Bumsoo Kang

dblp:159/0528 · DBLP profile ↗
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10ranked-venue papers
6as first author
1since 2021 · last 2021
0000-0002-3299-2388ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 3 first-author · 1 since 2021Computer networks · 4 · 3 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
9 papers
Health and well-being technologies · 30% Ubiquitous computing and smart environments · 20% Collaborative and social computing · 19%
Artificial intelligence
2 papers
Learning paradigms · 43% Deep learning architectures and training · 43% Image recognition and object detection · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 13 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › telepresence robot
robotic avatar
0.832019
HomeMeld: Co-present Robotic Avatar System for Illusion of Living Together · MobiSys 2018
My Being to Your Place, Your Being to My Place: Co-present Robotic Avatars Create Illusion of Living Together · MobiSys 2018
Towards Peripheral Awareness of Remote Family Member's Context Using Self-mobile Robotic Avatars · MobiSys 2019
Health and well-being technologies
intergenerational interaction
0.512021
MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction · CHI 2021
Health and well-being technologies › rehabilitation › physical therapy
posture correction
0.522016
BeUpright: Posture Correction Using Relational Norm Intervention · CHI 2016
Demo: Posture Correction Using Smartphone-Based Relational Intervention Model · SenSys 2015
Machine learning › Deep learning architectures and training
convolutional neural network
0.412020
SNOW: Subscribing to Knowledge via Channel Pooling for Transfer & Lifelong Learning of Convolutional Neural Networks · ICLR 2020
Machine learning › Learning paradigms
lifelong learning
0.412020
SNOW: Subscribing to Knowledge via Channel Pooling for Transfer & Lifelong Learning of Convolutional Neural Networks · ICLR 2020
Ubiquitous computing and smart environments
peripheral awareness
0.412019
Towards Peripheral Awareness of Remote Family Member's Context Using Self-mobile Robotic Avatars · MobiSys 2019
Health and well-being technologies › health monitoring
child development tracking
0.312018
BebeCODE: Collaborative Child Development Tracking System · CHI 2018
Ubiquitous computing and smart environments › indoor mapping
spatial mapping
0.312018
My Being to Your Place, Your Being to My Place: Co-present Robotic Avatars Create Illusion of Living Together · MobiSys 2018
Health and well-being technologies
behavior change
0.212016
BeUpright: Posture Correction Using Relational Norm Intervention · CHI 2016
Collaborative and social computing
social support
0.212016
BeUpright: Posture Correction Using Relational Norm Intervention · CHI 2016
Computational social science and digital humanities
social media analysis
0.212015
Towards Understanding Relational Orientation: Attachment Theory and Facebook Activities · CSCW 2015
Ubiquitous computing and smart environments › context-aware computing
context-aware interaction
0.112019
Towards Peripheral Awareness of Remote Family Member's Context Using Self-mobile Robotic Avatars · MobiSys 2019
Usability and user experience research
user modeling
0.112015
Towards Understanding Relational Orientation: Attachment Theory and Facebook Activities · CSCW 2015

Methods — techniques the papers use, named apart from their topics

ensemble model · 1.0deep neural network · 1.0deployment study · 0.6attachment theory · 0.4knowledge subscription · 0.4channel pooling · 0.4predictive path warping · 0.3mobile system design · 0.3design process · 0.3two-week study · 0.2design workshop · 0.2statistical analysis · 0.2relational intervention model · 0.2feature engineering · 0.2
YearPublicationVenuePosition
2021 MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction
abstract
Aging often comes with declining social interaction, a known adversarial factor impacting the life satisfaction of senior population. Such decline appears even in family–a permanent social circle, as their adult children eventually go independent. We present MomentMeld, an AI-powered, cloud-backed mobile application that blends with everyday routine and naturally encourages rich and frequent inter-generational interactions in a family, especially those between the senior generation and their adult children. Firstly, we design a photographic interaction aid called mutually stimulatory memento, which is a cross-generational juxtaposition of semantically related photos to bring natural arousal of context-specific inter-generational empathy and reminiscence. Secondly, we build comprehensive ensemble AI models consisting of various deep neural networks and a runtime system that automates the creation of mutually stimulatory memento on top of the user’s usual photo-taking routines. We deploy MomentMeld in-the-wild with six families for an eight-week period, and discuss the key findings and further implications.
