EDBT 2026 Demo / reviewers in the wild / expert
Wenhao Yu 0003
dblp:159/8117-3
· DBLP profile ↗
36ranked-venue papers
6as first author
25since 2021 · last 2025
0000-0001-8263-8224ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 31 · 5 first-author · 24 since 2021Systems, architecture and hardware · 21 · 4 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Vision Language Models are In-Context Value LearnersabstractPredicting temporal progress from visual trajectories is important for intelligent robots that can learn, adapt, and improve. However, learning such progress estimator, or temporal value function, across different tasks and domains requires both a large amount of diverse data and methods which can scale and generalize. To address these challenges, we present Generative Value Learning (GVL), a universal value function estimator that leverages the world knowledge embedded in vision-language models (VLMs) to predict task progress. Naively asking a VLM to predict values for a video sequence performs poorly due to the strong temporal correlation between successive frames. Instead, GVL poses value estimation as a temporal ordering problem over shuffled video frames; this seemingly more challenging task encourages VLMs to more fully exploit their underlying semantic and temporal grounding capabilities to differentiate frames based on their perceived task progress, consequently producing significantly better value predictions. Without any robot or task specific training, GVL can in-context zero-shot and few-shot predict effective values for more than 300 distinct real-world tasks across diverse robot platforms, including challenging bimanual manipulation tasks. Furthermore, we demonstrate that GVL permits flexible multi-modal in-context learning via examples from heterogeneous tasks and embodiments, such as human videos. The generality of GVL enables various downstream applications pertinent to visuomotor policy learning, including dataset filtering, success detection, and value-weighted regression -- all without any model training or finetuning. Yecheng Jason Ma 0001, Joey Hejna, Chuyuan Fu, Dhruv Shah, Jacky Liang, Sean Kirmani, Peng Xu 0010, Danny Drieß, Ted Xiao, Osbert Bastani, Dinesh Jayaraman, Wenhao Yu 0003, Tingnan Zhang, Dorsa Sadigh, Fei Xia 0002 |
ICLR | 13 |
| 2025 | Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-ModelsabstractLearning to perform manipulation tasks from human videos is a promising approach for teaching robots. However, many manipulation tasks require changing control parameters during task execution, such as force, which visual data alone cannot capture. In this work, we leverage sensing devices such as armbands that measure human muscle activities and microphones that record sound, to capture the details in the human manipulation process, and enable robots to extract task plans and control parameters to perform the same task. To achieve this, we introduce Chain-of-Modality (CoM), a prompting strategy that enables Vision Language Models to reason about multimodal human demonstration data - videos coupled with muscle or audio signals. By progressively integrating information from each modality, CoM refines a task plan and generates detailed control parameters, enabling robots to perform manipulation tasks based on a single multimodal human video prompt. Our experiments show that CoM delivers a threefold improvement in accuracy for extracting task plans and control parameters compared to baselines, with strong generalization to new task setups and objects in real-world robot experiments. Videos and code are available at chain-of-modality.github.io Chen Wang 0053, Fei Xia 0002, Wenhao Yu 0003, Tingnan Zhang, C. Karen Liu, Li Fei-Fei 0001, Jie Tan 0001, Jacky Liang |
ICRA | 3 |
| 2025 | Agile Continuous Jumping in Discontinuous TerrainsabstractWe focus on agile, continuous, and terrain-adaptive jumping of quadrupedal robots in discontinuous terrains such as stairs and stepping stones. Unlike single-step jumping, continuous jumping requires accurately executing highly dynamic motions over long horizons, which is challenging for existing approaches. To accomplish this task, we design a hierarchical learning and control framework, which consists of a learned heightmap predictor for robust terrain perception, a reinforcement-learning-based centroidal-level motion policy for versatile and terrain-adaptive planning, and a low-level model-based leg controller for accurate motion tracking. In addition, we minimize the sim-to-real gap by accurately modeling the hardware characteristics. Our framework enables a Unitree Go1 robot to perform agile and continuous jumps on human-sized stairs and sparse stepping stones, for the first time to the best of our knowledge. In particular, the robot can cross two stair steps in each jump and completes a 3.5m long, 2.8m high, 14-step staircase in 4.5 seconds. Moreover, the same policy outperforms baselines in various other parkour tasks, such as jumping over single horizontal or vertical discontinuities. Experiment videos can be found at https://yxyang.github.io/jumping_cod/. Yuxiang Yang 0007, Guanya Shi, Changyi Lin, Xiangyun Meng, Rosario Scalise, Mateo Guaman Castro, Wenhao Yu 0003, Tingnan Zhang, Ding Zhao, Jie Tan 0001, Byron Boots |
ICRA | 7 |
| 2025 | QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference AlignmentabstractWhen operating at their full capacity, quadrupedal robots can produce loud footstep noise, which can be disruptive in human-centered environments like homes, offices, and hospitals. As a result, balancing locomotion performance with noise constraints is crucial for the successful real-world deployment of quadrupedal robots. However, achieving adaptive noise control is challenging due to (a) the trade-off between agility and noise minimization, (b) the need for generalization across diverse deployment conditions, and (c) the difficulty of effectively adjusting policies based on noise requirements. We propose QuietPaw, a framework incorporating our Conditional Noise-Constrained Policy (CNCP), a constrained learning-based algorithm that enables flexible, noise-aware locomotion by conditioning policy behavior on noise-reduction levels. We leverage value representation decomposition in the critics, disentangling state representations from condition-dependent representations and this allows a single versatile policy to generalize across noise levels without retraining while improving the Pareto trade-off between agility and noise reduction. We validate our approach in simulation and the real world, demonstrating that CNCP can effectively balance locomotion performance and noise constraints, achieving continuously adjustable noise reduction. Yuyou Zhang, Yihang Yao, Shiqi Liu 0005, Yaru Niu, Changyi Lin, Yuxiang Yang 0007, Wenhao Yu 0003, Tingnan Zhang, Jie Tan 0001, Ding Zhao |
