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Andrei Khodakovsky

dblp:16/1562 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 92% Image and video coding · 8%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh processing › mesh compression
progressive mesh compression
0.122002
Hybrid meshes: multiresolution using regular and irregular refinement · SCG 2002
Progressive geometry compression · SIGGRAPH 2000
Geometric modeling and processing › shape representation
surface representation
0.012004
Variational normal meshes · ACM Trans. Graph. 2004
Geometric modeling and processing › surface parameterization
low-distortion parameterization
0.012003
Globally smooth parameterizations with low distortion · ACM Trans. Graph. 2003
Geometric modeling and processing › mesh processing
mesh simplification
0.012003
Globally smooth parameterizations with low distortion · ACM Trans. Graph. 2003
Geometric modeling and processing
surface parameterization
0.012003
Globally smooth parameterizations with low distortion · ACM Trans. Graph. 2003
Geometric modeling and processing › mesh processing
mesh compression
0.012002
Hybrid meshes: multiresolution using regular and irregular refinement · SCG 2002
Geometric modeling and processing › shape representation
multiresolution shape representation
0.012002
Hybrid meshes: multiresolution using regular and irregular refinement · SCG 2002
Image and video coding › point cloud compression
geometry compression
0.012000
Progressive geometry compression · SIGGRAPH 2000
Geometric modeling and processing › shape representation
multiresolution modeling
0.012004
Variational normal meshes · ACM Trans. Graph. 2004

Methods — techniques the papers use, named apart from their topics

variational approximation · 0.0parameterization perturbation · 0.0least squares · 0.0relaxation · 0.0numerical optimization · 0.0zerotree coding · 0.0subdivision reconstruction · 0.0semi-regular wavelet transform · 0.0
YearPublicationVenuePosition
2004 Variational normal meshes
abstract
Hierarchical representations of surfaces have many advantages for digital geometry processing applications. Normal meshes are particularly attractive since their level-to-level displacements are in the local normal direction only. Consequently, they only require scalar coefficients to specify. In this article, we propose a novel method to approximate a given mesh with a normal mesh. Instead of building an associated parameterization on the fly, we assume a globally smooth parameterization at the beginning and cast the problem as one of perturbing this parameterization. Controlling the magnitude of this perturbation gives us explicit control over the range between fully constrained (only scalar coefficients) and unconstrained (3-vector coefficients) approximations. With the unconstrained problem giving the lowest approximation error, we can thus characterize the error cost of normal meshes as a function of the number of nonnormal offsets---we find a significant gain for little (error) cost. Because the normal mesh construction creates a geometry driven approximation, we can replace the difficult geometric distance minimization problem with a much simpler least squares problem. This variational approach reduces magnitude and structure (aliasing) of the error further. Our method separates the parameterization construction into an initial setup followed only by subsequent perturbations, giving us an algorithm which is far simpler to implement, more robust, and significantly faster.
Ilja Friedel, Peter Schröder, Andrei Khodakovsky
ACM Trans. Graph.3
2003 Globally smooth parameterizations with low distortion
abstract
Good parameterizations are of central importance in many digital geometry processing tasks. Typically the behavior of such processing algorithms is related to the smoothness of the parameterization and how much distortion it contains. Since a parameterization maps a bounded region of the plane to the surface, a parameterization for a surface which is not homeomorphic to a disc must be made up of multiple pieces. We present a novel parameterization algorithm for arbitrary topology surface meshes which computes a globally smooth parameterization with low distortion. We optimize the patch layout subject to criteria such as shape quality and metric distortion, which are used to steer a mesh simplification approach for base complex construction. Global smoothness is achieved through simultaneous relaxation over all patches, with suitable transition functions between patches incorporated into the relaxation procedure. We demonstrate the quality of our parameterizations through numerical evaluation of distortion measures and the excellent rate distortion performance of semi-regular remeshes produced with these parameterizations. The numerical algorithms required to compute the parameterizations are robust and run on the order of minutes even for large meshes.
Andrei Khodakovsky, Nathan Litke, Peter Schröder
ACM Trans. Graph.1
2002 Hybrid meshes: multiresolution using regular and irregular refinement
abstract
A hybrid mesh is a multiresolution surface representation that combines advantages from regular and irregular meshes. Irregular operations allow a hybrid mesh to change topology throughout the hierarchy and approximate detailed features at multiple scales. A preponderance of regular refinements allows for efficient data-structures and processing algorithms. We provide a user driven procedure for creating a hybrid mesh from scanned geometry and present a progressive hybrid mesh compression algorithm.
Igor Guskov, Andrei Khodakovsky, Peter Schröder, Wim Sweldens
SCG2
2002 Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes
Andrei Khodakovsky, Pierre Alliez, Mathieu Desbrun, Peter Schröder
Graph. Model.1
2000 Progressive geometry compression
abstract
We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely sampled meshes arising from geometry scanning. We observe that meshes consist of three distinct components: geometry, parameter, and connectivity information. The latter two do not contribute to the reduction of error in a compression setting. Using semi-regular meshes, parameter and connectivity information can be virtually eliminated. Coupled with semi-regular wavelet transforms, zerotree coding, and subdivision based reconstruction we see improvements in error by a factor four (12dB) compared to other progressive coding schemes.
Andrei Khodakovsky, Peter Schröder, Wim Sweldens
SIGGRAPH1