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Xi Chen 0051

dblp:16/3283-51 · DBLP profile ↗
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7ranked-venue papers
3as first author
2since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 1 since 2021Systems, architecture and hardware · 5 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 41% Motion planning and robot control · 25% Reinforcement learning · 21%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 77% Usability and user experience research · 23%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
heterogeneous robot teams
0.712023
Asymmetric Self-Play-Enabled Intelligent Heterogeneous Multirobot Catching System Using Deep Multiagent Reinforcement Learning · IEEE Trans. Robotics 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Asymmetric Self-Play-Enabled Intelligent Heterogeneous Multirobot Catching System Using Deep Multiagent Reinforcement Learning · IEEE Trans. Robotics 2023
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination
0.712023
Asymmetric Self-Play-Enabled Intelligent Heterogeneous Multirobot Catching System Using Deep Multiagent Reinforcement Learning · IEEE Trans. Robotics 2023
Robotics › Motion planning and robot control
robot learning
0.712023
Asymmetric Self-Play-Enabled Intelligent Heterogeneous Multirobot Catching System Using Deep Multiagent Reinforcement Learning · IEEE Trans. Robotics 2023
Robotics › Robot manipulation
visuomotor control
0.412020
Adversarial Feature Training for Generalizable Robotic Visuomotor Control · ICRA 2020
User interface design and tools › authoring tools
visualization authoring tools
0.312018
InfoNice: Easy Creation of Information Graphics · CHI 2018
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
deep reinforcement learning for robot control
0.112020
Adversarial Feature Training for Generalizable Robotic Visuomotor Control · ICRA 2020

