EDBT 2026 Demo / reviewers in the wild / expert
Francesca Samsel
dblp:159/8396
· DBLP profile ↗
5ranked-venue papers
0as first author
2since 2021 · last 2021
0000-0002-8596-6159ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Visualization and visual analytics · 88% Rendering · 12% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual encoding
colormap design |
0.6 | 2 | 2021 | The Making of Continuous Colormaps · IEEE Trans. Vis. Comput. Graph. 2021 The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous Colormaps · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics
scientific visualization |
0.5 | 2 | 2020 | Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualizations · IEEE Trans. Vis. Comput. Graph. 2020 Measuring and Modeling the Feature Detection Threshold Functions of Colormaps · IEEE Trans. Vis. Comput. Graph. 2019 |
Visualization and visual analytics › visual encoding
continuous colormap |
0.5 | 1 | 2021 | The Making of Continuous Colormaps · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics › visual analytics
visual analytics system |
0.5 | 1 | 2021 | The Making of Continuous Colormaps · IEEE Trans. Vis. Comput. Graph. 2021 |
Rendering
non-photorealistic rendering |
0.4 | 1 | 2020 | Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D Visualizations · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics › visual encoding
color mapping |
0.3 | 1 | 2018 | The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous Colormaps · IEEE Trans. Vis. Comput. Graph. 2018 |
Visualization and visual analytics
flow visualization |
0.1 | 1 | 2021 | The Making of Continuous Colormaps · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
case study · 0.5texture synthesis · 0.4design study · 0.43d mesh optimization · 0.4crowdsourced user study · 0.4CIELAB color space modeling · 0.4mathematical formalization · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Multi-Touch Querying on Data Physicalizations in Immersive ARabstractData physicalizations (3D printed terrain models, anatomical scans, or even abstract data) can naturally engage both the visual and haptic senses in ways that are difficult or impossible to do with traditional planar touch screens and even immersive digital displays. Yet, the rigid 3D physicalizations produced with today's most common 3D printers are fundamentally limited for data exploration and querying tasks that require dynamic input (e.g., touch sensing) and output (e.g., animation), functions that are easily handled with digital displays. We introduce a novel style of hybrid virtual + physical visualization designed specifically to support interactive data exploration tasks. Working toward a "best of both worlds" solution, our approach fuses immersive AR, physical 3D data printouts, and touch sensing through the physicalization. We demonstrate that this solution can support three of the most common spatial data querying interactions used in scientific visualization (streamline seeding, dynamic cutting places, and world-in-miniature visualization). Finally, we present quantitative performance data and describe a first application to exploratory visualization of an actively studied supercomputer climate simulation data with feedback from domain scientists. Bridger Herman, Maxwell Omdal, Stephanie Zeller, Clara A. Richter, Francesca Samsel, Greg Abram, Daniel F. Keefe |
Proc. ACM Hum. Comput. Interact. | 5 |
| 2021 | The Making of Continuous ColormapsabstractContinuous colormaps are integral parts of many visualization techniques, such as heat-maps, surface plots, and flow visualization. Despite that the critiques of rainbow colormaps have been around and well-acknowledged for three decades, rainbow colormaps are still widely used today. One reason behind the resilience of rainbow colormaps is the lack of tools for users to create a continuous colormap that encodes semantics specific to the application concerned. In this paper, we present a web-based software system, CCC-Tool (short for Charting Continuous Colormaps) under the URL https://ccctool.com, for creating, editing, and analyzing such application-specific colormaps. We introduce the notion of "colormap specification (CMS)" that maintains the essential semantics required for defining a color mapping scheme. We provide users with a set of advanced utilities for constructing CMS's with various levels of complexity, examining their quality attributes using different plots, and exporting them to external application software. We present two case studies, demonstrating that the CCC-Tool can help domain scientists as well as visualization experts in designing semantically-rich colormaps. Pascal Nardini, Min Chen 0001, Francesca Samsel, Roxana Bujack, Michael Böttinger, Gerik Scheuermann |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | Artifact-Based Rendering: Harnessing Natural and Traditional Visual Media for More Expressive and Engaging 3D VisualizationsabstractWe introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines, textures, and forms created using traditional physical media or found in nature. A theory and process for ABR is presented to address three current needs: (i) designing better visualizations by making it possible for non-programmers to rapidly design and critique many alternative data-to-visual mappings; (ii) expanding the visual vocabulary used in scientific visualizations to depict increasingly complex multivariate data; (iii) bringing a more engaging, natural, and human-relatable handcrafted aesthetic to data visualization. New tools and algorithms to support ABR include front-end applets for constructing artifact-based colormaps, optimizing 3D scanned meshes for use in data visualization, and synthesizing textures from artifacts. These are complemented by an interactive rendering engine with custom algorithms and interfaces that demonstrate multiple new visual styles for depicting point, line, surface, and volume data. A within-the-research-team design study provides early evidence of the shift in visualization design processes that ABR is believed to enable when compared to traditional scientific visualization systems. Qualitative user feedback on applications to climate science and brain imaging support the utility of ABR for scientific discovery and public communication. Seth Johnson, Francesca Samsel, Greg Abram, Daniel Olson, Andrew J. Solis, Bridger Herman, Phillip J. Wolfram, Christophe Lenglet, Daniel F. Keefe |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2019 | Measuring and Modeling the Feature Detection Threshold Functions of ColormapsabstractPseudocoloring is one of the most common techniques used in scientific visualization. To apply pseudocoloring to a scalar field, the field value at each point is represented using one of a sequence of colors (called a colormap). One of the principles applied in generating colormaps is uniformity and previously the main method for determining uniformity has been the application of uniform color spaces. In this paper we present a new method for evaluating the feature detection threshold function across a colormap. The method is used in crowdsourced studies for the direct evaluation of nine colormaps for three feature sizes. The results are used to test the hypothesis that a uniform color space (CIELAB) will accurately model colormapped feature detection thresholds compared to a model where the chromaticity components have reduced weights. The hypothesis that feature detection can be predicted solely on the basis of luminance is also tested. The results reject both hypotheses and we demonstrate how reduced weights on the green-red and blue-yellow terms of the CIELAB color space creates a more accurate model when the task is the detection of smaller features in colormapped data. Both the method itself and modified CIELAB can be used in colormap design and evaluation. Colin Ware, Terece L. Turton, Roxana Bujack, Francesca Samsel, Piyush Shrivastava, David H. Rogers 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | The Good, the Bad, and the Ugly: A Theoretical Framework for the Assessment of Continuous ColormapsabstractA myriad of design rules for what constitutes a "good" colormap can be found in the literature. Some common rules include order, uniformity, and high discriminative power. However, the meaning of many of these terms is often ambiguous or open to interpretation. At times, different authors may use the same term to describe different concepts or the same rule is described by varying nomenclature. These ambiguities stand in the way of collaborative work, the design of experiments to assess the characteristics of colormaps, and automated colormap generation. In this paper, we review current and historical guidelines for colormap design. We propose a specified taxonomy and provide unambiguous mathematical definitions for the most common design rules. Roxana Bujack, Terece L. Turton, Francesca Samsel, Colin Ware, David H. Rogers 0001, James P. Ahrens |
IEEE Trans. Vis. Comput. Graph. | 3 |