IROS | 7 |
| 2024 | RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory SketchesabstractGeneralization remains one of the most important desiderata for robust robot learning systems. While recently proposed approaches show promise in generalization to novel objects, semantic concepts, or visual distribution shifts, generalization to new tasks remains challenging. For example, a language-conditioned policy trained on pick-and-place tasks will not be able to generalize to a folding task, even if the arm trajectory of folding is similar to pick-and-place. Our key insight is that this kind of generalization becomes feasible if we represent the task through rough trajectory sketches. We propose a policy conditioning method using such rough trajectory sketches, which we call RT-Trajectory, that is practical, easy to specify, and allows the policy to effectively perform new tasks that would otherwise be challenging to perform. We find that trajectory sketches strike a balance between being detailed enough to express low-level motion-centric guidance while being coarse enough to allow the learned policy to interpret the trajectory sketch in the context of situational visual observations. In addition, we show how trajectory sketches can provide a useful interface to communicate with robotic policies -- they can be specified through simple human inputs like drawings or videos, or through automated methods such as modern image-generating or waypoint-generating methods. We evaluate RT-Trajectory at scale on a variety of real-world robotic tasks, and find that RT-Trajectory is able to perform a wider range of tasks compared to language-conditioned and goal-conditioned policies, when provided the same training data. Jiayuan Gu, Sean Kirmani, Paul Wohlhart, Yao Lu 0006, Montse Gonzalez Arenas, Kanishka Rao, Wenhao Yu 0003, Chuyuan Fu, Keerthana Gopalakrishnan, Priya Sundaresan, Peng Xu 0010, Hao Su 0001, Karol Hausman, Chelsea Finn, Ted Xiao |
ICLR | 7 |
| 2024 | PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMsabstractVision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e.g., candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains. Soroush Nasiriany, Fei Xia 0002, Wenhao Yu 0003, Ted Xiao, Jacky Liang, Ishita Dasgupta 0001, Annie Xie, Danny Drieß, Ayzaan Wahid, Tingnan Zhang, Tsang-Wei Edward Lee, Kuang-Huei Lee, Peng Xu 0010, Sean Kirmani, Yuke Zhu, Andy Zeng 0001, Karol Hausman, Nicolas Heess, Chelsea Finn, Sergey Levine, Brian Ichter |
ICML | 3 |
| 2024 | The Design of the Barkour Benchmark for Robot AgilityabstractIn this paper, we describe the design of the Barkour benchmark for measuring robot agility in navigating complex environments. Despite the growing interest in developing agile robot locomotion skills, the field lacks systematic benchmarks to measure the performance of robotic control systems and hardware in agility-focused tasks. This motivated us to propose the Barkour benchmark, an obstacle course designed to quantify agility across various robotic platforms. Inspired by dog agility competitions, the course features diverse obstacles and a time-based scoring mechanism, encouraging researchers to develop controllers that enable robots to move quickly, precisely, and with adaptability. This benchmark is challenging as it demands diverse motion skills and the time-based scoring requires control precision at high speed. Along with the design details presented in the paper, we release our simulated environment setups in MuJoCo-XLA and the CAD model of a custom-designed quadruped robot to facilitate future research to reproduce the Barkour setup (available at sites.google.com/view/barkour). We hope these together will accelerate the pace of robot agility research. Wenhao Yu 0003, Ken Caluwaerts, Atil Iscen, J. Chase Kew, Tingnan Zhang, Daniel Freeman, Lisa Lee, Stefano Saliceti, Vincent Zhuang, Nathan Batchelor, Steven Bohez, Federico Casarini, José Enrique Chen, Erwin Coumans, Adil Dostmohamed, Gabriel Dulac-Arnold, Alejandro Escontrela, Erik Frey, Roland Hafner, Deepali Jain, Bauyrjan Jyenis, Yuheng Kuang, Tsang-Wei Edward Lee, Ofir Nachum, Kenneth Oslund, Francesco Romano, Fereshteh Sadeghi, Baruch Tabanpour, Daniel Zheng, Michael Neunert, Raia Hadsell, Nicolas Heess, Francesco Nori, Jeff Seto, Carolina Parada, Vikas Sindhwani, Vincent Vanhoucke, Jie Tan 0001, Kuang-Huei Lee |
IROS | 1 |
| 2024 | LocoMan: Advancing Versatile Quadrupedal Dexterity with Lightweight Loco-ManipulatorsabstractQuadrupedal robots have emerged as versatile agents capable of locomoting and manipulating in complex environments. Traditional designs typically rely on the robot’s inherent body parts or incorporate top-mounted arms for manipulation tasks. However, these configurations may limit the robot’s operational dexterity, efficiency, and adaptability, particularly in cluttered or constrained spaces. In this work, we present LocoMan, a dexterous quadrupedal robot with a novel morphology to perform versatile manipulation in diverse constrained environments. By equipping a Unitree Go1 robot with two low-cost and lightweight modular 3-DoF loco-manipulators on its front calves, LocoMan leverages the combined mobility and functionality of the legs and grippers for complex manipulation tasks that require precise 6D positioning of the end effector in a wide workspace. To harness the loco-manipulation capabilities of LocoMan, we introduce a unified control framework that extends the whole-body controller (WBC) to integrate the dynamics of loco-manipulators. Through experiments, we validate that the proposed whole-body controller can accurately and stably follow desired 6D trajectories of the end effector and torso, which, when combined with the large workspace from our design, facilitates a diverse set of challenging dexterous loco-manipulation tasks in confined spaces, such as opening doors, plugging into sockets, picking objects in narrow and low-lying spaces, and bimanual manipulation. Changyi Lin, Xingyu Liu 0001, Yuxiang Yang 0007, Yaru Niu, Wenhao Yu 0003, Tingnan Zhang, Jie Tan 0001, Byron Boots, Ding Zhao |
IROS | 5 |
