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Jeremy Reizenstein

dblp:159/2095 · DBLP profile ↗
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5ranked-venue papers
2as first author
3since 2021 · last 2023
0009-0006-8368-092XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 94% Video understanding and tracking · 4% Learning paradigms · 3%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.022021
Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction · ICCV 2021
Unsupervised Learning of 3D Object Categories From Videos in the Wild · CVPR 2021
Computer vision › 3D vision
novel view synthesis
0.922021
Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction · ICCV 2021
PerspectiveNet: A Scene-consistent Image Generator for New View Synthesis in Real Indoor Environments · NeurIPS 2019
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.712023
Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories · CVPR 2023
Computer vision › 3D vision
neural radiance field
0.712023
Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories · CVPR 2023
Computer vision › 3D vision › 3d reconstruction
non-rigid reconstruction
0.712023
Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.512021
Unsupervised Learning of 3D Object Categories From Videos in the Wild · CVPR 2021
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
unsupervised 3d reconstruction
0.512021
Unsupervised Learning of 3D Object Categories From Videos in the Wild · CVPR 2021
Computer vision › Video understanding and tracking
feature tracking
0.212023
Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories · CVPR 2023
Computer vision › 3D vision
neural rendering
0.112021
Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction · ICCV 2021
Machine learning › Learning paradigms
unsupervised learning
0.112021
Unsupervised Learning of 3D Object Categories From Videos in the Wild · CVPR 2021
Computer vision › 3D vision
depth and reconstruction
0.112019
PerspectiveNet: A Scene-consistent Image Generator for New View Synthesis in Real Indoor Environments · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

neural radiance field · 1.2trajectory prediction · 0.7reconstruction priors · 0.7transformer · 0.5structure from motion · 0.5ray embedding · 0.5neural rendering · 0.5warping · 0.4RGBD inpainting network · 0.4
YearPublicationVenuePosition
2023 Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable Categories
abstract
Obtaining photorealistic reconstructions of objects from sparse views is inherently ambiguous and can only be achieved by learning suitable reconstruction priors. Earlier works on sparse rigid object reconstruction successfully learned such priors from large datasets such as CO3D. In this paper, we extend this approach to dynamic objects. We use cats and dogs as a representative example and introduce Common Pets in 3D (CoP3D), a collection of crowd-sourced videos of approximately 4,200 distinct pets. CoP3D is one of the first large-scale datasets for benchmarking non-rigid 3D reconstruction “in the wild”. We also propose Tracker-NeRF, a method for learning 4D reconstruction from our dataset. At test time, given a small number of video frames of an unseen object, Tracker-NeRF predicts the trajectories of its 3D points and generates new views, interpolating viewpoint and time. Results on CoP3D reveal significantly better non-rigid new-view synthesis performance than existing baselines. The data will be available on the project webpage: https://cop3d.github.io/.
Samarth Sinha, Roman Shapovalov, Jeremy Reizenstein, Ignacio Rocco, Natalia Neverova, Andrea Vedaldi, David Novotný
CVPR3
2021 Unsupervised Learning of 3D Object Categories From Videos in the Wild
abstract
Our goal is to learn a deep network that, given a small number of images of an object of a given category, reconstructs it in 3D. While several recent works have obtained analogous results using synthetic data or assuming the avail-ability of 2D primitives such as keypoints, we are interested in working with challenging real data and with no manual annotations. We thus focus on learning a model from multiple views of a large collection of object instances. We contribute with a new large dataset of object centric videos suitable for training and benchmarking this class of models. We show that existing techniques leveraging meshes, voxels, or implicit surfaces, which work well for reconstructing isolated objects, fail on this challenging data. Finally, we propose a new neural network design, called warp-conditioned ray embedding (WCR), which significantly improves reconstruction while obtaining a detailed implicit representation of the object surface and texture, also compensating for the noise in the initial SfM reconstruction that bootstrapped the learning process. Our evaluation demonstrates performance improvements over several deep monocular reconstruction baselines on existing benchmarks and on our novel dataset. For additional material please visit: https://henzler.github.io/publication/unsupervised_videos/.
Philipp Henzler, Jeremy Reizenstein, Patrick Labatut, Roman Shapovalov, Tobias Ritschel 0001, Andrea Vedaldi, David Novotný
CVPR2
2021 Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction
abstract
Traditional approaches for learning 3D object categories have been predominantly trained and evaluated on synthetic datasets due to the unavailability of real 3D-annotated category-centric data. Our main goal is to facilitate advances in this field by collecting real-world data in a magnitude similar to the existing synthetic counterparts. The principal contribution of this work is thus a large-scale dataset, called Common Objects in 3D, with real multi-view images of object categories annotated with camera poses and ground truth 3D point clouds. The dataset contains a total of 1.5 million frames from nearly 19,000 videos capturing objects from 50 MS-COCO categories and, as such, it is significantly larger than alternatives both in terms of the number of categories and objects.We exploit this new dataset to conduct one of the first large-scale "in-the-wild" evaluations of several new-view-synthesis and category-centric 3D reconstruction methods. Finally, we contribute NerFormer - a novel neural rendering method that leverages the powerful Transformer to reconstruct an object given a small number of its views.
Jeremy Reizenstein, Roman Shapovalov, Philipp Henzler, Luca Sbordone, Patrick Labatut, David Novotný
ICCV1
2020 Algorithm 1004: The Iisignature Library: Efficient Calculation of Iterated-Integral Signatures and Log Signatures
abstract
Iterated-integral signatures and log signatures are sequences calculated from a path that characterizes its shape. They originate from the work of K. T. Chen and have become important through Terry Lyons’s theory of differential equations driven by rough paths, which is an important developing area of stochastic analysis. They have applications in statistics and machine learning, where there can be a need to calculate finite parts of them quickly for many paths. We introduce the signature and the most basic information (displacement and signed areas) that it contains. We present algorithms for efficiently calculating these signatures. For log signatures this requires consideration of the structure of free Lie algebras. We benchmark the performance of the algorithms. The methods are implemented in C++ and released as a Python extension package, which also supports differentiation. In combination with a machine learning library (Tensorflow, PyTorch, or Theano), this allows end-to-end learning of neural networks involving signatures.
Jeremy Reizenstein, Benjamin Graham
ACM Trans. Math. Softw.1
2019 PerspectiveNet: A Scene-consistent Image Generator for New View Synthesis in Real Indoor Environments
abstract
Given a set of a reference RGBD views of an indoor environment, and a new viewpoint, our goal is to predict the view from that location. Prior work on new-view generation has predominantly focused on significantly constrained scenarios, typically involving artificially rendered views of isolated CAD models. Here we tackle a much more challenging version of the problem. We devise an approach that exploits known geometric properties of the scene (per-frame camera extrinsics and depth) in order to warp reference views into the new ones. The defects in the generated views are handled by a novel RGBD inpainting network, PerspectiveNet, that is fine-tuned for a given scene in order to obtain images that are geometrically consistent with all the views in the scene camera system. Experiments conducted on the ScanNet and SceneNet datasets reveal performance superior to strong baselines.
David Novotný, Benjamin Graham, Jeremy Reizenstein
NeurIPS3