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Dumebi Okwechime

dblp:16/3593 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorArtificial intelligence and machine learning · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion control
interactive motion control
0.112011
MIMiC: Multimodal Interactive Motion Controller · IEEE Trans. Multim. 2011
Computer animation and physical simulation
motion synthesis
0.112011
MIMiC: Multimodal Interactive Motion Controller · IEEE Trans. Multim. 2011
Computer animation and physical simulation › motion synthesis › motion composition
motion transition generation
0.112011
MIMiC: Multimodal Interactive Motion Controller · IEEE Trans. Multim. 2011
Haptics and multimodal interaction
multimodal interaction
0.012011
MIMiC: Multimodal Interactive Motion Controller · IEEE Trans. Multim. 2011

Methods — techniques the papers use, named apart from their topics

kernel density estimation · 0.2k-medoids clustering · 0.2dimensionality reduction · 0.2
YearPublicationVenuePosition
2011 Visualisation and prediction of conversation interest through mined social signals
abstract
This paper introduces a novel approach to social behaviour recognition governed by the exchange of non-verbal cues between people. We conduct experiments to try and deduce distinct rules that dictate the social dynamics of people in a conversation, and utilise semi-supervised computer vision techniques to extract their social signals such as laughing and nodding. Data mining is used to deduce frequently occurring patterns of social trends between a speaker and listener in both interested and not interested social scenarios. The confidence values from rules are utilised to build a Social Dynamic Model (SDM), that can then be used for classification and visualisation. By visualising the rules generated in the SDM, we can analyse distinct social trends between an interested and not interested listener in a conversation. Results show that these distinctions can be applied generally and used to accurately predict conversational interest.
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Richard Bowden
FG1
2011 MIMiC: Multimodal Interactive Motion Controller
abstract
We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, prerecorded videos, and HCI. Firstly, a data set of frames are projected into a lower dimensional space. An appearance model is learnt using a multivariate probability distribution. A novel approach to determining transition points is presented based on k-medoids, whereby appropriate points of intersection in the motion trajectory are derived as cluster centers. These points are used to segment the data into smaller subsequences. A transition matrix combined with a kernel density estimation is used to determine suitable transitions between the subsequences to develop novel motion. To facilitate real-time interactive control, conditional probabilities are used to derive motion given user commands. The user commands can come from any modality including auditory, touch, and gesture. The system is also extended to HCI using audio signals of speech in a conversation to trigger nonverbal responses from a synthetic listener in real-time. We demonstrate the flexibility of the model by presenting results ranging from data sets composed of vectorized images, 2-D, and 3-D point representations. Results show real-time interaction and plausible motion generation between different types of movement.
Dumebi Okwechime, Eng-Jon Ong, Richard Bowden
IEEE Trans. Multim.1
2010 Social Interactive Human Video Synthesis
Dumebi Okwechime, Eng-Jon Ong, Andrew Gilbert, Richard Bowden
ACCV (1)1