| 2024 | Versatile Locomotion Skills for Hexapod RobotsabstractHexapod robots are potentially suitable for carrying out tasks in cluttered environments since they are stable, compact, and light weight. They also have multi-joint legs and variable height bodies that make them good candidates for tasks such as stairs climbing and squeezing under objects in a typical home environment or an attic. Expanding on our previous work on joist climbing in attics, we train a legged hexapod equipped with a depth camera and visual inertial odometry (VIO) to perform three tasks: climbing stairs, avoiding obstacles, and squeezing under obstacles such as a table. Our policies are trained with simulation data only and can be deployed on low-cost hardware not requiring real-time joint state feedback. We train our model in a teacher-student model with 2 phases: In phase 1, we use reinforcement learning with access to privileged information such as height maps and joint feedback. In phase 2, we use supervised learning to distill the model into one with access to only onboard observations, consisting of egocentric depth images and robot pose captured by a tracking VIO camera. By manipulating available privileged information, constructing simulation terrains, and refining reward functions during phase 1 training, we are able to train the robots with skills that are robust in non-ideal physical environments. We demonstrate successful sim-to-real transfer and achieve high success rates across all three tasks in physical experiments. Tomson Qu, Dichen Li, Avideh Zakhor, Wenhao Yu 0003, Tingnan Zhang |
IROS | 4 |
| 2024 | CoNVOI: Context-aware Navigation using Vision Language Models in Outdoor and Indoor EnvironmentsabstractWe present CoNVOI, a novel method for autonomous robot navigation in real-world indoor and outdoor environments using Vision Language Models (VLMs). We employ VLMs in two ways: first, we leverage their zero-shot image classification capability to identify the context or scenario (e.g., indoor corridor, outdoor terrain, crosswalk, etc) of the robot’s surroundings, and formulate context-based navigation behaviors as simple text prompts (e.g. "stay on the pavement"). Second, we utilize their state-of-the-art semantic understanding and logical reasoning capabilities to compute a suitable trajectory given the identified context. To this end, we propose a novel multi-modal visual marking approach to annotate the obstacle-free regions in the RGB image used as input to the VLM with numbers, by correlating it with a local occupancy map of the environment. The marked numbers ground image locations in the real-world, direct the VLM’s attention solely to navigable locations, and elucidate the spatial relationships between them and terrains depicted in the image to the VLM. Next, we query the VLM to select numbers on the marked image that satisfy the context-based behavior text prompt, and construct a reference path using the selected numbers. Finally, we propose a method to extrapolate the reference trajectory when the robot’s environmental context has not changed to prevent unnecessary VLM queries. We use the reference trajectory to guide a motion planner, and demonstrate that it leads to human-like behaviors (e.g. not cutting through a group of people, using crosswalks, etc.) in various real-world indoor and outdoor scenarios. We perform several ablations and navigation comparisons and demonstrate that CoNVOI’s trajectories are most similar to human teleoperated ground truth in terms of Fréchet distance (9.7-58.2% closer), lowest path errors (up to 88.13% lower), and up to 86.09% lower % of unacceptable paths. Adarsh Jagan Sathyamoorthy, Kasun Weerakoon, Mohamed Elnoor, Anuj Zore, Brian Ichter, Fei Xia 0002, Jie Tan 0001, Wenhao Yu 0003, Dinesh Manocha |
IROS | 8 |
| 2024 | OASIS: Conditional Distribution Shaping for Offline Safe Reinforcement LearningabstractOffline safe reinforcement learning (RL) aims to train a policy that satisfies con- straints using a pre-collected dataset. Most current methods struggle with the mismatch between imperfect demonstrations and the desired safe and rewarding performance. In this paper, we mitigate this issue from a data-centric perspective and introduce OASIS (cOnditionAl diStributIon Shaping), a new paradigm in offline safe RL designed to overcome these critical limitations. OASIS utilizes a conditional diffusion model to synthesize offline datasets, thus shaping the data dis- tribution toward a beneficial target domain. Our approach makes compliance with safety constraints through effective data utilization and regularization techniques to benefit offline safe RL training. Comprehensive evaluations on public benchmarks and varying datasets showcase OASIS’s superiority in benefiting offline safe RL agents to achieve high-reward behavior while satisfying the safety constraints, out- performing established baselines. Furthermore, OASIS exhibits high data efficiency and robustness, making it suitable for real-world applications, particularly in tasks where safety is imperative and high-quality demonstrations are scarce. More details are available at the website https://sites.google.com/view/saferl-oasis/home. Yihang Yao, Zhepeng Cen, Wenhao Ding, Haohong Lin, Shiqi Liu 0005, Tingnan Zhang, Wenhao Yu 0003, Ding Zhao |
NeurIPS | 7 |
| 2024 | Efficient learning of power grid voltage control strategies via model-based deep reinforcement learning
Ramij Raja Hossain, Tianzhixi Yin, Renke Huang, Jie Tan 0001, Wenhao Yu 0003, Yuan Liu 0023, Qiuhua Huang |
Mach. Learn. | 6 |
| 2023 | Constrained Decision Transformer for Offline Safe Reinforcement LearningabstractSafe reinforcement learning (RL) trains a constraint satisfaction policy by interacting with the environment. We aim to tackle a more challenging problem: learning a safe policy from an offline dataset. We study the offline safe RL problem from a novel multi-objective optimization perspective and propose the $\epsilon$-reducible concept to characterize problem difficulties. The inherent trade-offs between safety and task performance inspire us to propose the constrained decision transformer (CDT) approach, which can dynamically adjust the trade-offs during deployment. Extensive experiments show the advantages of the proposed method in learning an adaptive, safe, robust, and high-reward policy. CDT outperforms its variants and strong offline safe RL baselines by a large margin with the same hyperparameters across all tasks, while keeping the zero-shot adaptation capability to different constraint thresholds, making our approach more suitable for real-world RL under constraints. Zuxin Liu, Zijian Guo 0002, Yihang Yao, Zhepeng Cen, Wenhao Yu 0003, Tingnan Zhang, Ding Zhao |
ICML | 5 |
