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Mason Bretan

dblp:16/11051 · DBLP profile ↗
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8ranked-venue papers
4as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSystems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 40% Deep learning architectures and training · 30% Robot manipulation · 15%
Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 93% Haptics and multimodal interaction · 7%
Computer graphics and multimedia
2 papers
Audio and music processing · 87% Computer animation and physical simulation · 13%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › generative adversarial network › cycle-consistent GAN
CycleGAN
0.412019
Affective Robot Movement Generation Using CycleGANs · HRI 2019
Machine learning › Generative modeling
generative adversarial network
0.412019
Affective Robot Movement Generation Using CycleGANs · HRI 2019
Machine learning › Deep learning architectures and training
autoencoder
0.312017
Deep Music: Towards Musical Dialogue · AAAI 2017
Machine learning › Deep learning architectures and training › autoencoder
deep autoencoder
0.312017
Deep Music: Towards Musical Dialogue · AAAI 2017
Robotics › Motion planning and robot control
trajectory optimization
0.312017
Integrating the Cognitive with the Physical: Musical Path Planning for an Improvising Robot · AAAI 2017
Audio and music processing
music generation
0.312017
Deep Music: Towards Musical Dialogue · AAAI 2017
Human-robot interaction › emotion expression
robot emotion expression
0.212015
Emotionally expressive dynamic physical behaviors in robots · Int. J. Hum. Comput. Stud. 2015
Human-robot interaction
musical interaction
0.112012
Visual cues-based anticipation for percussionist-robot interaction · HRI 2012
Computer animation and physical simulation › motion modeling
motion prediction
0.012012
Visual cues-based anticipation for percussionist-robot interaction · HRI 2012

Methods — techniques the papers use, named apart from their topics

deep learning · 0.8CycleGAN · 0.8vector quantization · 0.6nearest neighbor search · 0.6deep autoencoder · 0.6computer vision · 0.3path planning · 0.3embodied cognition · 0.3dynamic physical behavior generation · 0.2
YearPublicationVenuePosition
2021 Data Augmentation for Voice-Assistant NLU using BERT-based Interchangeable Rephrase
abstract
We introduce a data augmentation technique based on byte pair encoding and a BERTlike self-attention model to boost performance on spoken language understanding tasks.We compare and evaluate this method with a range of augmentation techniques encompassing generative models such as VAEs and performance-boosting techniques such as synonym replacement and back-translation.We show our method performs strongly on domain and intent classification tasks for a voice assistant and in a user-study focused on utterance naturalness and semantic similarity.
Akhila Yerukola, Mason Bretan, Hongxia Jin
EACL2
2019 Affective Robot Movement Generation Using CycleGANs
abstract
Social robots use gestures to express internal and affective states, but their interactive capabilities are hindered by relying on preprogrammed or hand-animated behaviors, which can be repetitive and predictable. We propose a method for automatically synthesizing affective robot movements given manually-generated examples. Our approach is based on techniques adapted from deep learning, specifically generative adversarial neural networks (GANs).
Michael Suguitan, Mason Bretan, Guy Hoffman
HRI2
2019 Learning Object Models For Non-prehensile Manipulation
abstract
Using models to represent information about the world is a well known paradigm for successful robot control in the real world. Numerous methods exist today that can leverage these models to make robots perform tasks, either by directly exploiting the model structure or by accessing the model via a simulation. In this work, we explore how robots can use demonstrations to quickly build descriptive models of objects for manipulation tasks. Our framework uses demonstrations to incrementally build task-relevant geometric and physics-based object models that can be used to build simulations of the world that the robot is interacting with. We present experiments that involve estimating geometric features of an object when demonstration data from a user interacting with the object is available. We also demonstrate our method on the task of toppling a box with a 7-DoF manipulator equipped with a palm at its end. Using our approach, the robot is able to complete the task using only a few demonstrations.
Siddharth Sanan, Mason Bretan, Larry Heck
IROS2
2017 Deep Music: Towards Musical Dialogue
abstract
Computer dialogue systems are designed with the intention of supporting meaningful interactions with humans. Common modes of communication include speech, text, and physical gestures. In this work we explore a communication paradigm in which the input and output channels consist of music. Specifically, we examine the musical interaction scenario of call and response. We present a system that utilizes a deep autoencoder to learn semantic embeddings of musical input. The system learns to transform these embeddings in a manner such that reconstructing from these transformation vectors produces appropriate musical responses. In order to generate a response the system employs a combination of generation and unit selection. Selection is based on a nearest neighbor search within the embedding space and for real-time application the search space is pruned using vector quantization. The live demo consists of a person playing a midi keyboard and the computer generating a response that is played through a loudspeaker.
Mason Bretan, Sageev Oore, Jesse H. Engel, Douglas Eck, Larry Heck
AAAI1
2017 Integrating the Cognitive with the Physical: Musical Path Planning for an Improvising Robot
abstract
Embodied cognition is a theory stating that the processes and functions comprising the human mind are influenced by a person's physical body. Embodied musical cognition is a theory of the musical mind stating that the person's body largely influences his or her musical experiences and actions (such as performing, learning, or listening to music). In this work, a proof of concept demonstrating the utility of an embodied musical cognition for robotic musicianship is described. Though alternative theories attempting to explain human musical cognition exist (such as cognitivism and connectionism), this work contends that the integration of physical constraints and musical knowledge is vital for a robot in order to optimize note generating decisions based on limitations of sound generating motion and enable more engaging performance through increased coherence between the generated music and sound accompanying motion. Moreover, such a system allows for efficient and autonomous exploration of the relationship between music and physicality and the resulting music that is contingent on such a connection.
Mason Bretan, Gil Weinberg
AAAI1
2017 A Unit Selection Methodology for Music Generation Using Deep Neural Networks
Mason Bretan, Gil Weinberg, Larry Heck
ICCC1
2015 Emotionally expressive dynamic physical behaviors in robots
Mason Bretan, Guy Hoffman, Gil Weinberg
Int. J. Hum. Comput. Stud.1
2012 Visual cues-based anticipation for percussionist-robot interaction
abstract
Visual cues-based anticipation is a fundamental aspect of human-human interaction, and it plays an especially important role in the time demanding medium of group performance. In this work we explore the importance of visual gesture anticipation in music performance involving human and robot. We study the case in which a human percussionist is playing a four-piece percussion set, and a robot musician is playing either the marimba, or a three-piece percussion set. Computer Vision is used to embed anticipation in the robotic response to the human gestures. We developed two algorithms for anticipation, predicting the strike location about 10 mili-seconds or about 100 mili-seconds before it occurs. Using the second algorithm, we show that the robot outperforms, on average, a group of human subjects, in synchronizing its gesture with a reference strike. We also show that, in the tested group of users, having some time in advance is important for a human to synchronize the strike with a reference player, but, from a certain time, that good influence stops increasing.
Marcelo Cicconet, Mason Bretan, Gil Weinberg
HRI2