Demo Data from EDBT 2026 / reviewers in the wild / expert
Aaron Walsman
dblp:159/1658
· DBLP profile ↗
8ranked-venue papers
5as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Motion planning and robot control · 18% Reinforcement learning · 18% Robot manipulation · 16% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
assembly |
0.9 | 2 | 2024 | Learning to Build by Building Your Own Instructions · ECCV (89) 2024 Break and Make: Interactive Structural Understanding Using LEGO Bricks · ECCV (28) 2022 |
Robotics › Motion planning and robot control › design optimization
co-design of morphology and control |
0.9 | 1 | 2025 | Convergent Functions, Divergent Forms · NeurIPS 2025 |
Machine learning › Reinforcement learning › generalization in reinforcement learning
policy generalization |
0.9 | 1 | 2025 | Convergent Functions, Divergent Forms · NeurIPS 2025 |
Robotics › Motion planning and robot control
robot control |
0.9 | 1 | 2025 | Convergent Functions, Divergent Forms · NeurIPS 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 2 | 2023 | Impossibly Good Experts and How to Follow Them · ICLR 2023 ENTL: Embodied Navigation Trajectory Learner · ICCV 2023 |
Natural language and speech › Language models and text generation
instruction learning |
0.8 | 1 | 2024 | Learning to Build by Building Your Own Instructions · ECCV (89) 2024 |
Robotics › Robot navigation and mapping
embodied navigation |
0.7 | 1 | 2023 | ENTL: Embodied Navigation Trajectory Learner · ICCV 2023 |
Robotics › Robot manipulation
learning from demonstration |
0.7 | 1 | 2023 | Impossibly Good Experts and How to Follow Them · ICLR 2023 |
Machine learning › Representation and self-supervised learning › representation learning
sequence representation learning |
0.7 | 1 | 2023 | ENTL: Embodied Navigation Trajectory Learner · ICCV 2023 |
Machine learning › Representation and self-supervised learning › representation learning › spatio-temporal representation learning
trajectory representation learning |
0.7 | 1 | 2023 | ENTL: Embodied Navigation Trajectory Learner · ICCV 2023 |
Computer vision › 3D vision
3d scene understanding |
0.6 | 1 | 2022 | Break and Make: Interactive Structural Understanding Using LEGO Bricks · ECCV (28) 2022 |
Computer vision › Face, body and person analysis
human pose estimation |
0.4 | 1 | 2019 | Part Segmentation for Highly Accurate Deformable Tracking in Occlusions via Fully Convolutional Neural Networks · ICRA 2019 |
Computer vision › Segmentation and scene understanding
part segmentation |
0.4 | 1 | 2019 | Part Segmentation for Highly Accurate Deformable Tracking in Occlusions via Fully Convolutional Neural Networks · ICRA 2019 |
Machine learning › Optimization for machine learning › evolutionary computation
quality-diversity |
0.3 | 1 | 2025 | Convergent Functions, Divergent Forms · NeurIPS 2025 |
Natural language and speech › Language models and text generation
instruction following |
0.2 | 1 | 2024 | Learning to Build by Building Your Own Instructions · ECCV (89) 2024 |
Methods — techniques the papers use, named apart from their topics
quality-diversity search · 0.9latent space learning · 0.9evolutionary algorithm · 0.9world modeling · 0.7vector-quantized prediction · 0.7sequence prediction · 0.7imitation learning · 0.7fully convolutional neural network · 0.4data augmentation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Convergent Functions, Divergent FormsabstractWe introduce LOKI, a compute-efficient framework for co-designing morphologies and control policies that generalize across unseen tasks. Inspired by biological adaptation—where animals quickly adjust to morphological changes—our method overcomes the inefficiencies of traditional evolutionary and quality-diversity algorithms. We propose learning convergent functions: shared control policies trained across clusters of morphologically similar designs in a learned latent space, drastically reducing the training cost per design. Simultaneously, we promote divergent forms by replacing mutation with dynamic local search, enabling broader exploration and preventing premature convergence. The policy reuse allows us to explore $\sim780\times$ more designs using 78\% fewer simulation steps and 40\% less compute per design. Local competition paired with a broader search results in a diverse set of high-performing final morphologies. Using the UNIMAL design space and a flat-terrain locomotion task, LOKI discovers a rich variety of designs—ranging from quadrupeds to crabs, bipedals, and spinners—far more diverse than those produced by prior work. These morphologies also transfer better to unseen downstream tasks in agility, stability, and manipulation domains (e.g. $2 \times$ higher reward on bump and push box incline tasks). Overall, our approach produces designs that are both diverse and adaptable, with substantially greater sample efficiency than existing co-design methods. Hyeonseong Jeon, Ainaz Eftekhar, Aaron Walsman, Kuo-Hao Zeng, Ali Farhadi, Ranjay Krishna |
NeurIPS | 3 |
| 2024 | Learning to Build by Building Your Own Instructions