Methods — techniques the papers use, named apart from their topics

curriculum learning · 0.7asymmetric self-play · 0.7actor-critic multiagent reinforcement learning · 0.7transfer learning · 0.4domain transfer · 0.4adversarial training · 0.4user study · 0.3design tool implementation · 0.3
YearPublicationVenuePosition
2023 Asymmetric Self-Play-Enabled Intelligent Heterogeneous Multirobot Catching System Using Deep Multiagent Reinforcement Learning
abstract
Aiming to develop a more robust and intelligent heterogeneous system for adversarial catching in security and rescue tasks, in this article, we discuss the specialities of applying asymmetric self-play and curriculum learning techniques to deal with the increasing heterogeneity and number of different robots in modern heterogeneous multirobot systems (HMRS). Our method, based on actor-critic multiagent reinforcement learning, provides a framework that can enable cooperative behaviors among heterogeneous multirobot teams. This leads to the development of an HMRS for complex catching scenarios that involve several robot teams and real-world constraints. We conduct simulated experiments to evaluate different mechanisms' influence on our method's performance, and real-world experiments to assess our system's performance in complex real-world catching problems. In addition, a bridging study is conducted to compare our method with a state-of-the-art method called S2M2 in heterogeneous catching problems, and our method performs better in adversarial settings. As a result, we show that the proposed framework, through fusing asymmetric self-play and curriculum learning during training, is able to successfully complete the HMRS catching task under realistic constraints in both simulation and the real world, thus providing a direction for future large-scale intelligent security & rescue HMRS.
Yuan Gao 0024, Xi Chen 0051, Junjie Hu 0003, Fuqin Deng, Tin Lun Lam
IEEE Trans. Robotics3
2021 Bayesian Meta-Learning for Few-Shot Policy Adaptation Across Robotic Platforms
abstract
Reinforcement learning methods can achieve significant performance but require a large amount of training data collected on the same robotic platform. A policy trained with expensive data is rendered useless after making even a minor change to the robot hardware. In this paper, we address the challenging problem of adapting a policy, trained to perform a task, to a novel robotic hardware platform given only few demonstrations of robot motion trajectories on the target robot. We formulate it as a few-shot meta-learning problem where the goal is to find a meta-model that captures the common structure shared across different robotic platforms such that data-efficient adaptation can be performed. We achieve such adaptation by introducing a learning framework consisting of a probabilistic gradient-based meta-learning algorithm that models the uncertainty arising from the few-shot setting with a low-dimensional latent variable. We experimentally evaluate our framework on a simulated reaching and a real-robot picking task using 400 simulated robots generated by varying the physical parameters of an existing set of robotic platforms. Our results show that the proposed method can successfully adapt a trained policy to different robotic platforms with novel physical parameters and the superiority of our meta-learning algorithm compared to state-of-the-art methods for the introduced few-shot policy adaptation problem.
Ali Ghadirzadeh, Xi Chen 0051, Petra Poklukar, Chelsea Finn, Mårten Björkman, Danica Kragic
IROS2
2020 Adversarial Feature Training for Generalizable Robotic Visuomotor Control
abstract
Deep reinforcement learning (RL) has enabled training action-selection policies, end-to-end, by learning a function which maps image pixels to action outputs. However, it's application to visuomotor robotic policy training has been limited because of the challenge of large-scale data collection when working with physical hardware. A suitable visuomotor policy should perform well not just for the task-setup it has been trained for, but also for all varieties of the task, including novel objects at different viewpoints surrounded by task-irrelevant objects. However, it is impractical for a robotic setup to sufficiently collect interactive samples in a RL framework to generalize well to novel aspects of a task. In this work, we demonstrate that by using adversarial training for domain transfer, it is possible to train visuomotor policies based on RL frameworks, and then transfer the acquired policy to other novel task domains. We propose to leverage the deep RL capabilities to learn complex visuomotor skills for uncomplicated task setups, and then exploit transfer learning to generalize to new task domains provided only still images of the task in the target domain. We evaluate our method on two real robotic tasks, picking and pouring, and compare it to a number of prior works, demonstrating its superiority.
Xi Chen 0051, Ali Ghadirzadeh, Mårten Björkman, Patric Jensfelt
ICRA1
2019 Meta-Learning for Multi-objective Reinforcement Learning
abstract
Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found each optimizing a preference of the objectives. In this paper, we introduce a novel MORL approach by training a meta-policy, a policy simultaneously trained with multiple tasks sampled from a task distribution, for a number of randomly sampled Markov decision processes (MDPs). In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom.
Xi Chen 0051, Ali Ghadirzadeh, Mårten Björkman, Patric Jensfelt
IROS1
2018 InfoNice: Easy Creation of Information Graphics
abstract
Information graphics are widely used to convey messages and present insights in data effectively. However, creating expressive data-driven infographics remains a great challenge for general users without design expertise. We present InfoNice, a visualization design tool that enables users to easily create data-driven infographics. InfoNice allows users to convert unembellished charts into infographics with multiple visual elements through mark customization. We implement InfoNice into Microsoft Power BI to demonstrate the integration of InfoNice into data analysis workflow seamlessly, bridging the gap between data exploration and presentation. We evaluate the usability and usefulness of InfoNice through example infographics, an in-lab user study, and real-world user feedback. Our results show that InfoNice enables users to create a variety of infographics easily for common scenarios.
Yun Wang 0012, Xi Chen 0051, Qiufeng Yin, Zhitao Hou, Dongmei Zhang 0001, Qiong Luo 0001, Huamin Qu
CHI4
2018 Deep Reinforcement Learning to Acquire Navigation Skills for Wheel-Legged Robots in Complex Environments
abstract
Mobile robot navigation in complex and dynamic environments is a challenging but important problem. Reinforcement learning approaches fail to solve these tasks efficiently due to reward sparsities, temporal complexities and high-dimensionality of sensorimotor spaces which are inherent in such problems. We present a novel approach to train action policies to acquire navigation skills for wheel-legged robots using deep reinforcement learning. The policy maps height-map image observations to motor commands to navigate to a target position while avoiding obstacles. We propose to acquire the multifaceted navigation skill by learning and exploiting a number of manageable navigation behaviors. We also introduce a domain randomization technique to improve the versatility of the training samples. We demonstrate experimentally a significant improvement in terms of data-efficiency, success rate, robustness against irrelevant sensory data, and also the quality of the maneuver skills.
Xi Chen 0051, Ali Ghadirzadeh, John Folkesson, Mårten Björkman, Patric Jensfelt
IROS1
2017 Geometric and visual terrain classification for autonomous mobile navigation
abstract
In this paper, we present a multi-sensory terrain classification algorithm with a generalized terrain representation using semantic and geometric features. We compute geometric features from lidar point clouds and extract pixel-wise semantic labels from a fully convolutional network that is trained using a dataset with a strong focus on urban navigation. We use data augmentation to overcome the biases of the original dataset and apply transfer learning to adapt the model to new semantic labels in off-road environments. Finally, we fuse the visual and geometric features using a random forest to classify the terrain traversability into three classes: safe, risky and obstacle. We implement the algorithm on our four-wheeled robot and test it in novel environments including both urban and off-road scenes which are distinct from the training environments and under summer and winter conditions. We provide experimental result to show that our algorithm can perform accurate and fast prediction of terrain traversability in a mixture of environments with a small set of training data.
Fabian Schilling, Xi Chen 0051, John Folkesson, Patric Jensfelt
IROS2