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Lui Min Oh

dblp:16/3786 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 75% Immersive interaction · 13% Human-AI interaction · 5%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
remote collaboration
0.122008
Predicting Visual Focus of Attention From Intention in Remote Collaborative Tasks · IEEE Trans. Multim. 2008
Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task · CHI 2005
Collaborative and social computing › remote collaboration
remote assistance
0.112007
Sharing a single expert among multiple partners · CHI 2007
Collaborative and social computing
computer-mediated communication
0.112006
Using linguistic features to measure presence in computer-mediated communication · CHI 2006
Immersive interaction › virtual reality
presence
0.112006
Using linguistic features to measure presence in computer-mediated communication · CHI 2006
Collaborative and social computing › computer-supported cooperative work › collaborative applications
collaborative physical tasks
0.112005
Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task · CHI 2005
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.012005
Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task · CHI 2005

Methods — techniques the papers use, named apart from their topics

conditional markov model · 0.1speech marker analysis · 0.1machine learning · 0.1regression analysis · 0.1linguistic feature analysis · 0.1laboratory experiment · 0.1eye tracking · 0.1
YearPublicationVenuePosition
2008 Predicting Visual Focus of Attention From Intention in Remote Collaborative Tasks
abstract
While shared visual space plays a very important role in remote collaboration on physical tasks, it is challenging and expensive to track users' focus of attention (FOA) during these tasks. In this paper, we propose to identify a user's FOA from his/her intention based on task properties, people's actions in the workspace, and conversational content. We employ a conditional Markov model to characterize a subject's FOA. We demonstrate the feasibility of the proposed method using a collaborative laboratory task in which one partner (the helper) instructs another (the worker) on how to assemble online puzzles. We model a helper's FOA using task properties, workers' actions, and conversational content. The accuracy of the model ranged from 65.40% for puzzles with easy-to-name pieces to 74.25% for puzzles with more difficult-to-name pieces. The proposed model can be used to predicate a user's FOA in a remote collaborative task without tracking the user's eye gaze.
Jiazhi Ou, Lui Min Oh, Susan R. Fussell, Tal Blum, Jie Yang 0001
IEEE Trans. Multim.2
2007 Sharing a single expert among multiple partners
abstract
Expertise to assist people on complex tasks is often in short supply. One solution to this problem is to design systems that allow remote experts to help multiple people in simultaneously. As a first step towards building such a system, we studied experts' attention and communication as they assisted two novices at the same time in a co-located setting. We compared simultaneous instruction when the novices are being instructed to do the same task or different tasks. Using machine learning, we attempted to identify speech markers of upcoming attention shifts that could serve as input to a remote assistance system.
Jeffrey Wong, Lui Min Oh, Jiazhi Ou, Carolyn P. Rosé, Jie Yang 0001, Susan R. Fussell
CHI2
2006 Using linguistic features to measure presence in computer-mediated communication
abstract
We propose a method of measuring people's sense of presence in computer-mediated communication (CMC) systems) based on linguistic features of their dialogues. We create variations in presence by asking participants to collaborate on physical tasks in four CMC conditions. We then correlate self-reported feelings of presence with the use of specific linguistic features. Regression analyses show that 30% of the variance in self-reported presence can be accounted for by a small number of task-independent linguistic features. Even better prediction can be obtained when self-reported coordination is added to the regression equation. We conclude that linguistic measures of presence have value for studies of CMC.
Adam D. I. Kramer, Lui Min Oh, Susan R. Fussell
CHI2
2005 Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task
abstract
Helpers providing guidance for collaborative physical tasks shift their gaze between the workspace, supply area, and instructions. Understanding when and why helpers gaze at each area is important both for a theoretical understanding of collaboration on physical tasks and for the design of automated video systems for remote collaboration. In a laboratory experiment using a collaborative puzzle task, we recorded helpers' gaze while manipulating task complexity and piece differentiability. Helpers gazed toward the pieces bay more frequently when pieces were difficult to differentiate and less frequently over repeated trials. Preliminary analyses of message content show that helpers tend to look at the pieces bay when describing the next piece and at the workspace when describing where it goes. The results are consistent with a grounding model of communication, in which helpers seek visual evidence of understanding unless they are confident that they have been understood. The results also suggest the feasibility of building automated video systems based on remote helpers' shifting visual requirements.
Jiazhi Ou, Lui Min Oh, Jie Yang 0001, Susan R. Fussell
CHI2
2005 Analyzing and predicting focus of attention in remote collaborative tasks
abstract
To overcome the limitations of current technologies for remote collaboration, we propose a system that changes a video feed based on task properties, people’s actions, and message properties. First, we examined how participants manage different visual resources in a laboratory experiment using a collaborative task in which one partner (the helper) instructs another (the worker) how to assemble online puzzles. We analyzed helpers’ eye gaze as a function of the aforementioned parameters. Helpers gazed at the set of alternative pieces more frequently when it was harder for workers to differentiate these pieces, and less frequently over repeated trials. The results further suggest that a helper’s desired focus of attention can be predicted based on task properties, his/her partner’s actions, and message properties. We propose a conditional Markov model classifier to explore the feasibility of predicting gaze based on these properties. The accuracy of the model ranged from 65.40 % for puzzles with easyto-name pieces to 74.25 % for puzzles with more difficult to name pieces. The results suggest that we can use our model to automatically manipulate video feeds to show what helpers want to see when they want to see it. Categories and Subject Descriptors H5.3. Information interfaces and presentation (e.g., HCI): Group and organizational interfaces – collaborative computing, computer-supported collaborative work
Jiazhi Ou, Lui Min Oh, Susan R. Fussell, Tal Blum, Jie Yang 0001
ICMI2