Aaron Walsman, Muru Zhang, Adam Fishman, Ali Farhadi, Dieter Fox |
ECCV (89) | 1 |
| 2023 | ENTL: Embodied Navigation Trajectory LearnerabstractWe propose Embodied Navigation Trajectory Learner (ENTL), a method for extracting long sequence representations for embodied navigation. Our approach unifies world modeling, localization and imitation learning into a single sequence prediction task. We train our model using vector-quantized predictions of future states conditioned on current states and actions. ENTL’s generic architecture enables the sharing of the the spatio-temporal sequence encoder for multiple challenging embodied tasks. We achieve competitive performance on navigation tasks using significantly less data than strong baselines while performing auxiliary tasks such as localization and future frame prediction (a proxy for world modeling). A key property of our approach is that the model is pre-trained without any explicit reward signal, which makes the resulting model generalizable to multiple tasks and environments. We release the code at https://github.com/klemenkotar/ENTL Klemen Kotar, Aaron Walsman, Roozbeh Mottaghi |
ICCV | 2 |
| 2023 | Impossibly Good Experts and How to Follow Them
Aaron Walsman, Muru Zhang, Sanjiban Choudhury, Dieter Fox, Ali Farhadi |
ICLR | 1 |
| 2022 | Break and Make: Interactive Structural Understanding Using LEGO Bricks
Aaron Walsman, Muru Zhang, Klemen Kotar, Karthik Desingh, Ali Farhadi, Dieter Fox |
ECCV (28) | 1 |
| 2019 | Part Segmentation for Highly Accurate Deformable Tracking in Occlusions via Fully Convolutional Neural NetworksabstractSuccessfully tracking the human body is an important perceptual challenge for robots that must work around people. Existing methods fall into two broad categories: geometric tracking and direct pose estimation using machine learning. While recent work has shown direct estimation techniques can be quite powerful, geometric tracking methods using point clouds can provide a very high level of 3D accuracy which is necessary for many robotic applications. However these approaches can have difficulty in clutter when large portions of the subject are occluded. To overcome this limitation, we propose a solution based on fully convolutional neural networks (FCN). We develop an optimized Fast-FCN network architecture for our application which allows us to filter observed point clouds and improve tracking accuracy while maintaining interactive frame rates. We also show that this model can be trained with a limited number of examples and almost no manual labelling by using an existing geometric tracker and data augmentation to automatically generate segmentation maps. We demonstrate the accuracy of our full system by comparing it against an existing geometric tracker, and show significant improvement in these challenging scenarios. Weilin Wan 0001, Aaron Walsman, Dieter Fox |
ICRA | 2 |
| 2019 | EARLY FUSION for Goal Directed Robotic VisionabstractBuilding perceptual systems for robotics which perform well under tight computational budgets requires novel architectures which rethink the traditional computer vision pipeline. Modern vision architectures require the agent to build a summary representation of the entire scene, even if most of the input is irrelevant to the agent's current goal. In this work, we flip this paradigm, by introducing EARLYFUSION vision models that condition on a goal to build custom representations for downstream tasks. We show that these goal specific representations can be learned more quickly, are substantially more parameter efficient, and more robust than existing attention mechanisms in our domain. We demonstrate the effectiveness of these methods on a simulated item retrieval problem that is trained in a fully end-to-end manner via imitation learning. Aaron Walsman, Yonatan Bisk, Saadia Gabriel, Dipendra Misra, Yoav Artzi, Yejin Choi 0001, Dieter Fox |
IROS | 1 |
| 2017 | Dynamic High Resolution Deformable Articulated TrackingabstractThe last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape model, which makes them insufficient for applications that require accurate estimates of deformable object surfaces. To overcome this limitation, we present a 3D model-based tracking system for articulated deformable objects. Our system is able to track human body pose and high resolution surface contours in real time using a commodity depth sensor and GPU hardware. We implement this as a joint optimization over a skeleton to account for changes in pose, and over the vertices of a high resolution mesh to track the subject's shape. Through experimental results we show that we are able to capture dynamic sub-centimeter surface detail such as folds and wrinkles in clothing. We also show that this shape estimation aids kinematic pose estimation by providing a more accurate target to match against the point cloud. The end result is highly accurate spatiotemporal and semantic information which is well suited for physical human robot interaction as well as virtual and augmented reality systems. Aaron Walsman, Weilin Wan 0001, Tanner Schmidt, Dieter Fox |
3DV | 1 |