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Julian De Freitas

dblp:159/9547 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.412020
Active World Model Learning with Progress Curiosity · ICML 2020
Machine learning › Reinforcement learning
exploration
0.412020
Active World Model Learning with Progress Curiosity · ICML 2020
Machine learning › Reinforcement learning
model-based reinforcement learning
0.412020
Active World Model Learning with Progress Curiosity · ICML 2020
Machine learning › Reinforcement learning › model-based reinforcement learning › model learning
world model learning
0.412020
Active World Model Learning with Progress Curiosity · ICML 2020
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.112020
Active World Model Learning with Progress Curiosity · ICML 2020

Methods — techniques the papers use, named apart from their topics

self-supervised predictive modeling · 0.4random network distillation · 0.4model disagreement · 0.4
YearPublicationVenuePosition
2020 Learning in Social Environments with Curious Neural Agents
Megumi Sano, Julian De Freitas, Nick Haber, Dan Yamins
CogSci2
2020 Active World Model Learning with Progress Curiosity
abstract
World models are self-supervised predictive models of how the world evolves. Humans learn world models by curiously exploring their environment, in the process acquiring compact abstractions of high bandwidth sensory inputs, the ability to plan across long temporal horizons, and an understanding of the behavioral patterns of other agents. In this work, we study how to design such a curiosity-driven Active World Model Learning (AWML) system. To do so, we construct a curious agent building world models while visually exploring a 3D physical environment rich with distillations of representative real-world agents. We propose an AWML system driven by $\gamma$-Progress: a scalable and effective learning progress-based curiosity signal and show that $\gamma$-Progress naturally gives rise to an exploration policy that directs attention to complex but learnable dynamics in a balanced manner, as a result overcoming the “white noise problem”. As a result, our $\gamma$-Progress-driven controller achieves significantly higher AWML performance than baseline controllers equipped with state-of-the-art exploration strategies such as Random Network Distillation and Model Disagreement.
Kuno Kim, Megumi Sano, Julian De Freitas, Nick Haber, Dan Yamins
ICML3
2015 Behaviorist Thinking in Judgments of Wrongness, Punishment, and Blame
Julian De Freitas, Samuel G. B. Johnson
CogSci1
2014 The good ship Theseus: The effect of valence on object identity judgments
Julian De Freitas, Kevin Tobia, George E. Newman, Joshua Knobe
CogSci1