Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthew G. Rhodes
dblp:159/4033
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 77% Usability and user experience research · 23% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
gesture interaction |
1.0 | 1 | 2026 | Recall This Gesture? Investigating Gesture Memorability in Extended Reality · IEEE Trans. Vis. Comput. Graph. 2026 |
Interaction techniques and input
gesture elicitation |
1.0 | 1 | 2026 | Recall This Gesture? Investigating Gesture Memorability in Extended Reality · IEEE Trans. Vis. Comput. Graph. 2026 |
Usability and user experience research
user study |
0.3 | 1 | 2026 | Recall This Gesture? Investigating Gesture Memorability in Extended Reality · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
recall study · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Recall This Gesture? Investigating Gesture Memorability in Extended RealityabstractGesture interaction is standard in modern extended reality head-mounted displays, e.g., Microsoft HoloLens 2 and Apple Vision Pro. These gestures come from multiple sources, such as elicitation studies, the application designer, or an expert. However, it is unclear if the source of the gesture affects the memorability of gestures (i.e., level of recall). In a user study, 35 participants used the HoloLens 2 to test three gestures set from different sources: 1) expert-defined, whereby we asked four experts to define gestures; 2) user-defined, whereby each participant defined their gestures; and 3) elicitation-defined, whereby we used gestures proposed by previous work. Our results showed that expert-defined gestures (72.73% recall) were more likely to be remembered than elicitation-defined (59.87% recall) gestures. Further, user-defined gestures (88.75% recall) were the most memorable. These data suggest that the source of gestures has a substantial impact on their memorability. Zahra Borhani, Ethan Holen, Adam S. Williams, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, Brendan Kelley, Matthew G. Rhodes, Francisco R. Ortega 0001 |
IEEE Trans. Vis. Comput. Graph. | 8 |