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Moustafa Meshry

dblp:159/2103 · DBLP profile ↗
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8ranked-venue papers
5as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 4 since 2021Artificial intelligence and machine learning · 5 · 4 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Vision and language · 44% Generative modeling · 29% 3D vision · 22%
Computer graphics and multimedia
3 papers
Visual content generation and editing · 75% Rendering · 25%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
video-language understanding
0.812024
Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data · ECCV (13) 2024
Computer vision › Vision and language
video-text retrieval
0.812024
Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data · ECCV (13) 2024
Machine learning › Generative modeling
generative adversarial network
0.512021
StEP: Style-Based Encoder Pre-Training for Multi-Modal Image Synthesis · CVPR 2021
Machine learning › Generative modeling
image generation
0.512021
Learned Spatial Representations for Few-shot Talking-Head Synthesis · ICCV 2021
Visual content generation and editing
image-to-image translation
0.512021
StEP: Style-Based Encoder Pre-Training for Multi-Modal Image Synthesis · CVPR 2021
Visual content generation and editing › image generation
multi-modal image synthesis
0.512021
StEP: Style-Based Encoder Pre-Training for Multi-Modal Image Synthesis · CVPR 2021
Visual content generation and editing
talking head generation
0.512021
Learned Spatial Representations for Few-shot Talking-Head Synthesis · ICCV 2021
Computer vision › 3D vision
3d reconstruction
0.412019
Neural Rerendering in the Wild · CVPR 2019
Computer vision › 3D vision
3d scene reconstruction
0.412019
Neural Rerendering in the Wild · CVPR 2019
Rendering
neural rendering
0.412019
Neural Rerendering in the Wild · CVPR 2019
Rendering
appearance modeling
0.112019
Neural Rerendering in the Wild · CVPR 2019

