Jürgen Baumgartner

dblp:159/7535 · DBLP profile ↗
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5ranked-venue papers
4as first author
2since 2021 · last 2023
0000-0003-1341-7502ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 4 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Usability and user experience research · 98% Ubiquitous computing and smart environments · 2%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › usability evaluation
questionnaire-based usability assessment
1.532023
Questionnaire experience of the pictorial usability inventory (PUI) - a comparison of pictorial and hybrid usability scales · Int. J. Hum. Comput. Stud. 2023
Questionnaire experience and the hybrid System Usability Scale: Using a novel concept to evaluate a new instrument · Int. J. Hum. Comput. Stud. 2021
No need to read: Developing a pictorial single-item scale for measuring perceived usability · Int. J. Hum. Comput. Stud. 2019
Usability and user experience research
usability evaluation
1.532023
Questionnaire experience of the pictorial usability inventory (PUI) - a comparison of pictorial and hybrid usability scales · Int. J. Hum. Comput. Stud. 2023
Questionnaire experience and the hybrid System Usability Scale: Using a novel concept to evaluate a new instrument · Int. J. Hum. Comput. Stud. 2021
No need to read: Developing a pictorial single-item scale for measuring perceived usability · Int. J. Hum. Comput. Stud. 2019
Usability and user experience research
psychometric evaluation
1.222023
Questionnaire experience of the pictorial usability inventory (PUI) - a comparison of pictorial and hybrid usability scales · Int. J. Hum. Comput. Stud. 2023
Questionnaire experience and the hybrid System Usability Scale: Using a novel concept to evaluate a new instrument · Int. J. Hum. Comput. Stud. 2021
Usability and user experience research › user perception
perceived usability
0.412019
Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability · CHI 2019
Ubiquitous computing and smart environments › mobile computing
mobile devices
0.112019
Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability · CHI 2019

Methods — techniques the papers use, named apart from their topics

psychometric validation · 1.5online experiment · 1.2scale development · 0.4questionnaire development · 0.4
YearPublicationVenuePosition
2023 Questionnaire experience of the pictorial usability inventory (PUI) - a comparison of pictorial and hybrid usability scales
abstract
In recent years, alternative types of usability questionnaires using graphical elements (pictorial scales) or a combination of graphical and verbal elements (hybrid scales) have been introduced. Previous research indicates that these questionnaires have advantages, such as increased respondent motivation, and drawbacks, such as extended questionnaire completion time. This study aimed to systematically investigate the psychometric properties and the respondents’ experience of two versions of a recently developed questionnaire, the Pictorial Usability Inventory (PUI), consisting of a hybrid and pictorial version. Given that questionnaire length is a crucial factor for the usefulness of a scale, the study tested long and short versions (8 items vs 3 items) of both questionnaire types. The study involved an online usability test with 777 participants, who were asked to complete one of the four PUI versions and an established verbal usability scale after solving three tasks on a webpage. The results demonstrated high sensitivity, high convergent validity, and good internal consistency for all four PUI versions. While the long pictorial scale achieved the best psychometric properties overall, participants preferred the hybrid scales, particularly the short version. The study's findings are in line with previous research on pictorial and hybrid instruments and suggest that hybrid instruments, particularly short ones, may be superior to purely pictorial instruments in terms of respondent-centred aspects conceptualised in the term ‘questionnaire experience’.
Jürgen Baumgartner, Andreas Sonderegger, Jürgen S. Sauer
Int. J. Hum. Comput. Stud.1
2021 Questionnaire experience and the hybrid System Usability Scale: Using a novel concept to evaluate a new instrument
abstract
This article presents the concept of questionnaire experience (QX), intending to add a new element to the psychometric evaluation of questionnaires, which may eventually help increase the validity and reliability of instruments. The application of QX is demonstrated in the development of the Hybrid System Usability Scale (H-SUS), making use of items comprising pictorial and verbal elements to measure perceived usability. The H-SUS was modelled on the verbal version of the System Usability Scale (SUS). Since previous research showed advantages of pictorial scales over verbal scales (e.g., higher respondent motivation) but also disadvantages (e.g., longer completion times), we assumed that hybrid scales would combine the advantages of both scale types. The goal of this study was to compare the two instruments by assessing traditional psychometric criteria (convergent, divergent and criterion-related validity, reliability and sensitivity) and respondent-related aspects of QX (respondent workload, respondent motivation, questionnaire preference, and questionnaire completion time). An online experiment was carried out (N = 152), in which participants interacted with a smartphone prototype and subsequently completed the verbal SUS together with the H-SUS. Results indicate good psychometric properties of the H-SUS. Compared to the SUS, the H-SUS showed similar workload levels for questionnaire completion, higher levels of respondent motivation, but longer questionnaire completion time. Overall, the H-SUS is considered a promising alternative for the evaluation of perceived usability. Finally, QX can be considered a useful concept for identifying potential problems of psychometric instruments in a respondent-centred way, which may help improve the quality of future scales.
Jürgen Baumgartner, Nicole Ruettgers, Annigna Hasler, Andreas Sonderegger, Jürgen S. Sauer
Int. J. Hum. Comput. Stud.1
2019 Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability
abstract
We have developed a pictorial multi-item scale, called P-SUS (Pictorial System Usability Scale), which aims to measure the perceived usability of mobile devices. The scale is based on the established verbal usability questionnaire SUS (System Usability Scale). A user-centred design process was employed to develop and refine its 10 pictorial items. The scale was tested in a first validation study (N=60) using student participants. Psychometric properties (convergent validity, criterion-related validity, sensitivity, and reliability), as well as the motivation to fill in the scale were assessed. The results indicated satisfactory convergent validity for about two-thirds of the items. Furthermore, strong correlations were obtained for the sum scores between verbal and pictorial SUS, and the pictorial scale was perceived as more motivating than the verbal questionnaire. The P-SUS represents a first attempt to provide a pictorial usability scale for the evaluation of (mobile) devices.
Jürgen Baumgartner, Naomi Frei, Mascha Kleinke, Jürgen S. Sauer, Andreas Sonderegger
CHI1
2019 No need to read: Developing a pictorial single-item scale for measuring perceived usability
Jürgen Baumgartner, Andreas Sonderegger, Jürgen S. Sauer
Int. J. Hum. Comput. Stud.1
2014 Gesturing on the Steering Wheel: a User-elicited taxonomy
abstract
"Eyes on the road, hands on the wheel" is a crucial principle to be taken into account designing interactions for current in-vehicle interfaces. Gesture interaction is a promising modality that can be implemented following this principle in order to reduce driver distraction and increase safety. We present the results of a user elicitation for gestures performed on the surface of the steering wheel. We asked to 40 participants to elicit 6 gestures, for a total of 240 gestures. Based on the results of this experience, we derived a taxonomy of gestures performed on the steering wheel. The analysis of the results offers useful suggestions for the design of in-vehicle gestural interfaces based on this approach.
Leonardo Angelini, Francesco Carrino, Stefano Carrino, Maurizio Caon, Omar Abou Khaled, Jürgen Baumgartner, Andreas Sonderegger, Denis Lalanne, Elena Mugellini
AutomotiveUI6