| 2023 | Versatile Real-Time Motion Synthesis via Kino-Dynamic MPC With Hybrid-Systems DDPabstractSpecialized motions such as jumping are often achieved on quadruped robots by solving a trajectory optimization problem once and executing the trajectory using a tracking controller. This approach is in parallel with Model Predictive Control (MPC) strategies that commonly control regular gaits via online re-planning. In this work, we present a nonlinear MPC (NMPC) technique that unlocks on-the-fly replanning of specialized motion skills and regular locomotion within a unified framework. The NMPC reasons about a hybrid kinodynamic model, and is solved using a variant of a constrained Differential Dynamic Programming (DDP) solver. The proposed NMPC enables the robot to perform a variety of agile skills like jumping, bounding, and trotting, and the rapid transition between them. We evaluated the proposed algorithm with three challenging motion sequences that combine multiple agile skills, on two quadruped platforms, Unitree A1, and MIT Mini Cheetah, showing its effectiveness and generality. He Li 0017, Tingnan Zhang, Wenhao Yu 0003, Patrick M. Wensing |
ICRA | 3 |
| 2023 | A Unified Perspective on Multiple Shooting In Differential Dynamic ProgrammingabstractDifferential Dynamic Programming (DDP) is an efficient computational tool for solving nonlinear optimal control problems. It was originally designed as a single shooting method and thus is sensitive to the initial guess supplied. This work considers the extension of DDP to multiple shooting (MS), improving its robustness to initial guesses. A novel derivation is proposed that accounts for the defect between shooting segments during the DDP backward pass, while still maintaining quadratic convergence locally. The derivation enables unifying multiple previous MS algorithms, and opens the door to many smaller algorithmic improvements. A penalty method is introduced to strategically control the step size, further improving the convergence performance. An adaptive merit function and a more reliable acceptance condition are employed for globalization. The effects of these improvements are benchmarked for trajectory optimization with a quadrotor, an acrobot, and a manipulator. MS-DDP is also demonstrated for use in Model Predictive Control (MPC) for dynamic jumping with a quadruped robot, showing its benefits over a single shooting approach. He Li 0017, Wenhao Yu 0003, Tingnan Zhang, Patrick M. Wensing |
IROS | 2 |
| 2023 | Perceptive Hexapod Legged Locomotion for Climbing Joist EnvironmentsabstractAttics are one of the largest sources of energy loss in residential homes, but they are uncomfortable and dangerous for human workers to conduct air sealing and insulation. Hexapod robots are potentially suitable for carrying out those tasks in tight attic spaces since they are stable, compact, and lightweight. For hexapods to succeed in these tasks, they must be able to navigate inside tight attic spaces of single-family residential homes in the U.S., which typically contain rows of approximately 6 or 8-inch tall joists placed 16 inches apart from each other. Climbing over such obstacles is challenging for autonomous robotics systems. In this work, we develop a perceptive walking model for legged hexapods that can traverse over terrain with random joist structures using egocentric vision. Our method can be used on low-cost hardware not requiring real-time joint state feedback. We train our model in a teacher-student fashion with 2 phases: In phase 1, we use reinforcement learning with access to privileged information such as local elevation maps and joint feedback. In phase 2, we use supervised learning to distill the model into one with access to only onboard observations, consisting of egocentric depth images and robot orientation captured by a tracking camera. We demonstrate zero-shot sim-to-real transfer on a Hiwonder[1] SpiderPi robot, equipped with a depth camera onboard, climbing over joist courses we construct to simulate the environment in the field. Our proposed method achieves nearly 100% success rate climbing over the test courses, significantly outperforming the model without perception and the controller provided by the manufacturer. Zixian Zang, Maxime Kawawa-Beaudan, Wenhao Yu 0003, Tingnan Zhang, Avideh Zakhor |
IROS | 3 |
| 2023 | Constraint-Conditioned Policy Optimization for Versatile Safe Reinforcement LearningabstractSafe reinforcement learning (RL) focuses on training reward-maximizing agents subject to pre-defined safety constraints. Yet, learning versatile safe policies that can adapt to varying safety constraint requirements during deployment without retraining remains a largely unexplored and challenging area. In this work, we formulate the versatile safe RL problem and consider two primary requirements: training efficiency and zero-shot adaptation capability. To address them, we introduce the Conditioned Constrained Policy Optimization (CCPO) framework, consisting of two key modules: (1) Versatile Value Estimation (VVE) for approximating value functions under unseen threshold conditions, and (2) Conditioned Variational Inference (CVI) for encoding arbitrary constraint thresholds during policy optimization. Our extensive experiments demonstrate that CCPO outperforms the baselines in terms of safety and task performance while preserving zero-shot adaptation capabilities to different constraint thresholds data-efficiently. This makes our approach suitable for real-world dynamic applications. Yihang Yao, Zuxin Liu, Zhepeng Cen, Wenhao Yu 0003, Tingnan Zhang, Ding Zhao |
NeurIPS | 5 |
| 2022 | Adversarial Motion Priors Make Good Substitutes for Complex Reward FunctionsabstractTraining a high-dimensional simulated agent with an under-specified reward function often leads the agent to learn physically infeasible strategies that are ineffective when deployed in the real world. To mitigate these unnatural behaviors, reinforcement learning practitioners often utilize complex reward functions that encourage physically plausible behaviors. However, a tedious labor-intensive tuning process is often required to create hand-designed rewards which might not easily generalize across platforms and tasks. We propose substituting complex reward functions with “style rewards” learned from a dataset of motion capture demonstrations. A learned style reward can be combined with an arbitrary task reward to train policies that perform tasks using naturalistic strategies. These natural strategies can also facilitate transfer to the real world. We build upon Adversarial Motion Priors - an approach from the computer graphics domain that encodes a style reward from a dataset of reference motions - to demonstrate that an adversarial approach to training policies can produce behaviors that transfer to a real quadrupedal robot without requiring complex reward functions. We also demonstrate that an effective style reward can be learned from a few seconds of motion capture data gathered from a German Shepherd and leads to energy-efficient locomotion strategies with natural gait transitions. Alejandro Escontrela, Xue Bin Peng, Wenhao Yu 0003, Tingnan Zhang, Atil Iscen, Kenneth Y. Goldberg, Pieter Abbeel |