Methods — techniques the papers use, named apart from their topics

style transfer · 1.0style encoder · 1.0spatial denormalization · 1.0pre-training · 1.0VAE · 1.0latent appearance vector · 0.8deep neural network · 0.8counterfactual augmentation · 0.8contrastive learning · 0.8
YearPublicationVenuePosition
2024 Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data
Wufei Ma, Kai Li 0016, Zhongshi Jiang, Moustafa Meshry, Qihao Liu, Christian Häne, Alan L. Yuille
ECCV (13)4
2024 GRIT: GAN Residuals for Paired Image-to-Image Translation
abstract
Current Image-to-Image translation (I2I) frameworks rely heavily on reconstruction losses, where the output needs to match a given ground truth image. An adversarial loss is commonly utilized as a secondary loss term, mainly to add more realism to the output. Compared to unconditional GANs, I2I translation frameworks have more supervisory signals, but still their output shows more artifacts and does not reach the same level of realism achieved by unconditional GANs. We study the performance gap, in terms of photo-realism, between I2I translation and unconditional GAN frameworks. Based on our observations, we propose a modified architecture and training objective to address this realism gap. Our proposal relaxes the role of reconstruction losses, to act as regularizers instead of doing all the heavy lifting which is common in current I2I frameworks. Furthermore, our proposed formulation decouples the optimization of reconstruction and adversarial objectives and removes pixel-wise constraints on the final output. This allows for a set of stochastic but realistic variations of any target output image. Our project page can be accessed at cs.umd.edu/~sakshams/grit.
Saksham Suri, Moustafa Meshry, Larry Davis 0001, Abhinav Shrivastava
WACV2
2021 StEP: Style-Based Encoder Pre-Training for Multi-Modal Image Synthesis
abstract
We propose a novel approach for multi-modal Image-to-image (I2I) translation. To tackle the one-to-many relationship between input and output domains, previous works use complex training objectives to learn a latent embedding, jointly with the generator, that models the variability of the output domain. In contrast, we directly model the style variability of images, independent of the image synthesis task. Specifically, we pre-train a generic style encoder using a novel proxy task to learn an embedding of images, from arbitrary domains, into a low-dimensional style latent space. The learned latent space introduces several advantages over previous traditional approaches to multi-modal I2I translation. First, it is not dependent on the target dataset, and generalizes well across multiple domains. Second, it learns a more powerful and expressive latent space, which improves the fidelity of style capture and transfer. The proposed style pre-training also simplifies the training objective and speeds up the training significantly. Furthermore, we provide a detailed study of the contribution of different loss terms to the task of multi-modal I2I translation, and propose a simple alternative to VAEs to enable sampling from unconstrained latent spaces. Finally, we achieve state-of-the-art results on six challenging benchmarks with a simple training objective that includes only a GAN loss and a reconstruction loss.
Moustafa Meshry, Yixuan Ren, Larry Davis 0001, Abhinav Shrivastava
CVPR1
2021 Learned Spatial Representations for Few-shot Talking-Head Synthesis
abstract
We propose a novel approach for few-shot talking-head synthesis. While recent works in neural talking heads have produced promising results, they can still produce images that do not preserve the identity of the subject in source images. We posit this is a result of the entangled representation of each subject in a single latent code that models 3D shape information, identity cues, colors, lighting and even background details. In contrast, we propose to factorize the representation of a subject into its spatial and style components. Our method generates a target frame in two steps. First, it predicts a discrete and dense spatial layout for the target image. Second, an image generator utilizes the predicted layout for spatial denormalization and synthesizes the target frame. We experimentally show that this disentangled representation leads to a significant improvement over previous methods, both quantitatively and qualitatively.
Moustafa Meshry, Saksham Suri, Larry Davis 0001, Abhinav Shrivastava
ICCV1
2019 Neural Rerendering in the Wild
abstract
We explore total scene capture --- recording, modeling, and rerendering a scene under varying appearance such as season and time of day. Starting from Internet photos of a tourist landmark, we apply traditional 3D reconstruction to register the photos and approximate the scene as a point cloud. For each photo, we render the scene points into a deep framebuffer, and train a deep neural network to learn the mapping of these initial renderings to the actual photos. This rerendering network also takes as input a latent appearance vector and a semantic mask indicating the location of transient objects like pedestrians. The model is evaluated on several datasets of publicly available images spanning a broad range of illumination conditions. We create short videos that demonstrate realistic manipulation of the image viewpoint, appearance, and semantic labels. We also compare results to prior work on scene reconstruction from Internet photos.
Moustafa Meshry, Dan B. Goldman, Sameh Khamis, Hugues Hoppe, Rohit Pandey, Noah Snavely, Ricardo Martin-Brualla
CVPR1
2016 A scalable maximum-clique algorithm using Apache Spark
abstract
In this paper, we propose a scalable algorithm for finding the exact solution to the maximum-clique problem. At the heart of our approach lies a multi-phase partitioning strategy, which enables iterative, in-memory processing of graphs. The multi-phase partitioning is tuned for the resources of the machine/cluster to get the best performance. To promote parallelization and scalability on both a cluster-level (distributing the problem on a number of machines) and on a machine-level (using all available cores on each machine), we use Apache Spark. We explore the untraditional usage of distributed frameworks, such as Apache Spark, to distribute computational load, as opposed to distributing big data. We focus on dense graphs, typically with thousands of vertices and a few millions edges; this is in contrast to sparse real-world graphs that don't initially fit into the memory of a single driver machine. Our experiments show that, for large dense graphs, we get up to 100% performance speedup compared to the state-of-the-art parallel approaches. Moreover, our algorithm is highly scalable and fault-tolerant.
Amr Elmasry, Ayman Khalafallah, Moustafa Meshry
AICCSA3
2016 Linear-time online action detection from 3D skeletal data using bags of gesturelets
abstract
Sliding window is one direct way to extend a successful recognition system to handle the more challenging detection problem. While action recognition decides only whether or not an action is present in a pre-segmented video sequence, action detection identifies the time interval where the action occurred in an unsegmented video stream. Sliding window approaches can however be slow as they maximize a classifier score over all possible sub-intervals. Even though new schemes utilize dynamic programming to speed up the search for the optimal sub-interval, they require offline processing on the whole video sequence. In this paper, we propose a novel approach for online action detection based on 3D skeleton sequences extracted from depth data. It identifies the sub-interval with the maximum classifier score in linear time. Furthermore, it is suitable for real-time applications with low latency.
Moustafa Meshry, Mohamed E. Hussein 0001, Marwan Torki
WACV1
2015 Multi-Modality Feature Transform: An Interactive Image Segmentation Approach
abstract
Introducing suitable features in the scribble-based foreground-background (Fg/Bg) segmentation problem is crucial. In many cases, the object of interest has different re-gions with different color modalities. The same applies to a non-uniform background. Fg/Bg color modalities can even overlap when the appearance is solely modeled using color spaces like RGB or Lab. In this paper, we purposefully discriminate Fg scribbles from Bg scribbles for a better representation. This is achieved by learning a discrimina-tive embedding space from the user-provided scribbles. The transformation between the original features and the embedded features is calculated. This transformation is used to project unlabeled features onto the same embedding space. The transformed features are then used in a supervised classification manner to solve the Fg/Bg segmentation problem. We further refine the results using a self-learning strategy, by expanding scribbles and re-computing the embedding and transformations. Finally, we evaluate our algorithms and compare their performance against the state-of-the-art methods on the ISEG dataset with clear improvements over competing methods. 1
Moustafa Meshry, Ahmed Taha 0001, Marwan Torki
BMVC1