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Matthew May

dblp:16/10949 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Privacy and data protection · 100%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 77% Games and playful interaction · 12% Design research and methods · 12%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Privacy and data protection
web privacy
0.312025
Websites' Global Privacy Control Compliance at Scale and over Time · USENIX Security Symposium 2025
Health and well-being technologies
game-based therapy
0.112010
Towards customizable games for stroke rehabilitation · CHI 2010
Health and well-being technologies › rehabilitation
stroke rehabilitation
0.112010
Towards customizable games for stroke rehabilitation · CHI 2010
Design research and methods › user research
formative study
0.012010
Towards customizable games for stroke rehabilitation · CHI 2010
Games and playful interaction › serious games
rehabilitation game
0.012010
Towards customizable games for stroke rehabilitation · CHI 2010

Methods — techniques the papers use, named apart from their topics

user testing · 0.1formative study · 0.1co-design with therapists · 0.1
YearPublicationVenuePosition
2025 Websites' Global Privacy Control Compliance at Scale and over Time
Katherine Hausladen, Oliver Wang, Sophie Eng, Jocelyn Wang, Francisca Wijaya, Matthew May, Sebastian Zimmeck
USENIX Security Symposium6
2010 Towards customizable games for stroke rehabilitation
abstract
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living difficult or impossible. Research suggests that many of these patients could recover by performing hundreds of daily repetitions of motions with their affected limbs. Yet, only 31% of patients perform the exercises recommended by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary exercises to recover. In this paper, we describe a formative study in which we designed and user tested stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned about what makes games useful from a therapeutic point of view.
Gazihan Alankus, Amanda Lazar, Matthew May, Caitlin Kelleher
CHI3