Bumsoo Kang, Inseok Hwang 0001
CHI1
2020 SNOW: Subscribing to Knowledge via Channel Pooling for Transfer & Lifelong Learning of Convolutional Neural Networks
Chungkuk Yoo, Bumsoo Kang, Minsik Cho
ICLR2
2019 Towards Peripheral Awareness of Remote Family Member's Context Using Self-mobile Robotic Avatars
abstract
Real-time remote interaction has become easier and richer powered by recent advances in mobile computing and communication. A number of research have been explored on enriching family interaction by augmenting an interaction channel with asynchronous communication [6] or additional sensory stimuli [5]. However, it is still far from achieving a sense of living together for family members involuntarily living apart, especially in context-aware impromptu interaction. For families living together, it is trivial to naturally perceive behavioral and situational contexts of the other and initiate a relevant interaction intuitively. For example, a wife starts a casual chat with asking her husband what he is going to cook when she sees him going to the kitchen or hears a simmering sound.
Bumsoo Kang, Inseok Hwang 0001, Jinho Lee 0001, Seungchul Lee, Taegyeong Lee, Youngjae Chang 0001, Min Kyung Lee
MobiSys1
2018 BebeCODE: Collaborative Child Development Tracking System
abstract
Continuous tracking young children's development is important for parents because early detection of developmental delay can lead to better treatment through early intervention. Screening tests, often based on questions answered by a parent, are used to assess children's development, but responses from only one parent can be subjective and even inaccurate due to limited memory and observations. In this work, we propose a collaborative child development tracking system, where screening test responses are collected through collaboration between parents or caregivers. We implement BebeCODE, a mobile system that encourages parents to independently answer all developmental questions for a given age and resolve disagreements through chatting, image/video sharing, or asking a third person. A 4-week deployment study of BebeCODE with 12 families found that parents had approximately 22% disagreements about questions regarding their children's developmental and BebeCODE helped them reach a consensus. Parents also reported that their awareness of their child's development, increased with BebeCODE.
Seokwoo Song, Juho Kim 0001, Bumsoo Kang, Wonjeong Park, John Kim 0001
CHI3
2018 My Being to Your Place, Your Being to My Place: Co-present Robotic Avatars Create Illusion of Living Together
abstract
People in work-separated families have been heavily relying on cutting-edge face-to-face communication services. Despite their ease of use and ubiquitous availability, experiences in living together are still far incomparable to those through remote face-to-face communication. We envision that enabling a remote person to be spatially superposed in one's living space would be a breakthrough to catalyze pseudo living-together interactivity. We propose HomeMeld, a zero-hassle self-mobile robotic system serving as a co-present avatar to create a persistent illusion of living together for those who are involuntarily living apart. The key challenges are 1) continuous spatial mapping between two heterogeneous floor plans and 2) navigating the robotic avatar to reflect the other's presence in real time under the limited maneuverability of the robot. We devise a notion of functionally equivalent location and orientation to translate a person's presence into another in a heterogeneous floor plan. We also develop predictive path warping to seamlessly synchronize the presence of the other. We conducted extensive experiments and deployment studies with real participants.
Bumsoo Kang, Inseok Hwang 0001, Jinho Lee 0001, Seungchul Lee, Taegyeong Lee, Youngjae Chang 0001, Min Kyung Lee
MobiSys1
2018 HomeMeld: Co-present Robotic Avatar System for Illusion of Living Together
abstract
No abstract available.