IROS | 3 |
| 2022 | PI-ARS: Accelerating Evolution-Learned Visual-Locomotion with Predictive Information RepresentationsabstractEvolution Strategy (ES) algorithms have shown promising results in training complex robotic control policies due to their massive parallelism capability, simple implementation, effective parameter-space exploration, and fast training time. However, a key limitation of ES is its scalability to large capacity models, including modern neural network architectures. In this work, we develop Predictive Information Augmented Random Search (PI-ARS) to mitigate this limitation by leveraging recent advancements in representation learning to reduce the parameter search space for ES. Namely, PI-ARS combines a gradient-based representation learning technique, Predictive Information (PI), with a gradient-free ES algorithm, Augmented Random Search (ARS), to train policies that can process complex robot sensory inputs and handle highly nonlinear robot dynamics. We evaluate PI-ARS on a set of challenging visual-locomotion tasks where a quadruped robot needs to walk on uneven stepping stones, quincuncial piles, and moving platforms, as well as to complete an indoor navigation task. Across all tasks, PI-ARS demonstrates significantly better learning efficiency and performance compared to the ARS baseline. We further validate our algorithm by demonstrating that the learned policies can successfully transfer to a real quadruped robot, for example, achieving a 100% success rate on the real-world stepping stone environment, dramatically improving prior results achieving 40% success. Kuang-Huei Lee, Ofir Nachum, Tingnan Zhang, Sergio Guadarrama, Jie Tan 0001, Wenhao Yu 0003 |
IROS | 6 |
| 2022 | Zero-Shot Retargeting of Learned Quadruped Locomotion Policies Using Hybrid Kinodynamic Model Predictive ControlabstractReinforcement Learning (RL) has witnessed great strides for quadruped locomotion, with continued progress in the reliable sim-to-real transfer of policies. However, it remains a challenge to reuse a policy on another robot, which could save time for retraining. In this work, we present a framework for zero-shot policy retargeting wherein diverse motor skills can be transferred between robots of different shapes and sizes. The new framework centers on a planning-and-control pipeline that systematically integrates RL and Model Predictive Control (MPC). The planning stage employs RL to generate a dynamically plausible trajectory as well as the contact schedule, avoiding the combinatorial complexity of contact sequence optimization. This information is then used to seed the MPC to stabilize and robustify the policy roll-out via a new Hybrid Kinodynamic (HKD) model that implicitly optimizes the foothold locations. Hardware results show an ability to transfer policies from both the A1 and Laikago robots to the MIT Mini Cheetah robot without requiring any policy re-tuning. He Li 0017, Wenhao Yu 0003, Tingnan Zhang, Patrick M. Wensing |
IROS | 2 |
| 2022 | Safe Reinforcement Learning for Legged LocomotionabstractDesigning control policies for legged locomotion11In this work, we specifically consider quadruped locomotion. is complex due to the under-actuated and non-continuous robot dynamics. Model-free reinforcement learning provides promising tools to tackle this challenge. However, a major bottleneck of applying model-free reinforcement learning in real world is safety. In this paper, we propose a safe reinforcement learning framework that switches between a safe recovery policy that prevents the robot from entering unsafe states, and a learner policy that is optimized to complete the task. The safe recovery policy takes over the control when the learner policy violates safety constraints, and hands over the control back when there are no future safety violations. We design the safe recovery policy so that it ensures safety of quadruped locomotion while minimally intervening in the learning process. Furthermore, we theoretically analyze the proposed framework and provide an upper bound on the task performance. We verify the proposed framework in four tasks on a simulated and real quadrupedal robot: efficient gait, catwalk, two-leg balance, and pacing. On average, our method achieves 48.6% fewer falls and comparable or better rewards than the baseline methods in simulation. When deployed it on real-world quadruped robot, our training pipeline enables 34% improvement in energy efficiency for the efficient gait, 40.9% narrower of the feet placement in the catwalk, and two times more jumping duration in the two-leg balance. Our method achieves less than five falls over the duration of 115 minutes of hardware time.22Video is included in the submission and the project website: https://sites.google.com/view/saferlleggedlocomotion/ Tsung-Yen Yang, Tingnan Zhang, Linda Luu, Sehoon Ha, Jie Tan 0001, Wenhao Yu 0003 |
IROS | 6 |
| 2021 | Protective Policy TransferabstractBeing able to transfer existing skills to new situations is a key capability when training robots to operate in unpredictable real-world environments. A successful transfer algorithm should not only minimize the number of samples that the robot needs to collect in the new environment, but also prevent the robot from damaging itself or the surrounding environment during the transfer process. In this work, we introduce a policy transfer algorithm for adapting robot locomotion skills to novel scenarios while minimizing serious failures. Our algorithm trains two control policies in the training environment: a task policy that is optimized to complete the task of interest, and a protective policy that is dedicated to keep the robot from unsafe events (e.g. falling to the ground). To decide which policy to use during execution, we learn a safety estimator model in the training environment that estimates a continuous safety level of the robot. When used with a set of thresholds, the safety estimator becomes a classifier for switching between the protective policy and the task policy. We evaluate our approach on four simulated robot locomotion problems and show that our method can achieve successful transfer to notably different environments while taking the robot’s safety into consideration. Wenhao Yu 0003, C. Karen Liu, Greg Turk |
