Demo Data from EDBT 2026 / reviewers in the wild / expert
Xi Chen 0079
dblp:16/3283-79
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0001-9205-3748ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 54% Segmentation and scene understanding · 25% Generative modeling · 20% | |
| Computer graphics and multimedia
2 papers |
Rendering · 76% Computational photography and imaging · 24% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.2 | 2 | 2026 | Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination · IEEE Trans. Pattern Anal. Mach. Intell. 2026 IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination · ECCV (60) 2024 |
Computer vision › 3D vision
inverse rendering |
1.0 | 1 | 2026 | Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | EnvGS: Modeling View-Dependent Appearance with Environment Gaussian · CVPR 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | EnvGS: Modeling View-Dependent Appearance with Environment Gaussian · CVPR 2025 |
Computational photography and imaging › physics-based vision › light transport analysis
reflection modeling |
0.9 | 1 | 2025 | EnvGS: Modeling View-Dependent Appearance with Environment Gaussian · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | NeuralRecon: Real-Time Coherent 3D Scene Reconstruction From Monocular Video · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.8 | 1 | 2024 | NeuralRecon: Real-Time Coherent 3D Scene Reconstruction From Monocular Video · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › 3D vision › 3d scene reconstruction
monocular scene reconstruction |
0.8 | 1 | 2024 | NeuralRecon: Real-Time Coherent 3D Scene Reconstruction From Monocular Video · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.8 | 1 | 2024 | NeuralRecon: Real-Time Coherent 3D Scene Reconstruction From Monocular Video · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction › volumetric fusion
TSDF fusion |
0.8 | 1 | 2024 | NeuralRecon: Real-Time Coherent 3D Scene Reconstruction From Monocular Video · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Rendering
inverse rendering |
0.8 | 1 | 2024 | IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination · ECCV (60) 2024 |
Rendering
ray tracing |
0.3 | 1 | 2025 | EnvGS: Modeling View-Dependent Appearance with Environment Gaussian · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
neural rendering · 1.5diffusion prior · 1.5diffusion model · 1.0differentiable rendering · 1.0coarse-to-fine training · 1.0ray tracing · 0.9GPU RT core · 0.93d gaussian splatting · 0.9self-supervised fine-tuning · 0.8neural network · 0.8gated recurrent unit · 0.8differentiable volume rendering · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning Diffusion Priors for Inverse Rendering Under Unknown IlluminationabstractThis paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. Sida Peng, Jiarui Guo, Xi Chen 0079, Yuan Liu 0025, Dongchen Yang, Hujun Bao, Xiaowei Zhou 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2025 | EnvGS: Modeling View-Dependent Appearance with Environment GaussianabstractReconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU’s RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering speeds. Results from multiple real-world and synthetic datasets demonstrate that our method produces significantly more detailed reflections, achieving the best rendering quality in real-time novel view synthesis. The code is available at https://zju3dv.github.io/envgs. Xi Chen 0079, Zhen Xu 0008, Yiman Xie, Yudong Jin, Yujun Shen, Sida Peng, Hujun Bao, Xiaowei Zhou 0001 |
CVPR | 2 |
| 2024 | IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
Xi Chen 0079, Sida Peng, Dongchen Yang, Yuan Liu 0025, Bowen Pan, Chengfei Lv, Xiaowei Zhou 0001 |
ECCV (60) | 1 |
| 2024 | NeuralRecon: Real-Time Coherent 3D Scene Reconstruction From Monocular VideoabstractWe present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to directly reconstruct local surfaces represented as sparse TSDF volumes for each video fragment sequentially by a neural network. A learning-based TSDF fusion module based on gated recurrent units is used to guide the network to fuse features from previous fragments. This design allows the network to capture local smoothness prior and global shape prior of 3D surfaces when sequentially reconstructing the surfaces, resulting in accurate, coherent, and real-time surface reconstruction. The fused features can also be used to predict semantic labels, allowing our method to reconstruct and segment the 3D scene simultaneously. Furthermore, we purpose an efficient self-supervised fine-tuning scheme that refines scene geometry based on input images through differentiable volume rendering. This fine-tuning scheme improves reconstruction quality on the fine-tuned scenes, as well as the generalization to similar test scenes. The experiments on ScanNet, 7-Scenes and Replica datasets show that our system outperforms state-of-the-art methods in terms of both accuracy and speed. Xi Chen 0079, Jiaming Sun 0002, Hujun Bao, Xiaowei Zhou 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |