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Dorothy Neville

dblp:16/1959 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 2Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%
Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
interactive simulation
0.011993
Electronic "How Things Work" Articles: Two Early Prototypes · IEEE Trans. Knowl. Data Eng. 1993
Requirements engineering and software design
software design methodology
0.011993
Innovative Design as Systematic Search · AAAI 1993

Methods — techniques the papers use, named apart from their topics

simulation · 0.0natural language generation · 0.03d animated graphics · 0.0search-based design · 0.0
YearPublicationVenuePosition
1996 A representation language for mechanical behavior
Leo Joskowicz, Dorothy Neville
Artif. Intell. Eng.2
1993 Innovative Design as Systematic Search
Dorothy Neville, Daniel S. Weld
AAAI1
1993 Electronic "How Things Work" Articles: Two Early Prototypes
abstract
The electronic encyclopedia exploratorium (E/sup 3/) is a vision of a future computer system-an electronic book describing how thing work. Typical articles in E/sup 3/ will describe such mechanisms as compression refrigerators, engines, telescopes, and mechanical linkages. Each article will provide simulations, three-dimensional animated graphics that the user can manipulate, laboratory areas that allow a user to modify the device or experiment with related artifacts, and a facility for asking questions and receiving customized, computer-generated English-language explanations. Some of the foundational technology is discussed, focusing on topics in artificial intelligence, graphics, and user interfaces. The initial prototype system and the technical lessons learned from it, as well as the second prototype currently under construction, are described.>
Franz G. Amador, Deborah Berman, Alan Borning, Tony DeRose, Adam Finkelstein, Dorothy Neville, David Notkin, David Salesin, Michael Salisbury, Joe Sherman, Daniel S. Weld, Georges Winkenbach
IEEE Trans. Knowl. Data Eng.6