ICRA | 1 |
| 2021 | Policy Transfer via Kinematic Domain Randomization and AdaptationabstractTransferring reinforcement learning policies trained in physics simulation to the real hardware remains a challenge, known as the "sim-to-real" gap. Domain randomization is a simple yet effective technique to address dynamics discrepancies across source and target domains, but its success generally depends on heuristics and trial-and-error. In this work we investigate the impact of randomized parameter selection on policy transferability across different types of domain discrepancies. Contrary to common practice in which kinematic parameters are carefully measured while dynamic parameters are randomized, we found that virtually randomizing kinematic parameters (e.g., link lengths) during training in simulation generally outperforms dynamic randomization. Based on this finding, we introduce a new domain adaptation algorithm that utilizes simulated kinematic parameters variation. Our algorithm, Multi-Policy Bayesian Optimization, trains an ensemble of universal policies conditioned on virtual kinematic parameters and efficiently adapts to the target environment using a limited number of target domain rollouts. We showcase our findings on a simulated quadruped robot in five different target environments covering different aspects of domain discrepancies. Ioannis Exarchos, Yifeng Jiang 0002, Wenhao Yu 0003, C. Karen Liu |
ICRA | 3 |
| 2021 | COCOI: Contact-aware Online Context Inference for Generalizable Non-planar PushingabstractGeneral contact-rich manipulation problems are long-standing challenges in robotics due to the difficulty of understanding complicated contact physics. Deep reinforcement learning (RL) has shown great potential in solving robot manipulation tasks. However, existing RL policies have limited adaptability to environments with diverse dynamics properties, which is pivotal in solving many contact-rich manipulation tasks. In this work, we propose Contact-aware Online COntext Inference (COCOI), a deep RL method that encodes a context embedding of dynamics properties online using contact-rich interactions. We sample sensor data using a novel contact-aware strategy and formulate an interpretable dynamics transition module. We study this method based on a novel and challenging non-planar pushing task, where the robot uses a monocular camera image and wrist force torque sensor reading to push an object to a goal location while keeping it upright. We run extensive experiments to demonstrate the capability of COCOI in a wide range of settings and dynamics properties in simulation, and also in a sim-to-real transfer scenario on a real robot (Webpage: https://context-inference.github.io/). Wenhao Yu 0003, Chuyuan Fu, Masayoshi Tomizuka, C. Karen Liu, Daniel Ho |
IROS | 2 |
| 2021 | Learning Human Search Behavior from Egocentric Visual InputsabstractAbstract “Looking for things” is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D scene using its locomotion capability and egocentric vision perception represented as RGBD images. By depriving the privileged 3D information from the human character, it is forced to move and look around simultaneously to account for the restricted sensing capability, resulting in natural navigation and search behaviors. Our method consists of two components: 1) a search control policy based on an abstract character model, and 2) an online replanning control module for synthesizing detailed kinematic motion based on the trajectories planned by the search policy. We demonstrate that the combined techniques enable the character to effectively find often occluded household items in indoor environments. The same search policy can be applied to different full body characters without the need of retraining. We evaluate our method quantitatively by testing it on randomly generated scenarios. Our work is a first step toward creating intelligent virtual agents with human‐like behaviors driven by onboard sensors, paving the road toward future robotic applications. Maks Sorokin, Wenhao Yu 0003, Sehoon Ha, C. Karen Liu |
Comput. Graph. Forum | 2 |
| 2020 | Learning to manipulate amorphous materialsabstractWe present a method of training character manipulation of amorphous materials such as those often used in cooking. Common examples of amorphous materials include granular materials (salt, uncooked rice), fluids (honey), and visco-plastic materials (sticky rice, softened butter). A typical task is to spread a given material out across a flat surface using a tool such as a scraper or knife. We use reinforcement learning to train our controllers to manipulate materials in various ways. The training is performed in a physics simulator that uses position-based dynamics of particles to simulate the materials to be manipulated. The neural network control policy is given observations of the material (e.g. a low-resolution density map), and the policy outputs actions such as rotating and translating the knife. We demonstrate policies that have been successfully trained to carry out the following tasks: spreading, gathering, and flipping. We produce a final animation by using inverse kinematics to guide a character's arm and hand to match the motion of the manipulation tool such as a knife or a frying pan. Wenhao Yu 0003, C. Karen Liu, Charles C. Kemp, Greg Turk |
ACM Trans. Graph. | 2 |
| 2019 | Policy Transfer with Strategy Optimization
Wenhao Yu 0003, C. Karen Liu, Greg Turk |
ICLR (Poster) | 1 |
| 2019 | Learning Novel Policies For TasksabstractIn this work, we present a reinforcement learning algorithm that can find a variety of policies (novel policies) for a task that is given by a task reward function. Our method does this by creating a second reward function that recognizes previously seen state sequences and rewards those by novelty, which is measured using autoencoders that have been trained on state sequences from previously discovered policies. We present a two-objective update technique for policy gradient algorithms in which each update of the policy is a compromise between improving the task reward and improving the novelty reward. Using this method, we end up with a collection of policies that solves a given task as well as carrying out action sequences that are distinct from one another. We demonstrate this method on maze navigation tasks, a reaching task for a simulated robot arm, and a locomotion task for a hopper. We also demonstrate the effectiveness of our approach on deceptive tasks in which policy gradient methods often get stuck. Wenhao Yu 0003, Greg Turk |
