Demo Data from EDBT 2026 / reviewers in the wild / expert
Eugene Grois
dblp:16/3785
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2005
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Question answering and dialogue systems · 76% Information extraction and text analysis · 19% Reinforcement learning · 6% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Question answering and dialogue systems
open-domain question answering |
0.1 | 2 | 2005 | Learning Strategies for Open-Domain Natural Language Question Answering · IJCAI 2005 Learning Strategies for Open-Domain Natural Language Question Answering · ACL 2005 |
Natural language and speech › Question answering and dialogue systems
strategy learning |
0.1 | 2 | 2005 | Learning Strategies for Open-Domain Natural Language Question Answering · IJCAI 2005 Learning Strategies for Open-Domain Natural Language Question Answering · ACL 2005 |
Natural language and speech › Information extraction and text analysis
narrative understanding |
0.1 | 1 | 2005 | Learning strategies for story comprehension: a reinforcement learning approach · ICML 2005 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.1inductive generalization · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Learning Strategies for Open-Domain Natural Language Question Answering
Eugene Grois |
ACL | 1 |
| 2005 | Learning strategies for story comprehension: a reinforcement learning approachabstractThis paper describes the use of machine learning to improve the performance of natural language question answering systems. We present a model for improving story comprehension through inductive generalization and reinforcement learning, based on classified examples. In the process, the model selects the most relevant and useful pieces of lexical information to be used by the inference procedure. We compare our approach to three prior non-learning systems, and evaluate the conditions under which learning is effective. We demonstrate that a learning-based approach can improve upon "matching and extraction"-only techniques. Eugene Grois, David C. Wilkins |
ICML | 1 |
| 2005 | Learning Strategies for Open-Domain Natural Language Question Answering
Eugene Grois, David C. Wilkins |
IJCAI | 1 |