotation, shape & trend, velocity & frequency, and visual cues*), applied to 1,417 videos, including 805 self-recorded and -generated videos, that encompass human-centric, real-world, and simulated scenarios. Our comprehensive evaluation reveals a human-model performance gap of 57.3% with the best-performing model. Moreover, our in-depth analysis uncovers more fundamental limitations beyond this gap in current MFMs. While they can accurately recognize events in isolated frames, they fail to interpret these frames as a continuous sequence. We believe TOMATO will serve as a crucial testbed for evaluating the next-generation MFMs and as a call to the community to develop AI systems capable of comprehending the human world dynamics through the video modality.
Ziyao Shangguan, Chuhan Li, Yanan Zheng, Yilun Zhao 0001, Tesca Fitzgerald, Arman Cohan
ICLR6
2022 Abstraction in Data-Sparse Task Transfer (Extended Abstract)
abstract
When a robot adapts a learned task for a novel environment, any changes to objects in the novel environment have an unknown effect on its task execution. For example, replacing an object in a pick-and-place task affects where the robot should target its actions, but does not necessarily affect the underlying action model. In contrast, replacing a tool that the robot will use to complete a task will effectively alter its end-effector pose with respect to the robot's base coordinate system, and thus the robot's motion must be replanned accordingly. These examples highlight the relationship among (i) differences between the source and target environments, (ii) the level of abstraction at which a robot's task model should be represented to enable transfer to the target environment, and (iii) the information needed to ground the abstracted task representation in the target environment. In this abstract, summarizing our full article [Fitzgerald et al., 2021], we present our taxonomy of transfer problems based on this relationship. We also describe a knowledge representation called the Tiered Task Abstraction (TTA) and demonstrate its applicability to a variety of transfer problems in the taxonomy. Our experimental results indicate a trade-off between the generality and data requirements of a task representation, and reinforce the need for multiple transfer methods that operate at different levels of abstraction.
Tesca Fitzgerald, Ashok K. Goel 0001, Andrea Thomaz
IJCAI1
2022 Metrics for Robot Proficiency Self-assessment and Communication of Proficiency in Human-robot Teams
abstract
As development of robots with the ability to self-assess their proficiency for accomplishing tasks continues to grow, metrics are needed to evaluate the characteristics and performance of these robot systems and their interactions with humans. This proficiency-based human-robot interaction (HRI) use case can occur before, during, or after the performance of a task. This article presents a set of metrics for this use case, driven by a four-stage cyclical interaction flow: (1) robot self-assessment of proficiency (RSA), (2) robot communication of proficiency to the human (RCP), (3) human understanding of proficiency (HUP), and (4) robot perception of the human’s intentions, values, and assessments (RPH). This effort leverages work from related fields including explainability, transparency, and introspection, by repurposing metrics under the context of proficiency self-assessment. Considerations for temporal level (a priori, in situ, and post hoc) on the metrics are reviewed, as are the connections between metrics within or across stages in the proficiency-based interaction flow. This article provides a common framework and language for metrics to enhance the development and measurement of HRI in the field of proficiency self-assessment.
Adam Norton, Henny Admoni, Jacob W. Crandall, Tesca Fitzgerald, Alvika Gautam, Michael A. Goodrich, Amy Saretsky, Matthias Scheutz, Reid G. Simmons, Aaron Steinfeld, Holly A. Yanco
ACM Trans. Hum. Robot Interact.4
2021 Understanding the Relationship between Interactions and Outcomes in Human-in-the-Loop Machine Learning
abstract
Human-in-the-loop Machine Learning (HIL-ML) is a widely adopted paradigm for instilling human knowledge in autonomous agents. Many design choices influence the efficiency and effectiveness of such interactive learning processes, particularly the interaction type through which the human teacher may provide feedback. While different interaction types (demonstrations, preferences, etc.) have been proposed and evaluated in the HIL-ML literature, there has been little discussion of how these compare or how they should be selected to best address a particular learning problem. In this survey, we propose an organizing principle for HIL-ML that provides a way to analyze the effects of interaction types on human performance and training data. We also identify open problems in understanding the effects of interaction types.
Yuchen Cui, Pallavi Koppol, Henny Admoni, Scott Niekum, Reid G. Simmons, Aaron Steinfeld, Tesca Fitzgerald
IJCAI7
2021 Abstraction in data-sparse task transfer
Tesca Fitzgerald, Ashok K. Goel 0001, Andrea Thomaz
Artif. Intell.1
2018 Human-Guided Object Mapping for Task Transfer
abstract
When transferring a learned task to an environment containing new objects, a core problem is identifying the mapping between objects in the old and new environments. This object mapping is dependent on the task being performed and the roles objects play in that task. Prior work assumes (i) the robot has access to multiple new demonstrations of the task or (ii) the primary features for object mapping have been specified. We introduce an approach that is not constrained by either assumption but rather uses structured interaction with a human teacher to infer an object mapping for task transfer. We describe three experiments: an extensive evaluation of assisted object mapping in simulation, an interactive evaluation incorporating demonstration and assistance data from a user study involving 10 participants, and an offline evaluation of the robot’s confidence during object mapping. Our results indicate that human-guided object mapping provided a balance between mapping performance and autonomy, resulting in (i) up to 2.25× as many correct object mappings as mapping without human interaction, and (ii) more efficient transfer than requiring the human teacher to re-demonstrate the task in the new environment, correctly inferring the object mapping across 93.3% of the tasks and requiring at most one interactive assist in the typical case.
Tesca Fitzgerald, Ashok K. Goel 0001, Andrea Thomaz
ACM Trans. Hum. Robot Interact.1
2017 Human-Robot Co-Creativity: Task Transfer on a Spectrum of Similarity
Tesca Fitzgerald, Ashok K. Goel 0001, Andrea Thomaz
ICCC1
2016 Learning Object Affordances by Leveraging the Combination of Human-Guidance and Self-Exploration
abstract
Our work focuses on robots to be deployed in human environments. These robots, which will need specialized object manipulation skills, should leverage end-users to efficiently learn the affordances of objects in their environment. This approach is promising because people naturally focus on showing salient aspects of the objects [1]. We replicate prior results and build on them to create a combination of self and supervised learning. We present experimental results with a robot learning 5 affordances on 4 objects using 1219 interactions. We compare three conditions: (1) learning through self-exploration, (2) learning from supervised examples provided by 10 naïve users, and (3) self-exploration biased by the user input. Our results characterize the benefits of self and supervised affordance learning and show that a combined approach is the most efficient and successful.
Vivian Chu, Tesca Fitzgerald, Andrea Thomaz
HRI2
2015 Visual Case Retrieval for Interpreting Skill Demonstrations
Tesca Fitzgerald, Keith McGreggor, Baris Akgün, Andrea Thomaz, Ashok K. Goel 0001
ICCBR1