ICML | 2 |
| 2019 | Sim-to-Real Transfer for Biped LocomotionabstractWe present a new approach for transfer of dynamic robot control policies such as biped locomotion from simulation to real hardware. Key to our approach is to perform system identification of the model parameters μ of the hardware (e.g. friction, center-of-mass) in two distinct stages, before policy learning (pre-sysID) and after policy learning (post-sysID). Pre-sysID begins by collecting trajectories from the physical hardware based on a set of generic motion sequences. Because the trajectories may not be related to the task of interest, presysID does not attempt to accurately identify the true value of μ, but only to approximate the range of μ to guide the policy learning. Next, a Projected Universal Policy (PUP) is created by simultaneously training a network that projects μ to a low-dimensional latent variable η and a family of policies that are conditioned on η. The second round of system identification (post-sysID) is then carried out by deploying the PUP on the robot hardware using task-relevant trajectories. We use Bayesian Optimization to determine the values for η that optimize the performance of PUP on the real hardware. We have used this approach to create three successful biped locomotion controllers (walk forward, walk backwards, walk sideways) on the Darwin OP2 robot. Wenhao Yu 0003, Visak C. V. Kumar, Greg Turk, C. Karen Liu |
IROS | 1 |
| 2018 | Learning to dress: synthesizing human dressing motion via deep reinforcement learningabstractCreating animation of a character putting on clothing is challenging due to the complex interactions between the character and the simulated garment. We take a model-free deep reinforcement learning (deepRL) approach to automatically discovering robust dressing control policies represented by neural networks. While deepRL has demonstrated several successes in learning complex motor skills, the data-demanding nature of the learning algorithms is at odds with the computationally costly cloth simulation required by the dressing task. This paper is the first to demonstrate that, with an appropriately designed input state space and a reward function, it is possible to incorporate cloth simulation in the deepRL framework to learn a robust dressing control policy. We introduce a salient representation of haptic information to guide the dressing process and utilize it in the reward function to provide learning signals during training. In order to learn a prolonged sequence of motion involving a diverse set of manipulation skills, such as grasping the edge of the shirt or pulling on a sleeve, we find it necessary to separate the dressing task into several subtasks and learn a control policy for each subtask. We introduce a policy sequencing algorithm that matches the distribution of output states from one task to the input distribution for the next task in the sequence. We have used this approach to produce character controllers for several dressing tasks: putting on a t-shirt, putting on a jacket, and robot-assisted dressing of a sleeve. Alexander Clegg, Wenhao Yu 0003, Jie Tan 0001, C. Karen Liu, Greg Turk |
ACM Trans. Graph. | 2 |
| 2018 | Learning symmetric and low-energy locomotionabstractLearning locomotion skills is a challenging problem. To generate realistic and smooth locomotion, existing methods use motion capture, finite state machines or morphology-specific knowledge to guide the motion generation algorithms. Deep reinforcement learning (DRL) is a promising approach for the automatic creation of locomotion control. Indeed, a standard benchmark for DRL is to automatically create a running controller for a biped character from a simple reward function [Duan et al. 2016]. Although several different DRL algorithms can successfully create a running controller, the resulting motions usually look nothing like a real runner. This paper takes a minimalist learning approach to the locomotion problem, without the use of motion examples, finite state machines, or morphology-specific knowledge. We introduce two modifications to the DRL approach that, when used together, produce locomotion behaviors that are symmetric, low-energy, and much closer to that of a real person. First, we introduce a new term to the loss function (not the reward function) that encourages symmetric actions. Second, we introduce a new curriculum learning method that provides modulated physical assistance to help the character with left/right balance and forward movement. The algorithm automatically computes appropriate assistance to the character and gradually relaxes this assistance, so that eventually the character learns to move entirely without help. Because our method does not make use of motion capture data, it can be applied to a variety of character morphologies. We demonstrate locomotion controllers for the lower half of a biped, a full humanoid, a quadruped, and a hexapod. Our results show that learned policies are able to produce symmetric, low-energy gaits. In addition, speed-appropriate gait patterns emerge without any guidance from motion examples or contact planning. Wenhao Yu 0003, Greg Turk, C. Karen Liu |
ACM Trans. Graph. | 1 |
| 2017 | What does the person feel? Learning to infer applied forces during robot-assisted dressingabstractDuring robot-assisted dressing, a robot manipulates a garment in contact with a person's body. Inferring the forces applied to the person's body by the garment might enable a robot to provide more effective assistance and give the robot insight into what the person feels. However, complex mechanics govern the relationship between the robot's end effector and these forces. Using a physics-based simulation and data-driven methods, we demonstrate the feasibility of inferring forces across a person's body using only end effector measurements. Specifically, we present a long short-term memory (LSTM) network that at each time step takes a 9-dimensional input vector of force, torque, and velocity measurements from the robot's end effector and outputs a force map consisting of hundreds of inferred force magnitudes across the person's body. We trained and evaluated LSTMs on two tasks: pulling a hospital gown onto an arm and pulhng shorts onto a leg. For both tasks, the LSTMs produced force maps that were similar to ground truth when visualized as heat maps across the limbs. We also evaluated their performance in terms of root-mean-square error. Their performance degraded when the end effector velocity was increased outside the training range, but generalized well to limb rotations. Overall, our results suggest that robots could learn to infer the forces people feel during robot-assisted dressing, although the extent to which this will generalize to the real world remains an open question. Zackory Erickson, Alexander Clegg, Wenhao Yu 0003, Greg Turk, C. Karen Liu, Charles C. Kemp |