Bumsoo Kang, Inseok Hwang 0001, Jinho Lee 0001, Seungchul Lee, Taegyeong Lee, Youngjae Chang 0001, Min Kyung Lee
MobiSys1
2017 Zaturi: We Put Together the 25th Hour for You. Create a Book for Your Baby
abstract
We introduce Zaturi, a system enabling parents to create an audio book for their babies by utilizing micro spare time at work. We define micro spare time at work as tiny fragments of time with low cognitive loads that frequently occur at work, such as waiting for an elevator. We show that putting together micro spare time at work helps a working parent (1) build a tangible symbol conveying his/her thoughts to the beloved baby and (2) develop his/her own feelings of parental achievement without compromising regular working hours. Zaturi lets the parent immediately be aware of micro spare time and provides a crafted interface to seamlessly record the book piece by piece, so that the baby can enjoy listening to the book recorded in the parent's own voice. Through an extensive design process, we characterize the notion of micro spare time and build a working prototype of Zaturi. We also report parents' perceptions and family reactions after a two-week deployment.
Bumsoo Kang, Chulhong Min, Wonjung Kim 0002, Inseok Hwang 0001, Chunjong Park, Seungchul Lee, Sung-Ju Lee 0001, Junehwa Song
CSCW1
2016 BeUpright: Posture Correction Using Relational Norm Intervention
abstract
Research shows the critical role of social relationships in behavior change, and the advancement of mobile technologies brings new opportunities of using online social support for persuasive applications. In this paper, we propose Relational Norm Intervention (RNI) model for behavior change, which involves two individuals as a target user and a helper respectively. RNI model uses Negative Reinforcement and Other-Regarding Preferences as motivating factors for behavior change. The model features the passive participation of a helper who will undergo artificially generated discomforts (e.g., limited access to a mobile device) when a target user performs against a target behavior. Based on in-depth discussions from a two-phase design workshop, we designed and implemented BeUpright, a mobile application employing RNI model to correct sitting posture of a target user. Also, we conducted a two-week study to evaluate the effectiveness and user experience of BeUpright. The study showed that RNI model has a potential to increase efficacy, in terms of behavior change, compared to conventional notification approaches. The most influential factor of RNI model in the changing the behavior of target users was the intention to avoid discomforting their helpers. RNI model also showed a potential to help unmotivated individuals in behavior change. We discuss the mechanism of RNI model in relation to prior literature on behavior change and implications of exploiting discomfort in mobile behavior change services.
Jaemyung Shin, Bumsoo Kang, Taiwoo Park, Jina Huh, Jinhan Kim, Junehwa Song
CHI2
2015 Towards Understanding Relational Orientation: Attachment Theory and Facebook Activities
abstract
Knowing individuals' relational orientation is imperative for effective offline, as well as online, interactions and collaborations. We use attachment theory to examine the link between Facebook users' relational orientation (in terms of attachment styles: anxiety and avoidance) and their relational activities. Our research examines whether and how the two key relational processes identified in offline social relationships (self-expression and responsiveness) are manifested on online social networks and related to attachment styles. We describe our dataset of 640 Facebook users, their attachment scale survey results, and their 525,334 posts. We define four features that map onto relational activities on Facebook: status updates and status updates with emotional words (self-expression); comments and likes (responsiveness). We find significant relationships between the users' attachment styles and their self-expression and responsiveness activities on Facebook. A key takeaway of our research is that without relying on self-reported surveys, a computational analysis of a Facebook user's self-expressing and responding activities alone can reveal the user's underlying relational orientation (i.e., attachment style).
Bumsoo Kang, Alice Oh, Inseok Hwang 0001, Junehwa Song
CSCW1
2015 Demo: Posture Correction Using Smartphone-Based Relational Intervention Model
abstract
Many theories and empirical research show the critical role of social relationships in shaping human behavior. Mobile and persuasive technologies present increased opportunities for affecting people's behavior. We propose the relational intervention model, which provokes a paired helper when the user performs a target behavior. In this demo, we present BeUpright, a posture-correction mobile application based on the relational intervention model.
Jaemyung Shin, Bumsoo Kang, Jinhan Kim, Jina Huh, Junehwa Song, Taiwoo Park
SenSys2