Demo Data from EDBT 2026 / reviewers in the wild / expert
Seoyoung Lee 0001
dblp:16/2117-1
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | Expressive Gaussian Human Avatars from Monocular RGB Video · NeurIPS 2024 |
Computer vision › 3D vision › 3d human reconstruction
human avatar reconstruction |
0.8 | 1 | 2024 | Expressive Gaussian Human Avatars from Monocular RGB Video · NeurIPS 2024 |
Computer vision › 3D vision › 3d human reconstruction › human avatar reconstruction
monocular human avatar |
0.8 | 1 | 2024 | Expressive Gaussian Human Avatars from Monocular RGB Video · NeurIPS 2024 |
Computer vision › 3D vision › 3d human reconstruction
parametric body model |
0.2 | 1 | 2024 | Expressive Gaussian Human Avatars from Monocular RGB Video · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
per-pixel confidence prediction · 0.8adaptive density control · 0.8SMPL-X fitting · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Expressive Gaussian Human Avatars from Monocular RGB VideoabstractNuanced expressiveness, especially through detailed hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations.
In this work, we aim to learn expressive human avatars from a monocular RGB video; a setting that introduces new challenges in capturing and animating fine-grained details.
To this end, we introduce EVA, a drivable human model that can recover fine details based on 3D Gaussians and an expressive parametric human model, SMPL-X.
Focused on enhancing expressiveness, our work makes three key contributions.
First, we highlight the importance of aligning the SMPL-X model with the video frames for effective avatar learning.
Recognizing the limitations of current methods for estimating SMPL-X parameters from in-the-wild videos, we introduce a reconstruction module that significantly improves the image-model alignment.
Second, we propose a context-aware adaptive density control strategy, which is adaptively adjusting the gradient thresholds to accommodate the varied granularity across body parts.
Third, we develop a feedback mechanism that predicts per-pixel confidence to better guide the optimization of 3D Gaussians.
Extensive experiments on two benchmarks demonstrate the superiority of our approach both quantitatively and qualitatively, especially on the fine-grained hand and facial details.
We make our code available at the project website: https://evahuman.github.io. Hezhen Hu, Zhiwen Fan, Yihan Xi, Seoyoung Lee 0001, Georgios Pavlakos, Zhangyang Wang |
NeurIPS | 5 |
| 2024 | PoseDiff: Pose-conditioned Multimodal Diffusion Model for Unbounded Scene Synthesis from Sparse InputsabstractNovel view synthesis has been heavily driven by NeRF-based models, but these models often hold limitations with the requirement of dense coverage of input views and expensive computations. NeRF models designed for scenarios with a few sparse input views face difficulty in being generalizable to complex or unbounded scenes, where multiple scene content can be at any distance from a multi-directional camera, and thus generate unnatural and low quality images with blurry or floating artifacts. To accommodate the lack of dense information in sparse view scenarios and the computational burden of NeRF-based models in novel view synthesis, our approach adopts diffusion models. In this paper, we present PoseDiff, which combines the fast and plausible generation ability of diffusion models and 3D-aware view consistency of pose parameters from NeRF-based models. Specifically, PoseDiff is a multimodal pose-conditioned diffusion model applicable for novel view synthesis of unbounded scenes as well as bounded or forward-facing scenes with sparse views. PoseDiff renders plausible novel views for given pose parameters while maintaining high-frequency geometric details in significantly less time than conventional NeRF-based methods. Seoyoung Lee 0001, Joonseok Lee |
WACV | 1 |
| 2022 | Learning to Wear: Details-Preserved Virtual Try-on via Disentangling Clothes and Wearer
Seoyoung Lee 0001, Joonseok Lee |
BMVC | 2 |
| 2022 | Towards Efficient Neural Scene Graphs by Learning Consistency Fields
Yeji Song, Chaerin Kong, Seoyoung Lee 0001, Nojun Kwak, Joonseok Lee |
BMVC | 3 |