ICRA | 3 |
| 2017 | Haptic simulation for robot-assisted dressingabstractThere is a considerable need for assistive dressing among people with disabilities, and robots have the potential to fulfill this need. However, training such a robot would require extensive trials in order to learn the skills of assistive dressing. Such training would be time-consuming and require considerable effort to recruit participants and conduct trials. In addition, for some cases that might cause injury to the person being dressed, it is impractical and unethical to perform such trials. In this work, we focus on a representative dressing task of pulling the sleeve of a hospital gown onto a person's arm. We present a system that learns a haptic classifier for the outcome of the task given few (2-3) real-world trials with one person. Our system first optimizes the parameters of a physics simulator using real-world data. Using the optimized simulator, the system then simulates more haptic sensory data with noise models that account for randomness in the experiment. We then train hidden Markov Models (HMMs) on the simulated haptic data. The trained HMMs can then be used to classify and predict the outcome of the assistive dressing task based on haptic signals measured by a real robot's end effector. This system achieves 92.83% accuracy in classifying the outcome of the robot-assisted dressing task with people not included in simulation optimization. We compare our classifiers to those trained on real-world data. We show that the classifiers from our system can categorize the dressing task outcomes more accurately than classifiers trained on ten times more real data. Wenhao Yu 0003, Ariel Kapusta, Jie Tan 0001, Charles C. Kemp, Greg Turk, C. Karen Liu |
ICRA | 1 |
| 2017 | Learning to navigate cloth using hapticsabstractWe present a controller that allows an armlike manipulator to navigate deformable cloth garments in simulation through the use of haptic information. The main challenge of such a controller is to avoid getting tangled in, tearing or punching through the deforming cloth. Our controller aggregates force information from a number of haptic-sensing spheres all along the manipulator for guidance. Based on haptic forces, each individual sphere updates its target location, and the conflicts that arise between this set of desired positions is resolved by solving an inverse kinematic problem with constraints. Reinforcement learning is used to train the controller for a single haptic-sensing sphere, where a training run is terminated (and thus penalized) when large forces are detected due to contact between the sphere and a simplified model of the cloth. In simulation, we demonstrate successful navigation of a robotic arm through a variety of garments, including an isolated sleeve, a jacket, a shirt, and shorts. Our controller out-performs two baseline controllers: one without haptics and another that was trained based on large forces between the sphere and cloth, but without early termination. Alexander Clegg, Wenhao Yu 0003, Zackory Erickson, Jie Tan 0001, C. Karen Liu, Greg Turk |
IROS | 2 |
| 2016 | Data-driven haptic perception for robot-assisted dressingabstractDressing is an important activity of daily living (ADL) with which many people require assistance due to impairments. Robots have the potential to provide dressing assistance, but physical interactions between clothing and the human body can be complex and difficult to visually observe. We provide evidence that data-driven haptic perception can be used to infer relationships between clothing and the human body during robot-assisted dressing. We conducted a carefully controlled experiment with 12 human participants during which a robot pulled a hospital gown along the length of each person's forearm 30 times. This representative task resulted in one of the following three outcomes: the hand missed the opening to the sleeve; the hand or forearm became caught on the sleeve; or the full forearm successfully entered the sleeve. We found that hidden Markov models (HMMs) using only forces measured at the robot's end effector classified these outcomes with high accuracy. The HMMs' performance generalized well to participants (98.61% accuracy) and velocities (98.61% accuracy) outside of the training data. They also performed well when we limited the force applied by the robot (95.8% accuracy with a 2N threshold), and could predict the outcome early in the process. Despite the lightweight hospital gown, HMMs that used forces in the direction of gravity substantially outperformed those that did not. The best performing HMMs used forces in the direction of motion and the direction of gravity. Ariel Kapusta, Wenhao Yu 0003, Tapomayukh Bhattacharjee, C. Karen Liu, Greg Turk, Charles C. Kemp |
RO-MAN | 2 |
| 2016 | Dexterous Manipulation of ClothabstractAbstract This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, such that, via contact forces, the result of cloth simulation follows the desired motion. Instead of optimizing the hand control forces directly, we formulate an optimization problem that solves for the commanding forces from the hands to the cloth, which have more direct impact on the dynamic state of the hands and that of the cloth. The solution of the optimization provides commanding forces that achieve the desired cloth motion described by the user, while respecting the kinematic constraints of the hands. These commanding forces are then used to guide the joint torques of the hands. To balance between the effectiveness of control and computational costs, we formulate a model‐predictive‐control problem as a quadratic program at each time step. We demonstrate our technique on a set of cloth manipulation tasks in daily activities, including folding laundry, wringing a towel, and putting on a scarf. Wenhao Yu 0003, C. Karen Liu |
Comput. Graph. Forum | 2 |